contributin'
HD3000 on arch x64
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/home/user/.fs2_open/data/fs2_open.log', Tue Jul 08 17:08:33 2014 ...
FreeSpace 2 Open version: 3.7.2.10723
Passed cmdline options:
-mod MediaVPs_2014
Building file index...
Found root pack '/opt/fs2_open/MediaVPs_2014/MV_A-Glows.vp' with a checksum of 0xd8f529e2
Found root pack '/opt/fs2_open/MediaVPs_2014/MV_Advanced.vp' with a checksum of 0x337ffc37
Found root pack '/opt/fs2_open/MediaVPs_2014/MV_Assets.vp' with a checksum of 0x23b7997e
Found root pack '/opt/fs2_open/MediaVPs_2014/MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
Found root pack '/opt/fs2_open/MediaVPs_2014/MV_CB_ANI_2.vp' with a checksum of 0x070ae320
Found root pack '/opt/fs2_open/MediaVPs_2014/MV_Effects.vp' with a checksum of 0x6fbd3357
Found root pack '/opt/fs2_open/MediaVPs_2014/MV_Music.vp' with a checksum of 0x6c8f665e
Found root pack '/opt/fs2_open/MediaVPs_2014/MV_RadarIcons.vp' with a checksum of 0x04a9e65a
Found root pack '/opt/fs2_open/MediaVPs_2014/MV_Root.vp' with a checksum of 0x107a739e
Found root pack '/opt/fs2_open/Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack '/opt/fs2_open/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/opt/fs2_open/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/opt/fs2_open/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/opt/fs2_open/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/opt/fs2_open/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/opt/fs2_open/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/opt/fs2_open/tango3_fs2.vp' with a checksum of 0x705e8d71
Searching root '/home/user/.fs2_open/MediaVPs_2014/' ... 0 files
Searching root '/home/user/.fs2_open/' ... 29 files
Searching root '/opt/fs2_open/MediaVPs_2014/' ... 0 files
Searching root pack '/opt/fs2_open/MediaVPs_2014/MV_A-Glows.vp' ... 1735 files
Searching root pack '/opt/fs2_open/MediaVPs_2014/MV_Advanced.vp' ... 1654 files
Searching root pack '/opt/fs2_open/MediaVPs_2014/MV_Assets.vp' ... 2015 files
Searching root pack '/opt/fs2_open/MediaVPs_2014/MV_CB_ANI_1.vp' ... 32 files
Searching root pack '/opt/fs2_open/MediaVPs_2014/MV_CB_ANI_2.vp' ... 57 files
Searching root pack '/opt/fs2_open/MediaVPs_2014/MV_Effects.vp' ... 2063 files
Searching root pack '/opt/fs2_open/MediaVPs_2014/MV_Music.vp' ... 32 files
Searching root pack '/opt/fs2_open/MediaVPs_2014/MV_RadarIcons.vp' ... 24 files
Searching root pack '/opt/fs2_open/MediaVPs_2014/MV_Root.vp' ... 848 files
Searching root '/opt/fs2_open/' ... 25 files
Searching root pack '/opt/fs2_open/Root_fs2.vp' ... 157 files
Searching root pack '/opt/fs2_open/smarty_fs2.vp' ... 10 files
Searching root pack '/opt/fs2_open/sparky_fs2.vp' ... 3027 files
Searching root pack '/opt/fs2_open/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/opt/fs2_open/stu_fs2.vp' ... 2355 files
Searching root pack '/opt/fs2_open/tango1_fs2.vp' ... 32 files
Searching root pack '/opt/fs2_open/tango2_fs2.vp' ... 15 files
Searching root pack '/opt/fs2_open/tango3_fs2.vp' ... 10 files
Found 21 roots and 15457 files.
ERROR: Unknown Language Checksum: 589986744
Using default language settings...
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.15.1
Found extension "AL_EXT_float32".
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX enabled: NO
Playback device: Built-in Audio Analog Stereo
Capture device: Built-in Audio Analog Stereo
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1366x768 with 32-bit color...
Initializing SDL...
Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
OpenGL Vendor : Intel Open Source Technology Center
OpenGL Renderer : Mesa DRI Intel(R) Sandybridge Mobile
OpenGL Version : 3.0 Mesa 10.2.3
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Using extension "GL_ARB_texture_float".
Using extension "GL_ARB_draw_elements_base_vertex".
Found special extension function "glXSwapIntervalSGI".
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Depth-blended Particles
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Distorted Particles
Max texture units: 8 (16)
Max elements vertices: 3000
Max elements indices: 3000
Max texture size: 8192x8192
Max render buffer size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
OpenGL Shader Version: 1.30
... OpenGL init is complete!
Size of bitmap info = 816 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
CFILE: Created new directory '/home/user/.fs2_open/MediaVPs_2014/data/'
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'mv_assets-aip.tbm' ...
TBM => Starting parse of 'mv_root-wxp.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
TBM => Starting parse of 'mv_root-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'mv_root-shp.tbm' ...
TBM => Starting parse of 'radar-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'mv_root-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.2% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 858
Compiling video-processing shader ...
Loading built-in default shader for: video-v.sdr
Loading built-in default shader for: video-f.sdr
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'sutekh849.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Loading complete!
PLR => Verifying 'sutekh849.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'sutekh849.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Loading complete!
CSG => Loading 'sutekh849.FreeSpace2.csg' with version 3...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'hammer.pcx'
CSG => Loading complete!
CSG => Loading 'sutekh849.FreeSpace2.csg' with version 3...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'hammer.pcx'
CSG => Loading complete!
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame 0 too long!!: frametime = 0.419 (0.419)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'sutekh849.FreeSpace2.csg' with version 3...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'hammer.pcx'
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 53rd Hammerheads
Someone passed an extension to bm_load for file 'hammer1.pcx'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Animated Effects
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0x966cb914, IBX checksum: 0x8899b070 -- "warp.pof"
300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave animation...
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
SHOCKWAVE => Default animation load: SUCCEEDED!!
MISSION LOAD: 'SM1-01.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 53rd Hammerheads
Someone passed an extension to bm_load for file 'hammer1.pcx'
Using alternate ship type name: NTCv Deimos
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Starting mission message count : 205
Ending mission message count : 246
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter2t-05.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
IBX: Warning! Found invalid IBX file: 'fighter2t-05.bx'
CFILE: Created new directory '/home/user/.fs2_open/MediaVPs_2014/data/cache/'
IBX: Starting a new IBX for 'fighter2t-05.pof'.
Loading model 'freighter04.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
IBX: Warning! Found invalid IBX file: 'freighter04.bx'
IBX: Starting a new IBX for 'freighter04.pof'.
Loading model 'capital2V-01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2V-01.pof
Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2V-01.pof
Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship capital2V-01.pof
Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship capital2V-01.pof
IBX: Warning! Found invalid IBX file: 'capital2V-01.bx'
IBX: Starting a new IBX for 'capital2V-01.pof'.
Loading model 'Serapis.pof'
IBX: Found a good IBX to read for 'Serapis.pof'.
IBX-DEBUG => POF checksum: 0x16caeb94, IBX checksum: 0xe07fcb2e -- "Serapis.pof"
Loading model 'corvette2t-01.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
IBX: Warning! Found invalid IBX file: 'corvette2t-01.bx'
IBX: Starting a new IBX for 'corvette2t-01.pof'.
Loading model 'fighter06.pof'
IBX: Warning! Found invalid IBX file: 'fighter06.bx'
IBX: Starting a new IBX for 'fighter06.pof'.
Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
OpenGL: Created 512x512 FBO!
Loading model 'Starfield.pof'
Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Starfield.pof'.
IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "Starfield.pof"
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Amb_A01.wav
AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_AArv_A01.wav
AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_AArv_A01.wav
AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Arv_B01.wav
AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Arv_B02.wav
AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Btl_A02.wav
AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Btl_A03.wav
AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Dth_A01.wav
AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Dth_A01.wav
Loading model 'support2t-01.pof'
IBX: Warning! Found invalid IBX file: 'support2t-01.bx'
IBX: Starting a new IBX for 'support2t-01.pof'.
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Loading model 'Nephthys.pof'
IBX: Found a good IBX to read for 'Nephthys.pof'.
IBX-DEBUG => POF checksum: 0x10846167, IBX checksum: 0x853c6cdf -- "Nephthys.pof"
Allocating space for at least 186 new ship subsystems ... a total of 400 is now available (40 in-use).
About to page in ships!
ANI shield-f06 with size 112x93 (27.3% wasted)
ANI shieldft-05 with size 112x93 (27.3% wasted)
ANI shieldfv-01 with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
Loading model 'rockeye.pof'
IBX: Warning! Found invalid IBX file: 'rockeye.bx'
IBX: Starting a new IBX for 'rockeye.pof'.
Loading model 'Tempest.pof'
IBX: Warning! Found invalid IBX file: 'Tempest.bx'
IBX: Starting a new IBX for 'Tempest.pof'.
Loading model 'NewHornet.pof'
IBX: Warning! Found invalid IBX file: 'NewHornet.bx'
IBX: Starting a new IBX for 'NewHornet.pof'.
Loading model 'bombardier.pof'
IBX: Warning! Found invalid IBX file: 'bombardier.bx'
IBX: Starting a new IBX for 'bombardier.pof'.
Loading model 'crossbow.pof'
No subsystems found for model "crossbow.pof".
IBX: Warning! Found invalid IBX file: 'crossbow.bx'
IBX: Starting a new IBX for 'crossbow.pof'.
Loading model 'piranha.pof'
IBX: Warning! Found invalid IBX file: 'piranha.bx'
IBX: Starting a new IBX for 'piranha.pof'.
Loading model 'cmeasure01.pof'
IBX: Warning! Found invalid IBX file: 'cmeasure01.bx'
IBX: Starting a new IBX for 'cmeasure01.pof'.
Loading model 'VasudanCM.pof'
IBX: Found a good IBX to read for 'VasudanCM.pof'.
IBX-DEBUG => POF checksum: 0xd34373aa, IBX checksum: 0xe4136763 -- "VasudanCM.pof"
Loading model 'harbinger.pof'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
IBX: Warning! Found invalid IBX file: 'harbinger.bx'
IBX: Starting a new IBX for 'harbinger.pof'.
Loading model 'hornet.pof'
IBX: Warning! Found invalid IBX file: 'hornet.bx'
IBX: Starting a new IBX for 'hornet.pof'.
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI netlag1.ani with size 29x30 (6.2% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shield-f06.ani with size 112x93 (27.3% wasted)
ANI shieldft-05.ani with size 112x93 (27.3% wasted)
ANI shieldfv-01.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP512x512+8'
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
Bmpman: 1791/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 305, Estimated count = 425
================================================
SCRIPTING: Starting flashy deaths script loading
Class: gtf ulysses
DRM: 0.25
DE: 3
DM: 1
Class: gtf hercules
DRM: 0.25
DE: 3
DM: 1
Class: gtf hercules mark ii
DRM: 0.25
DE: 3
DM: 1
Class: gtf ares
DRM: 0.25
DE: 3
DM: 1
Class: gtf erinyes
DRM: 0.25
DE: 3
DM: 1
Class: gtf loki
DRM: 0.25
DE: 3
DM: 1
Class: gtf pegasus
DRM: 0.25
DE: 3
DM: 1
Class: gtf perseus
DRM: 0.25
DE: 3
DM: 1
Class: gtf myrmidon
DRM: 0.25
DE: 3
DM: 1
Class: sf mara (terrans)
DRM: 0.25
DE: 3
DM: 1
Class: gtb artemis
DRM: 0.25
DE: 3
DM: 1
Class: gtb artemis d.h.
DRM: 0.25
DE: 3
DM: 1
Class: gtb medusa
DRM: 0.25
DE: 3
DM: 1
Class: gtb ursa
DRM: 0.25
DE: 3
DM: 1
Class: gtb zeus
DRM: 0.25
DE: 3
DM: 1
Class: gtb boanerges
DRM: 0.25
DE: 3
DM: 1
Class: gtdr amazon
DRM: 0.25
DE: 3
DM: 1
Class: gtdr amazon advanced
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: gts hygeia
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
Class: gtfr triton
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: tc-tri
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: gtfr poseidon
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
Class: tc 2
DRM: 0.25
DE: 3
DM: 1
Class: tsc 2
DRM: 0.25
DE: 3
DM: 1
Class: tac 1
DRM: 0.25
DE: 3
DM: 1
Class: ttc 1
DRM: 0.25
DE: 3
DM: 1
Class: gtc fenris
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtm hippocrates
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtc leviathan
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtsc faustus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtg zephyrus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5
Class: gta charybdis
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5
Class: gtd orion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd hecate
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#2 (bastion)
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd hades
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gti arcadia
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtva colossus
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5
Class: gtcv deimos
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: gtc aeolus
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: ntf iceni
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: ntf boadicea
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtt elysium
DRM: 0.25
DE: 3
DM: 1
Class: gtt argo
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: gti ganymede
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: knossos
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.8
BEDu: 12000
BEDM: 2.5
Class: gtsg watchdog
DRM: 0.25
DE: 3
DM: 1
Class: gtsg cerberus
DRM: 0.25
DE: 3
DM: 1
Class: gtsg alastor
DRM: 0.25
DE: 3
DM: 1
Class: gtep hermes
DRM: 0.25
DE: 3
DM: 1
Class: tc-meson bomb
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10
Class: gtsg mjolnir
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtsg mjolnir#home
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gvf seth
DRM: 0.25
DE: 3
DM: 1
Class: gvf horus
DRM: 0.25
DE: 3
DM: 1
Class: gvf thoth
DRM: 0.25
DE: 3
DM: 1
Class: gvf serapis
DRM: 0.25
DE: 3
DM: 1
Class: gvf tauret
DRM: 0.25
DE: 3
DM: 1
Class: gvb sekhmet
DRM: 0.25
DE: 3
DM: 1
Class: gvb osiris
DRM: 0.25
DE: 3
DM: 1
Class: gvb bakha
DRM: 0.25
DE: 3
DM: 1
Class: gvf ptah
DRM: 0.25
DE: 3
DM: 1
Class: gvs nephthys
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
Class: gvt isis
DRM: 0.25
DE: 3
DM: 1
Class: pvfr ma'at
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
Class: gvfr bes
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
Class: vac 5
DRM: 0.25
DE: 3
DM: 1
Class: vac 4
DRM: 0.25
DE: 3
DM: 1
Class: gvfr satis
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: gvg anuket
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5
Class: gvc aten
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gvc mentu
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gvcv sobek
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: gvd typhon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gvsg ankh
DRM: 0.25
DE: 3
DM: 1
Class: gvsg edjo
DRM: 0.25
DE: 3
DM: 1
Class: gvep ra
DRM: 0.25
DE: 3
DM: 1
Class: gva setekh
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5
Class: gvd hatshepsut
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sf dragon
DRM: 0.25
DE: 3
DM: 1
Class: sf basilisk
DRM: 0.25
DE: 3
DM: 1
Class: sf manticore
DRM: 0.25
DE: 3
DM: 1
Class: sf aeshma
DRM: 0.25
DE: 3
DM: 1
Class: sf mara
DRM: 0.25
DE: 3
DM: 1
Class: sf astaroth
DRM: 0.25
DE: 3
DM: 1
Class: sb nephilim
DRM: 0.25
DE: 3
DM: 1
Class: sb taurvi
DRM: 0.25
DE: 3
DM: 1
Class: sb nahema
DRM: 0.25
DE: 3
DM: 1
Class: sb seraphim
DRM: 0.25
DE: 3
DM: 1
Class: st azrael
DRM: 0.25
DE: 3
DM: 1
Class: sfr dis
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: sac 3
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: sfr mephisto
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
Class: sc 5
DRM: 0.25
DE: 3
DM: 1
Class: sfr asmodeus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: sac 2
DRM: 0.25
DE: 3
DM: 1
Class: sc lilith
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: sc rakshasa
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: sd demon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sd ravana
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sd lucifer
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: ssg trident
DRM: 0.25
DE: 3
DM: 1
Class: ssg belial
DRM: 0.25
DE: 3
DM: 1
Class: ssg rahu
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5
Class: scv moloch
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: sj sathanas
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5
Class: shivan comm node
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: sred
BEI: 0.2
BEDu: 200
BEDi: 100
Class: lred
BEI: 0.2
BEDu: 600
BEDi: 300
Class: bfred
BEI: 0.2
BEDu: 2100
BEDi: 1050
Class: terslash
BEI: 0.2
BEDu: 350
BEDi: 175
Class: lterslash
BEI: 0.2
BEDu: 150
BEDi: 75
Class: bfgreen
BEI: 0.2
BEDu: 1900
BEDi: 950
Class: lrbgreen
BEI: 0.2
BEDu: 1900
BEDi: 950
Class: bgreen
BEI: 0.2
BEDu: 1200
BEDi: 650
Class: sgreen
BEI: 0.2
BEDu: 210
BEDi: 105
Class: svas
BEI: 0.2
BEDu: 350
BEDi: 175
Class: bvas
BEI: 0.2
BEDu: 1100
BEDi: 550
Class: vslash
BEI: 0.2
BEDu: 750
BEDi: 375
Class: green beam
BEI: 0.2
BEDu: 200
BEDi: 100
Class: mjolnirbeam
BEI: 0.2
BEDu: 750
BEDi: 375
Class: mjolnirbeam#home
BEI: 0.2
BEDu: 400
BEDi: 200
Class: cyclops
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: cyclops#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: rebel bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200
Class: helios
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400
Class: unknown bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750
Class: unknown megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600
Class: shivan bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: shivan bomb#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: shivan weak bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200
Class: shivan megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400
Class: fusion mortar
FR: 20
FE: 6
BEI: 0.2
BEDu: 80
BEDi: 40
Class: vasudan flux cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250
MediaVPs: Flaming debris script ACTIVE!
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (51)
ANI 2_cb_sm1-01_a.ani with size 660x300 (41.4% wasted)
Frame 0 too long!!: frametime = 47.532 (47.532)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter2t-05 with size 32x28 (12.5% wasted)
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconScalpel with size 56x24 (25.0% wasted)
ANI iconMX-64 with size 56x24 (25.0% wasted)
ANI iconTempest with size 56x24 (25.0% wasted)
ANI iconplanet with size 183x182 (28.9% wasted)
ANI FadeiconPlanet with size 183x182 (28.9% wasted)
ANI FadeiconPlanet.ani with size 183x182 (28.9% wasted)
ANI iconv-freightercw with size 123x65 (49.2% wasted)
ANI Fadeiconv-FreighterCW with size 123x65 (49.2% wasted)
ANI Fadeiconv-FreighterCW.ani with size 123x65 (49.2% wasted)
ANI icont-fightW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
ANI iconplanet.ani with size 183x182 (28.9% wasted)
Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
ANI 2_ssfighter2t-05.ani with size 560x368 (28.1% wasted)
ANI iconfighter2t-05.ani with size 32x28 (12.5% wasted)
ANI iconwing01.ani with size 32x28 (12.5% wasted)
Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
ANI iconSD4.ani with size 56x24 (25.0% wasted)
ANI iconScalpel.ani with size 56x24 (25.0% wasted)
ANI iconMX-64.ani with size 56x24 (25.0% wasted)
ANI iconTempest.ani with size 56x24 (25.0% wasted)
ANI 2_SD4.ani with size 332x304 (40.6% wasted)
Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_WEAPON_SELECT (16)
CSG => Saving 'sutekh849.FreeSpace2.csg' with version 3...
CSG => Saving: Flags...
CSG => Saving: Info...
CSG => Saving: Missions...
CSG => Saving: Techroom...
CSG => Saving: Loadout...
CSG => Saving: Scoring...
CSG => Saving: RedAlert...
CSG => Saving: HUD...
CSG => Saving: Variables...
CSG => Saving: Settings...
CSG => Saving: Controls...
CSG => Saving: Cutscenes...
CSG => Saving: Last Missions...
CSG => Saving complete!
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_SHIP_SELECT (11)
Entering game at time = 91.107
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
ANI Head-TP1a.ani with size 160x120 (6.2% wasted)
ANI Head-VP1a.ani with size 160x120 (6.2% wasted)
1790 frames executed in 30.004 seconds, 59.659 frames per second.
ANI Head-TP1b.ani with size 160x120 (6.2% wasted)
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Diffuse Mapping
Glow Mapping
Frame 2829 too long!!: frametime = 0.956 (0.956)
ANI Head-VP1b.ani with size 160x120 (6.2% wasted)
Frame 4519 too long!!: frametime = 0.627 (0.627)
Frame 10061: Could not create debris, no more slots left
Frame 10061: Could not create debris, no more slots left
Frame 10061: Could not create debris, no more slots left
Frame 10061: Could not create debris, no more slots left
Frame 12068: Could not create debris, no more slots left
Frame 12068: Could not create debris, no more slots left
Frame 12068: Could not create debris, no more slots left
Frame 12068: Could not create debris, no more slots left
Frame 12068: Could not create debris, no more slots left
Frame 12068: Could not create debris, no more slots left
Frame 12111: Could not create debris, no more slots left
Frame 12111: Could not create debris, no more slots left
Frame 12111: Could not create debris, no more slots left
Frame 12111: Could not create debris, no more slots left
Frame 12111: Could not create debris, no more slots left
ANI Head-CM2c.ani with size 160x120 (6.2% wasted)
ANI Head-VCc.ani with size 160x120 (6.2% wasted)
Frame 13264 too long!!: frametime = 2.399 (2.399)
Frame 13970 too long!!: frametime = 2.435 (2.435)
ANI Head-CM2b.ani with size 160x120 (6.2% wasted)
Frame 14310 too long!!: frametime = 0.330 (0.330)
ANI Head-VCa.ani with size 160x120 (6.2% wasted)
Frame 15077 too long!!: frametime = 2.429 (2.429)
ANI Head-CM2a.ani with size 160x120 (6.2% wasted)
Frame 15590 too long!!: frametime = 0.347 (0.347)
ANI Head-CM1a.ani with size 160x120 (6.2% wasted)
ANI Head-CM1c.ani with size 160x120 (6.2% wasted)
ANI Head-VCb.ani with size 160x120 (6.2% wasted)
ASSERTION: "Patterns[SONG_AARV_1].handle >= 0" at eventmusic.cpp:918