Not sure if anyone is still keeping up with this mod, but I am having a problem with both Dust Wars I and Dusk Wars II on Knossos. I've never seen a problem quite like this before. I tried running the debug build, and this is the spew I got.
Interestingly, whether I am in the debug build or the regular build, I'm not getting past the slash screen before I'm sent back to my desktop. There is an instance of FS2Open still running on the task bar. Whenever I click on it, I get an error message popping up asking me to either debug or exit. But I cannot click anywhere on that window, let alone one of the buttons! If I try, my screen flashes and the window disappears back into the taskbar.
Weird. Something wrong with my setup?
Uploaded on: 13.12.2018
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\snbailey\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Wed Dec 12 22:49:18 2018 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
Initializing SDL 2.0.8 (compiled with 2.0.8)...
FreeSpace 2 Open version: 3.8.1.20181107_0396d56
Passed cmdline options:
-no_emissive_light
-3dshockwave
-soft_particles
-post_process
-fxaa
-fxaa_preset 9
-fb_explosions
-fb_thrusters
-enable_shadows
-ballistic_gauge
-dualscanlines
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-stretch_menu
-mod DWA1-2.0.0-A,MVPS-3.8.2
-parse_cmdline_only
Building file index...
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_CBAnims.vp' with a checksum of 0xc571891d
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Effects.vp' with a checksum of 0x761b52dd
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_HUD.vp' with a checksum of 0x7f51628c
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Interface.vp' with a checksum of 0xc51576f1
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Maps.vp' with a checksum of 0x959dd671
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Missions.vp' with a checksum of 0x46608a0b
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Models.vp' with a checksum of 0x1b399ea7
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Music.vp' with a checksum of 0x91942a99
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Sounds.vp' with a checksum of 0x1c864655
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Tables.vp' with a checksum of 0xf7330faa
Found root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Voices.vp' with a checksum of 0xe6208bcf
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_Advanced.vp' with a checksum of 0xaa083400
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_animglows.vp' with a checksum of 0x59d9b456
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets.vp' with a checksum of 0x040bf9ff
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_s.vp' with a checksum of 0x09bf6875
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_t.vp' with a checksum of 0xbf6bf3ee
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_v.vp' with a checksum of 0x28766e56
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_cb_ani_1.vp' with a checksum of 0xe74894ce
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_CB_ANI_2.vp' with a checksum of 0x704bef0b
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_CB_ANI_3.vp' with a checksum of 0x4dd494ae
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_Compatibility.vp' with a checksum of 0x8e4d6abc
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_effects.vp' with a checksum of 0x6ad58327
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_music.vp' with a checksum of 0x12918c9a
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_radaricons.vp' with a checksum of 0xb29bee49
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_root.vp' with a checksum of 0xf04deb91
Found root pack 'C:\Games\FreespaceOpen\FS2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\Games\FreespaceOpen\FS2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Games\FreespaceOpen\FS2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Games\FreespaceOpen\FS2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\snbailey\AppData\Roaming\HardLightProductions\FreeSpaceOpen\DWA1-2.0.0-A\' ... 0 files
Searching root 'C:\Users\snbailey\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-3.8.2\' ... 0 files
Searching root 'C:\Users\snbailey\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 1 files
Searching root 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\' ... 0 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_CBAnims.vp' ... 5 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Effects.vp' ... 715 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_HUD.vp' ... 54 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Interface.vp' ... 1149 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Maps.vp' ... 391 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Missions.vp' ... 9 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Models.vp' ... 102 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Music.vp' ... 166 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Sounds.vp' ... 21 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Tables.vp' ... 21 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DWA1-2.0.0-A\DWA1_Voices.vp' ... 6 files
Searching root 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\' ... 0 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_Advanced.vp' ... 1654 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_animglows.vp' ... 1735 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets.vp' ... 1106 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_s.vp' ... 190 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_t.vp' ... 333 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_v.vp' ... 209 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_cb_ani_1.vp' ... 26 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_CB_ANI_2.vp' ... 31 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_CB_ANI_3.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_Compatibility.vp' ... 943 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_effects.vp' ... 2080 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_music.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_radaricons.vp' ... 24 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_root.vp' ... 688 files
Searching root 'C:\Games\FreespaceOpen\FS2\' ... 3 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 57 files
Found 44 roots and 19205 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Parsed target version of 3.8.1
TBM => Starting parse of 'DWA1-mod.tbm' ...
Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.18.2
Found extension "AL_EXT_float32".
Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.
Sample rate: 44100 (44100)
EFX enabled: NO
Playback device: OpenAL Soft on Speakers (ASUS Xonar DG Audio Device)
Capture device: OpenAL Soft on Microphone (ASUS Xonar DG Audio Device)
... OpenAL successfully initialized!
Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GTX 950/PCIe/SSE2
OpenGL Version : 4.5.0 NVIDIA 388.13
Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
Geometry shader point-based particles
Compiling new shader:
Distortion Effects
Loading built-in default shader for: effect-distort-v.sdr
Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
Shield Decals
Loading built-in default shader for: shield-impact-v.sdr
Loading built-in default shader for: shield-impact-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Deferred Lighting
Loading built-in default shader for: deferred-v.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: deferred-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
Clear Deferred Lighting Buffer
Loading built-in default shader for: deferred-clear-v.sdr
Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
Passthrough
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: passthrough-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Post Processing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
Bloom Brightpass
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Horizontal blur pass
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Vertical blur pass
Compiling new shader:
Bloom Compositing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
FXAA
Loading built-in default shader for: fxaa-v.sdr
Loading built-in default shader for: fxaa-f.sdr
Shader Variant Features:
Compiling new shader:
FXAA Prepass
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: fxaapre-f.sdr
Shader Variant Features:
Max texture units: 2 (32)
Max client texture states: 2 (1)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: YES
Using trilinear texture filter.
OpenGL Shader Version: 4.50 NVIDIA
Max uniform block size: 65536
Max uniform buffer bindings: 84
Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
Compiling new shader:
Default material
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: default-material-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
Initializing Joystick...
Printing joystick info:
Joystick name: CH COMBATSTICK USB
Joystick GUID: 030000008E060000F400000000000000
Joystick ID: 0
Joystick device ID: 0
Using 'CH COMBATSTICK USB' as the primary joystick
Number of axes: 3
Number of buttons: 10
Number of hats: 1
Number of trackballs: 0
Initializing Haptic...
Available haptic devices:
<none>
ERROR: Unable to open haptic joystick: Haptic: There are 0 haptic devices available
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'bp2-mus.tbm' ...
TBM => Starting parse of 'Dusk-mus.tbm' ...
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Decal use scene normal map
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'mv_assets-aip.tbm' ...
TBM => Starting parse of 'mv_root-wxp.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'ASW_effects-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (bomb_flare.eff) with 100 frames at 25 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
ANI Kratos_impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (ParticleExp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (sup.eff) with 109 frames at 25 fps.
BMPMAN: Found EFF (ScythImpact.eff) with 4 frames at 30 fps.
WARNING: "Couldn't load effect 'Kayzer_Impact' for weapon 'Quasar'." at weapons.cpp:1637