Author Topic: Star Fox: Event Horizon for FSO  (Read 52954 times)

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Offline Bryan See

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Re: Star Fox: Event Horizon for FSO
And more physical-based rendering, and detail from displacement.
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Offline Dain

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Re: Star Fox: Event Horizon for FSO
And more physical-based rendering, and detail from displacement.

African warlords have more physical based rendering and detail from displacement?

Who knew..

 
Re: Star Fox: Event Horizon for FSO
Just ignore Bryan See. We're not even sure it's actually a human being. It ignored Turing Test questions posed to it in another thread and also one of the most well known questions of the Voight-Kampf assessment from Blade Runner as well.
There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline DefCynodont119

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Re: Star Fox: Event Horizon for FSO
Just ignore Bryan See. We're not even sure it's actually a human being. It ignored Turing Test questions posed to it in another thread and also one of the most well known questions of the Voight-Kampf assessment from Blade Runner as well.


To be fair, as far as I know he's the only one who actually read my older Science posts on this forum. . .  Assuming anyone did. . .


ON TOPIC:
Looks Awesome! One question; Is't there a table entry limit? how have you not passed it? or was it raised again?
« Last Edit: December 01, 2017, 08:54:09 pm by DefCynodont119 »
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Online Spoon

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Re: Star Fox: Event Horizon for FSO
These enviroments look slick af
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Bryan See

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Re: Star Fox: Event Horizon for FSO
See Engine limitations on the Wiki.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Campaigns:
FreeSpace: Reunited - Shattered Stars

Ships:
GTS Hygeia, GTT Argo, SC Raguel

 
Re: Star Fox: Event Horizon for FSO
ON TOPIC:
Looks Awesome! One question; Is't there a table entry limit? how have you not passed it? or was it raised again?

It was bumped up from 250 to 500. I am well past 250.

 
Re: Star Fox: Event Horizon for FSO
Some more talking portraits, see you guys in a few months when the next batch is done:


 

Offline Colonol Dekker

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Re: Star Fox: Event Horizon for FSO
I like your krogan angler fish.

 

Offline Ulala

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Re: Star Fox: Event Horizon for FSO
I definitely recognize that bot from Sector X in SF64  :yes:
I am a revolutionary.

 
Re: Star Fox: Event Horizon for FSO
Sort of a random question, I seem to recall with one of the more recent releases (I think it was 3.7.4) that some new image format could be used for the talking portraits in freespace. Looking back I can't seem to find any evidence or documentation. Am I misremembering or is there some documentation floating around on that new image format?

 

Offline wookieejedi

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Re: Star Fox: Event Horizon for FSO
This might be a silly reply but are you asking about animated pngs? (ie apng files?)

 
Re: Star Fox: Event Horizon for FSO
This might be a silly reply but are you asking about animated pngs? (ie apng files?)
Yes I think that was it.

 

Offline niffiwan

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Re: Star Fox: Event Horizon for FSO
There's some documentation here: http://wiki.hard-light.net/index.php/Multimedia_Files#APNG

Let me know if anything in it isn't clear.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Linux OBS Packages: FSO 3.7.0 | FSO BP Build | wxLauncher (?) | PCS2 (?) | wxVPView (?)
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: Star Fox: Event Horizon for FSO
There's some documentation here: http://wiki.hard-light.net/index.php/Multimedia_Files#APNG

Let me know if anything in it isn't clear.

I got it to work, sure is a lot better than having thousands of dds files floating around in the mod.  :lol:

I have another question, is there a way to make the dialog text in the top right larger? I've received a few complaints that the text is too small and hard to see when explosion effects are going on. I know voice overs kind of solve that problem but naturally I don't really have any voice actors.

 

Offline DefCynodont119

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Re: Star Fox: Event Horizon for FSO
I have another question, is there a way to make the dialog text in the top right larger?

Axem's Scripted Message gauge works pretty well for that in many regards. It adds a transparent black background to the messages and types them out.

 
Also, mv_root-hdg is the name of the HUD.tbm in case you did not know.  (while the HUD table is just called HUD.tbl)

The $ScaleGauges setting can help here too, it will make ALL HUD components relatively larger on most resolutions. Unless you are using a lot of custom HUD stuff this is usually a good idea to at least try.


keep in mind, setting $ScaleGauges to "yes" does not effect the Scripted Message mod's custom gauge, so if you want to make Axem's gauge bigger as well, you will have to mess with the Fonts.tbl.

Be warned, messing with Fonts.tbl is a last resort only those on weird 3 or 4 K Res screens would want, and that's only if you have the Scripted Message mod and $ScaleGauges enabled. $ScaleGauges should remove that need anyway.
If you do this, you will want to resize the image "messagebox.png" Axem's mod comes with, As the script is programed to contain text within the image's area.

Hope this helps!



EDIT: you can also use the .CFG  ScriptedMessage comes with and move it to any part of the screen!
« Last Edit: April 25, 2018, 07:31:51 pm by DefCynodont119 »
My gift from Freespace to Cities Skylines:  http://steamcommunity.com/sharedfiles/filedetails/?id=639891299

 
Re: Star Fox: Event Horizon for FSO
A question I've had for awhile but have kept forgetting to ask, is there any way to set up some kind of "bounding box" or boundary to a level? For example if you go too far from the center of a level the game automatically flips your ship back to the other direction?

 

Offline Nightmare

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Re: Star Fox: Event Horizon for FSO
Code: [Select]
$Formula: ( when
   ( >
      ( distance "Alpha 1" "Center" )
      10000
   )
   ( set-object-facing-object
      "Alpha 1"
      "Center"
      1000
   )
)
+Name: Face Center
+Repeat Count: -1
+Trigger Count: 100000
+Interval: 0

For some reason "+Repeat Count:" is -1 while in FRED it's still 1.

 
 

Offline Colonol Dekker

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Re: Star Fox: Event Horizon for FSO
Very cool.   What software did you use?