You have been banned for the following reason:
What a fun day, I'll go be a passive-aggressive dorkwad at the CZ! It's a great place for that sort of thing! They LOVE it!
Date the ban will be lifted: 07-10-2010, 21:00
I think building things on the FS2 base is the way to go - nothing else will give you the eye candy people demand these days.
Some of the WC forum discussions are a bit "car crash", in that you know you shouldn't keep looking but you just can't help it.
Hello there, just woundering if anyone of you heard of the landreich campaign kevin caccamo was planning for saga. Is it still alive? would be great to "play" false colours. here's the topic: http://www.crius.net/zone/showthread.php?t=23425
Unfortunately the guy is banned from the CIC (scratch one more :doubt:). you have to love the hornet though ;7
regards.
mike.
P.S: while we're here, I'm woundering if anyone has attempted to model a wake escort carrier (E G: the tarawa)? This could also serve perhaps one day: the tarawa's flight to kilrah (the first one been to kilrah) seems epic. :nod:
You have been banned for the following reason:
What a fun day, I'll go be a passive-aggressive dorkwad at the CZ! It's a great place for that sort of thing! They LOVE it!
Date the ban will be lifted: 07-10-2010, 21:00
Talon how the hell did this get you banned?
As long as you don't spell it with a Q, then I might get mad. :lol:
It is still early in development, I think.
By the way, you might want to fix smoothing on the nose. Try facetted shading - might look better. ;)
All right, here are some WIP shots of the new Andrew Carnegie model. See if you can guess the design inspiration.
-fov 0.65 -ogl_spec 80 -spec_tube 8.0 -spec_point 9.0 -spec_static 1.4 -ambient_factor 130
I'm trying to make the lighting similar to the pre-rendered lighting in WC3, and make it shiny in the process.-ambient_factor 80 -ogl_spec 40 -spec_exp 15 -spec_point 5.0 -spec_static 2.7 -spec_tube 4.0
These are shiny, high-contrast settings.
I'd like to show some of your screencaps, too. I know some guys who will be thrilled to seeing a Wake-class carrier.Sure, you can use as many WCHF screenshots as you wish.
Hi Kevin. It was my reply in the Wingcenter Forum. I think the Standoff Modell doesnt really fix in compare to the Saga Modells. Its look to different. Standoff is a nice Mod. No question. But perhaps you ask Scooby for a little assistenz for a Exeter Modell. Perhaps also Howard Day. His Modell is awesome and would be nice to see it in your mod. Here is the Link:It would be great if I could get help from Scooby Doo or get ahold of Howard Day's Exeter model. If I can get some help from the Saga team after they release the final version, I'll try and improve the textures on the Wake and Exeter. Although the turret positions may not match the positions in the blueprints, the turrets are all there, but I should change the positions to make the turrets to make the ship more accurate to the blueprints. And as for the Bengal, I don't really need it, since Kruger didn't purchase any Bengals, at least as far as I know.
]http://www.wcnews.com/newestshots/full/howieexeter01.jpg] (http://www.wcnews.com/newestshots/full/howieexeter01.jpg)
http://www.wcnews.com/newestshots/full/howieexeter02.jpg (http://www.wcnews.com/newestshots/full/howieexeter02.jpg)
As you can see Howard uses the Prints from Claw Marks for the Armamend (Tripple Heavy Neutron Gun Turret in Front, one dual in the Center below and 6 Dual Laser Turrets. Perhaps he give you permission to use also the Bengal Carrier:
]http://www.wcnews.com/newestshots/full/howiebengal24.jpg] (http://www.wcnews.com/newestshots/full/howiebengal24.jpg)
]http://www.wcnews.com/newestshots/full/howiebengal29.jpg] (http://www.wcnews.com/newestshots/full/howiebengal29.jpg)
with is also compared to the Claw Marks Prints. 6 Heavy Dual Neutron Laser Turrets and 14 Dual Laser Turrets, whats in my opinion the reason why the Tigers Claw is alone because it has enough firepower :)
What i say with the Fighters was this: Its look not as to be as steel. The Chrom Affect (sry for my bad english ._. ) is missing. The Modells a fine. I was tell the People from Wingcenter and Saga more then 5 years that i want the Modells from Wing Commander 1+2 to make a Remake for Saga with better Grafics and Sounds. Because of this i watch your Mod since you accounce it. The Tarawa Class is in my Opinion tooooooo green. Perhaps you should use a Metall- Look- Green. The Rear Entry is not fit with the books, but you say that you perhaps close it.When you talk about the "Chrome effect" are you talking about how the fighters reflect the space backdrops? As for the bright green, I'm working on making it less saturated and more realistic. I added some pictures below to show off my new green colour.
The Story from the Landreich is nice. Because we only know their Story from the Books.Well, maybe I would need some help in planning the missions, but that depends on how well you know the backstory of the Landreich and False Colors. As for the ships in the demo, I will have all of the WC1 fighters, plus the Wake, the Exeter, the Bhantkara, and the Ralaxath. (if I can get the model from JasonRocZ)
If you need help for Missions, i would help you. I m not a Designer and no plan to use Max 3d (shame :( ) but i can build Missions (i have some experience with the Fred Editor and have make several Missions for my own Mod and Ingame Cutscenes.
If you have already one for the Missions then i wish you good look for the Mod and a look forward to see the first Campaign :)
One Question is left: What Ships will be in your Mod finaly?
Looking at the images I think your main problem isn't the green itsself. I think that you don't use the spec map quite right. For example, paint shouldn't be as reflective as a pure metal surface so it would be good to tune the map down whereever you have a painted surface.Well, when I took those screenshots, I didn't even make the specmaps yet... However, I'm testing out a new specmap now.
I would also in general tune the brightness of the spec map a bit down, except you think that the Landreich or Confed builds their ships out of highly polished metal ^_^
The Rapier model looks somewhat familiar...did you based it on the concept for the movie Rapier that wasn't used in the end? I think it looks a little bit flat on the main hull but has quite thick wings.I did base it on Dean McCall's WCMovie Rapier concept art, but since then I've done a lot of tweaking to the geometry to make it more accurate to the original WC1 bitmaps.
I think that the story from Kruger and his Army has much more room for aditional content.Wasn't it also mentioned in the books that the Landreich had some quite weird modifications of standart fighters like a Ferret with an oversized engine or something like that?
I think they turned out very well.
Wasn't it also mentioned in the books that the Landreich had some quite weird modifications of standart fighters like a Ferret with an oversized engine or something like that?
Could be interesting to see. Still you would have to balance out the additional speed you gain as the drawback from the book, that this version has a tendancy do blow up, is hard to simulate I guess ^_^
Thats a pretty cool feature. I like it ^_^Same here.
i have here another Modell:Why not simply releasing it to the public? :)
http://www.hard-light.net/forums/index.php?topic=17586.0
i could send you the pof file :)
The Landreich is not the BW. Landreich is just 2 Systems.Just 2 systems? According to this map (http://www.wcnews.com/maps/ and http://www.wcnews.com/maps/sectors/landreich.png), the FRL has more. But then again, that map represents the WC Universe during WC Prophecy and Secret Ops. (You know, I haven't read the books yet)
I really doubt the FRLN has a single Bengal carrier. Confed needs all carriers they can muster and even after the war they wouldn´t just sell one of their finest warships. Actually, I doubt they ever built 36 of those ships.
We will probably publish all the Photoship files involved and I'll ask Scooby for all the Photoshop scripts he used (and I'll publish mine as well of course). Scobby also has written a few tutorials which we will also publish of course. That should help you folks along.
Edit: That's still up to Scooby mostly of course and other modelers involved, depending on the model in question, but I doubt they have anything against releasing the files. We'll discuss this amongst the team once we have released.