Author Topic: RELEASE - The Procyon Insurgency  (Read 166512 times)

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Offline TrashMan

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Re: RELEASE - The Procyon Insurgency
I only cheated on the last two missions...I was in a hurry and wanted to see how the story ends :D

I did get half of the bonus objectives on previous missions tough.
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Offline Snail

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Re: RELEASE - The Procyon Insurgency
Actually, if you're cheating anyway, check out the Shivan super laser. I bet you'll have more fun with that thing. :D

The mass on that thing is MESSED UP. The Akrotiri jug I hit with it went flying at 300 m/s or something. :eek:

Awesome, completed the campaign and got a 45% score. :D

I only got 30%. :(

"Not bad, not bad at all."

What happens if you get 0%?
« Last Edit: May 04, 2007, 10:10:31 am by Snail »

 

Offline CP5670

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Re: RELEASE - The Procyon Insurgency
Quote
The mass on that thing is MESSED UP. The Akrotiri jug I hit with it went flying at 300 m/s or something.

Wait until I release the easter eggs list later today. You'll see things that are even crazier. :D

 
Re: RELEASE - The Procyon Insurgency
I'm having problems with 14c, the one in the nebula.  After Alpha1 tells me to follow the Agni, the objectives seem impossible.  I get within range of the Agni (on those times that I don't get caught and insta-fragged by a beam), but once the battle starts my wingmates and the nav point instantly disappear from my escort list, and I can never relocate them.  I scan a bunch of things, and can still get the bonus point for scanning the ancients, but the "Follow Agni" directive never registers as complete, and I can't meet back up with Alpha 1 to complete the mission.  The cruiser continues along its way, and runs directly into the Rakshasa hanging around, gets hung up for a few minutes, then continues to the edge of the map.  I've tried multiple ways of getting through this mission, but nothing seems to work.  right now I'm playing on Very Easy, after getting continually beamed on all the other difficulties.  Any idea what's causing the problem?

 

Offline Cobra

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Re: RELEASE - The Procyon Insurgency
The Rakshasa is supposed to be destroyed in that mission. Were you caught by any chance? That's the only way you could have gotten beamed.

And basically what I did was when I had to follow the Agni, I turned my nose to where the cruiser was headed and kind of let myself slide in under it (about 5 meters in front of the device), directly behind the Agni's main beam cannon.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline CP5670

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Re: RELEASE - The Procyon Insurgency
It sounds like the beam firing event is not working as it should, which would cause what you describe. It seems to work fine for everyone else, so the only explanation I can think of is that your game is reading off a different ship model with an FOV that's too low.

Which media VPs are you using? Make sure you have installed the right combination of PI VPs, and that you don't have any extra mods in place apart from the media VPs.

You can stay a little distance in front of the cruiser and move along with it. Once you find it initially, the T473 receiver re-acquires the signal and you don't need to stay right beside it.

 

Offline Cobra

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Re: RELEASE - The Procyon Insurgency
Staying beside it worked for me, though I did get worried I'd get caught in the Agni's beam blast. :D
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Snail

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Re: RELEASE - The Procyon Insurgency
I would have liked to join the PCA to be honest. I think that Dasmar knew what he was doing, unlike the GTVA really. Dasmar FTW! :P

But how did the Ancients survive for so long?

 
Re: RELEASE - The Procyon Insurgency
lets see these easter eggs then, might as well have some fun with this while tryin to get all the bonus

 
Re: RELEASE - The Procyon Insurgency
I played only the first missions, and the campaign seems not bad at all.
But i have 2 problems:
1. in mission n.1 there are invisible asteroids (i can target them, everybody can shoot at them, but they can't be destroyed and they don't collide with ships).
2. i see only the turrets of the deimos (can this be dued to low graphics setting?)
Any suggestion?
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INFERNO: ALLIANCE

 

Offline jr2

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Re: RELEASE - The Procyon Insurgency
-jpgtga enabled?

 
Re: RELEASE - The Procyon Insurgency
no
now i have enabled them, tomorrow i'll try the missions again
thanks
Steadfast  Project Member

INFERNO: ALLIANCE

 
Re: RELEASE - The Procyon Insurgency
weird, i never had this problem. corupted download? or maybe you have a vp you dont need

 

Offline Mobius

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Re: RELEASE - The Procyon Insurgency
I think it's probable. Maybe I can help you, Edivad. We'll check it out via MSN tomorrow.

 
Re: RELEASE - The Procyon Insurgency
Yeah, I realized why I was getting beamed, but it was a little bewildering at first, because there was no other notice given, just a main beam to the face.

I think the model problem might be it, because I noticed too that the commander ordered to attack the other cruiser, but no shot ever was fired.  I'm using 3.6.8 zetas, with the fixes, and my other mods are in their own directories.  Could it be a problem with the executable?  I compiled from cvs a few days ago.

 
Re: RELEASE - The Procyon Insurgency
you should be using 3.6.9 zeta

 

Offline CP5670

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Re: RELEASE - The Procyon Insurgency
Quote
I think it's probable. Maybe I can help you, Edivad. We'll check it out via MSN tomorrow.

:confused: We probably found his problem already. Having -jpgtga off would cause just what he describes.

Quote
Yeah, I realized why I was getting beamed, but it was a little bewildering at first, because there was no other notice given, just a main beam to the face.

I think the model problem might be it, because I noticed too that the commander ordered to attack the other cruiser, but no shot ever was fired.  I'm using 3.6.8 zetas, with the fixes, and my other mods are in their own directories.  Could it be a problem with the executable?  I compiled from cvs a few days ago.

Yes, that might have something to do it. Did you compile your build from the head branch or the stable 3.6.9 one?

Try putting this file into your PI directory and play the mission again. I have no idea if it will do anything, but it may just fix the issue. It looks like the FOV value in question is just barely enough, so I'm thinking that there may be some build-specific roundoff error occurring that is putting the target outside the turret's view for you.

 

Offline Sparky

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Re: RELEASE - The Procyon Insurgency
Wow that was awesome. Just finished (after having to change it to Very Easy for the last 2 missions :( ) That was good stuff... It NEEDS to be voice acted, that's a must! So what's next? :)

 

Offline Cobra

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Re: RELEASE - The Procyon Insurgency
What is it with this need for voice acting every campaign that comes out?

I'm pretty sure PI won't be voice acted. Vasudans speaking freaking English does not show a good campaign, too.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline jr2

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Re: RELEASE - The Procyon Insurgency
You could voice act it, you'd just need to use the same voice, except maybe have two: one for male, one for female.  Just has to be someone that can read like a computer, except being intelligible most of the time.  (vs MS Sam, which is hard to understand sometimes.)  You could even use a male or female voice for both, and just modify the pitch / whatever else to convert the sex.