Author Topic: What are you working on?  (Read 37503 times)

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Offline mr.WHO

  • 29
Re: What are you working on?
This might be a bit off-topic (as there is no "working" here) but I found a concept that screams "new Hercules", so If there is a bored modder who is looking for inspiration...
https://alpyro.deviantart.com/art/SPaceship-08-664898208

 
Re: What are you working on?
I made a space whale! Nothing special, just a space whale. With very sharp teeth



Also a sort-of flesh corrupted version of one of my older ships to see how well I do with more complex texturing...

"I thought the Medal Display thingy was a baking tray!"

 

Online starlord

  • 210
Re: What are you working on?
That is great. Looks like homeworld beast ships.

 
Re: What are you working on?
That is great. Looks like homeworld beast ships.

Thanks. That's what I was basing them on, actually.
"I thought the Medal Display thingy was a baking tray!"

 

Offline Nyctaeus

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Re: What are you working on?
The first one is interesting. Might work as Nightmare bomber or cruiser.
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Old Conversions | GTSD Anchorage | ORFg Tychicus | GTCa Sagittarius | SCv Scylla | EFC Evangelist | EFFg Solomon | GTL Latona | SC Raguel | PVD Atum | GTCv Eurynome | FractalSpace - Apophysis Skydome Pack | Updated Ancients Models
All of my stuff can be used ONLY in Freespace campaigns and missions.

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Online starlord

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Re: What are you working on?
Actually the first look like sinistar unleashed designs. That game had IMO the coolest organic looking ships.

 

Offline Trivial Psychic

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Re: What are you working on?
Agreed on the Nightmare assessment, though I'm also getting a vibe of the Purgell from Star Wars: Rebels.  It's the trailing tentacles.

The other one, without the arm things it reminds me of the Lumatti ship from Babylon 5 "Acts of Sacrifice".
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Offline Bryan See

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Re: What are you working on?
Over the past month, I've been fixing the model of Esarai's TSJ Amaterasu. All of the subobjects, including all turrets, have been removed to give the model a clean slate to be improved upon.

I've been thinking I wanted to make it more similar to the First Order Dreadnought that will be going to be featured in the upcoming Star Wars: The Last Jedi film (its length is 7,669.72 m, compared to Amaterasu's 7,172 m). But more weaponry than usual.

Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Campaigns:
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GTS Hygeia, GTT Argo, SC Raguel

 

Offline Nyctaeus

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Re: What are you working on?
Yeah, all those boxes and other random stuff deserved to die. Especially with Arcadia tiles slapped on. It looked like mosaic of somekind. IMHO this model needs completely new detail work to be pretty.

Anyway first models of Esarai were still better than mine :P
Exile | Shadow Genesis | DA Profile | P3D Profile

MY RELEASED CONTENT SO FAR
Old Conversions | GTSD Anchorage | ORFg Tychicus | GTCa Sagittarius | SCv Scylla | EFC Evangelist | EFFg Solomon | GTL Latona | SC Raguel | PVD Atum | GTCv Eurynome | FractalSpace - Apophysis Skydome Pack | Updated Ancients Models
All of my stuff can be used ONLY in Freespace campaigns and missions.

Veteran modder and graphic designer of all kinds. 3D is my speciality. Feel free to PM me if you looking for a model or other GFX help.

 

Offline Vidmaster

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Re: What are you working on?
Smeeling a bit of Homeworld Cataclysm's the BEAST here...
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Bryan See

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Re: What are you working on?
Yeah, all those boxes and other random stuff deserved to die. Especially with Arcadia tiles slapped on. It looked like mosaic of somekind. IMHO this model needs completely new detail work to be pretty.

Anyway first models of Esarai were still better than mine :P
Agreed. I'm working on it.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Campaigns:
FreeSpace: Reunited - Shattered Stars

Ships:
GTS Hygeia, GTT Argo, SC Raguel

 

Offline Bryan See

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Re: What are you working on?
So, as Nyctaeus requested, I have completely removed all Arcadia tiles over the TSJ Amaterasu. Instead, I remodeled them, based on Esarai's. In fact, I'm starting to be more like him.

Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Campaigns:
FreeSpace: Reunited - Shattered Stars

Ships:
GTS Hygeia, GTT Argo, SC Raguel

 

Offline Nyctaeus

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Re: What are you working on?
"Suggested" is a proper word here.

Try to differentate your surfaces a little. Avoid approach of making make large, flat surfaces and than filling them with numerous genereric plating and stuff. Don't be afraid of flat surfaces and breaking main lines of your ship with details. Less but well placed details are better, than numerous generic hull plates.
Exile | Shadow Genesis | DA Profile | P3D Profile

MY RELEASED CONTENT SO FAR
Old Conversions | GTSD Anchorage | ORFg Tychicus | GTCa Sagittarius | SCv Scylla | EFC Evangelist | EFFg Solomon | GTL Latona | SC Raguel | PVD Atum | GTCv Eurynome | FractalSpace - Apophysis Skydome Pack | Updated Ancients Models
All of my stuff can be used ONLY in Freespace campaigns and missions.

Veteran modder and graphic designer of all kinds. 3D is my speciality. Feel free to PM me if you looking for a model or other GFX help.

 
Re: What are you working on?
"Suggested" is a proper word here.

Try to differentate your surfaces a little. Avoid approach of making make large, flat surfaces and than filling them with numerous genereric plating and stuff. Don't be afraid of flat surfaces and breaking main lines of your ship with details. Less but well placed details are better, than numerous generic hull plates.

Also. When you make chunks of details, try to use various heights. Let's say, make one plate and another one next to it with different height and shape. It will be more eye-catching

 

Offline Bryan See

  • Has anyone really been far as decided to use even go want to do look more like?
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Re: What are you working on?
"Suggested" is a proper word here.

Try to differentate your surfaces a little. Avoid approach of making make large, flat surfaces and than filling them with numerous genereric plating and stuff. Don't be afraid of flat surfaces and breaking main lines of your ship with details. Less but well placed details are better, than numerous generic hull plates.

Also. When you make chunks of details, try to use various heights. Let's say, make one plate and another one next to it with different height and shape. It will be more eye-catching
But how? Like spires? Like the First Order Dreadnought (see below) from Star Wars The Last Jedi?

Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Campaigns:
FreeSpace: Reunited - Shattered Stars

Ships:
GTS Hygeia, GTT Argo, SC Raguel

  
Re: What are you working on?
"Suggested" is a proper word here.

Try to differentate your surfaces a little. Avoid approach of making make large, flat surfaces and than filling them with numerous genereric plating and stuff. Don't be afraid of flat surfaces and breaking main lines of your ship with details. Less but well placed details are better, than numerous generic hull plates.

Also. When you make chunks of details, try to use various heights. Let's say, make one plate and another one next to it with different height and shape. It will be more eye-catching
But how? Like spires? Like the First Order Dreadnought (see below) from Star Wars The Last Jedi?



I'd rather stay as far away from SW-style designs as possible if I were you. Especially the imperial/ First Order ones. From up close those ships may be extremely well detailed, but the overall shape is very very simple. Looking at ISD, we have a triangular, spearhead like hull covered with little, tiny armor plates and other details. It looks very well from up close, because they had to film a lot of very close flybys. But from far all I see is a boring chunk of metal. First Order dreadnought looks like a giant, flat, metal toast. Try to break down the big flat surfaces by adding big chunks of material on the hull. Lesser but bigger details will be more visible then a lot of small plates or pipes slapped on the ship.

That dreadnought's cannons are the only details that are eye catching, the rest is boring flat surface, try making more of such details like their mounts. Try to look at your model from far distance from time to time. If you see your details from far away (like the player during the mission), that's good.

 

Online TrashMan

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Re: What are you working on?
I though that the Cobra frigate was a bit....underwhelming. So meet it's big brother:




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Offline Nyctaeus

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Re: What are you working on?
I like it, just as I always liked original appearance of Cobra. Updated original would be cool tool!

How is her armament? 2 spinal BFGreens :P?
Exile | Shadow Genesis | DA Profile | P3D Profile

MY RELEASED CONTENT SO FAR
Old Conversions | GTSD Anchorage | ORFg Tychicus | GTCa Sagittarius | SCv Scylla | EFC Evangelist | EFFg Solomon | GTL Latona | SC Raguel | PVD Atum | GTCv Eurynome | FractalSpace - Apophysis Skydome Pack | Updated Ancients Models
All of my stuff can be used ONLY in Freespace campaigns and missions.

Veteran modder and graphic designer of all kinds. 3D is my speciality. Feel free to PM me if you looking for a model or other GFX help.

 

Online TrashMan

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Re: What are you working on?
Nah, that would be overkill..

Not so sure yet, but I'm thinking 2 BGreens (or a rapid-fire but weaker beam type), 4 torpedo launchers and a bunch of smaller weapons
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Offline Bryan See

  • Has anyone really been far as decided to use even go want to do look more like?
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Re: What are you working on?
I thought the re-done TSJ Amaterasu thought me, but I'm designing one that's inspired by the Resistance Bomber from Star Wars: The Last Jedi, but it's horizontal, rather than vertical. :)

P3d link
« Last Edit: October 16, 2017, 06:07:12 am by Bryan See »
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Campaigns:
FreeSpace: Reunited - Shattered Stars

Ships:
GTS Hygeia, GTT Argo, SC Raguel