Author Topic: Timoke. No, delete last Fokker Triplane. No  (Read 433 times)

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Re: Timoke. No, delete last Fokker Triplane. No
That was a really, really cool little campaign. :yes:

The last mission was particularly well done, although they were all fun to read through and play. I never thought something so low poly could look so badass, and I was looking straight at it when it happened.  :cool:

 

Offline Goober5000

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Re: Timoke. No, delete last Fokker Triplane. No
Awesome. :D

 

Offline PIe

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Re: Timoke. No, delete last Fokker Triplane. No
Assuming it's appropriate to post reactions here (being very cautious with spoilers)...
First of all, this is the first freshly released campaign I've played immediately.  A lot of that has to do with the fact that I'm new to Freespace, but also because of the puzzle and because it's the only one I thought would be worth taking a chance on, rather than playing an established campaign.  And on that front, I'm glad I did.
Spoiler:
I love how much this campaign interfaces with FS1 and FS2 plotwise.  Mechanics-wise, it felt very old-school.  Not that gimmicks are bad (looking at you JAD), but it's good to play a straightforward campaign and one without a talking protagonist.
A note about the last mission.  On one of my replays, I was looking straight at the Lucifer's beam cannon when it began to spool up.  I thought, "It better be firing at the planet."  I was wrong.
Lastly, dogfighting in the Ulysses?  Yes please!
Thanks a lot.

 

Offline Goober5000

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Re: Timoke. No, delete last Fokker Triplane. No
You're welcome. :)

Spoiler:
[a campaign] without a talking protagonist

I lampshaded this a bit in the second mission. :D

  

Offline PIe

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Re: Timoke. No, delete last Fokker Triplane. No
You're welcome. :)

Spoiler:
[a campaign] without a talking protagonist

I lampshaded this a bit in the second mission. :D
Yeah caught that.