Recent Posts

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1
Inferno / Re: Questions about old storyline
« Last post by Nightmare on July 16, 2018, 10:32:23 am »
Sounds interesting. :) Was it announced somewhere? Or is the synopsis secret because it would spoil parts of the main campaign?
2
General Discussion / Re: *SPOILER THREAD* Star Wars: The Last Jedi
« Last post by Colonol Dekker on July 16, 2018, 10:30:08 am »
Yep his apocalypse trilogy are formative favourites of mine.
3
Inferno / Re: Questions about old storyline
« Last post by Woomeister on July 16, 2018, 10:28:52 am »
There's a specific reason I didn't want it to be too long, since I'd have to be tracking capships lost in every mission using the persistent variables.
4
General Discussion / Re: *SPOILER THREAD* Star Wars: The Last Jedi
« Last post by Luis Dias on July 16, 2018, 10:14:33 am »
Ripping / homaging John Carpenter is always a plus for me :yes:.
5
Diaspora / Re: libpbg12-dev
« Last post by The E on July 16, 2018, 08:30:06 am »
Are you compiling builds off of the official repository?

Note that the special features that Diaspora required on its release have been rolled into the official FSO builds; there is no need to use a special Diaspora build anymore.
6
FreeSpace Discussion / Re: Space train concept
« Last post by LoneFan on July 16, 2018, 08:28:53 am »
If you do pursue this, just make sure that it doesn't have to take any evasive maneuvers or in fact any maneuvers at all.  If you have one tug ship with a long row of daisy-chained, docked cargo modules, as soon as the tug makes a turn, the cargo becomes one giant baseball bat a la Colossus.

I can only imagine, the shear destruction. Thank you collision physics.

Its too bad FreeSpace open doesn't have gimleting physics. For joints. Wait, didn't Maxim do something like that for JAD?

In terms of resources expended to move the cargo, it is extremely efficient. Relying on a slower paire of ships to guide the "freight cars" to their destinations, the cars themselves would be cheap, barely hulls with minimal systems. Full starships are much more complicated because of the environmental systems and supplies needed for the crews.

Well within one's borders, it would be a viable option. There is also historical precedent for armored and armed trains.
Depends what you want, you kind of showed the options you have here, it could be some cheap, unarmed civillian tug pulling a train of cargo containers that just needs disabling like most transports do, though unlike those ships that need to be kept intact in order to get the cargo, a train can just be blown off the front then the pirates can move in and scoop up the cargo or even attach their own tug.

Or the other end of the scale, a massive, thickly armoured train with destroyer class weaponry on it right the way down the train. Additionally in a long train some of the carriages could open up to release fighters. Or swarms of missiles... :pimp:

A train could have a problem in that it could have engines at the back burning carriages behind. Colony Wars has engine wash and cargo transports with trains of cargo. The game also has tractor beams, so that's how the issue was solved there, the tractor beams connected the cargo and the cargo was far enough back to not suffer from engine wash.

I was aiming for more than one type of car on the train. Civilian grade and military grade, both cargo and passenger. The military grade possessing thick armor, point defenses and docking points for fighters. Also, in the setting in which I am using this transport system, all trains are owned by the government. Attacking one would be viewed as an attack against the state and invoke an immediate military response. 

I was planning of offsetting the engines to the sides or above and below the main huff of the engines.

 
Clearly he's going for this:


(I mean yeah Galaxy Express 999 fits the spirit more but come on)

Ah, space truckers. I'm thinking of something much longer.

If you do pursue this, just make sure that it doesn't have to take any evasive maneuvers or in fact any maneuvers at all.  If you have one tug ship with a long row of daisy-chained, docked cargo modules, as soon as the tug makes a turn, the cargo becomes one giant baseball bat a la Colossus.

Exactly.
Something along the lines of this : http://wiki.hard-light.net/index.php/AK_FR_Cintamani
That's my attempt at making a spacetrain ship. It works, as long as you follow what Trivial Psychic said and ONLY allow it to move in a straight line if the train is more than 4-5 "cars" long.

Damn, someones already thought of it.
7
Diaspora / libpbg12-dev
« Last post by UbuntuPC on July 16, 2018, 08:26:43 am »
I'm having a bug of a time getting this masterpiece compiled and installed because of this missing. Debian dropped it a few builds ago. I DO have libpng-tools but it's not satiating the needs of the compiler.
Ideas or workarounds from anyone?
8
Nightly Builds / Nightly: 16 July 2018 - Revision 9908380
« Last post by SirKnightly on July 16, 2018, 08:16:54 am »
Here is the nightly for 16 July 2018 - Revision 9908380



Group: Linux
nightly_20180716_9908380-builds-Linux.tar.gz (Mirror)


Group: MacOSX
nightly_20180716_9908380-builds-MacOSX.tar.gz (Mirror)


Group: Win64
nightly_20180716_9908380-builds-Win64.zip (Mirror)


Group: Win32
nightly_20180716_9908380-builds-Win32.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 8c1d349
Author: asarium <Sun Jul 15 18:34:44 2018 +0200>
Commit: asarium <Sun Jul 15 18:34:44 2018 +0200>

    Convert debris object count Assert to Error
 code/model/modelread.cpp | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit ba5fcb9
Author: asarium <Sun Jul 15 18:07:22 2018 +0200>
Commit: asarium <Sun Jul 15 18:10:40 2018 +0200>

    Format changes with clang-format
 code/mod_table/mod_table.cpp    |  2 +-
 code/scripting/ade.cpp          | 13 +++++++------
 code/scripting/lua.cpp          |  2 --
 test/src/scripting/require.cpp  | 15 ++++-----------
 test/src/util/FSTestFixture.cpp |  6 +++---
 5 files changed, 15 insertions(+), 23 deletions(-)

------------------------------------------------------------------------
commit 5359b12
Author: asarium <Sun Jul 15 18:04:51 2018 +0200>
Commit: asarium <Sun Jul 15 18:10:40 2018 +0200>

    Only run valgrind on debug builds
 ci/travis/script.sh | 9 +++++++--
 1 file changed, 7 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 0fb7345
Author: asarium <Sun Jun 3 13:47:07 2018 +0200>
Commit: asarium <Sun Jul 15 18:10:40 2018 +0200>

    Fix clang-tidy issues in gtest
 .clang-tidy                                        | 1 +
 test/gtest/include/gtest/internal/gtest-internal.h | 6 +++---
 test/gtest/include/gtest/internal/gtest-port.h     | 4 ++--
 3 files changed, 6 insertions(+), 5 deletions(-)

------------------------------------------------------------------------
commit a34ca57
Author: asarium <Fri Nov 18 12:55:04 2016 +0100>
Commit: asarium <Sun Jul 15 18:10:40 2018 +0200>

    Add a lua loader that uses the CFile system
 ci/travis/valgrind.supp                            | 10 ++++-
 code/def_files/data/scripts/cfile_require.lua      | 36 ++++++++++++++++++
 code/mod_table/mod_table.cpp                       | 12 ++++++
 code/mod_table/mod_table.h                         |  1 +
 code/scripting/ade.cpp                             | 44 ++++++++++++++++++++++
 code/scripting/ade.h                               | 14 +++++++
 code/scripting/lua.cpp                             |  4 ++
 code/source_groups.cmake                           |  5 +++
 test/src/scripting/require.cpp                     | 18 +++++++++
 test/src/source_groups.cmake                       |  1 +
 test/src/util/FSTestFixture.cpp                    |  5 +++
 .../require/defaultRequire/data/scripts/lib.lua    |  8 ++++
 .../require/defaultRequire/data/scripts/test.lua   |  4 ++
 .../overrideRequire/data/scripts/cfile_require.lua |  9 +++++
 .../require/overrideRequire/data/scripts/test.lua  |  4 ++
 .../overrideRequire/data/tables/scripting-mod.tbm  |  4 ++
 16 files changed, 178 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit c6e2f94
Author: asarium <Sun Jul 15 14:46:28 2018 +0200>
Commit: asarium <Sun Jul 15 14:50:32 2018 +0200>

    Use type-safe handles for particle effects
 code/asteroid/asteroid.cpp                 |  2 +-
 code/particle/ParticleManager.cpp          | 29 +++++++++++++++++------------
 code/particle/ParticleManager.h            | 29 ++++++++++++++++-------------
 code/particle/effects/CompositeEffect.cpp  |  2 +-
 code/particle/effects/GenericShapeEffect.h |  4 ++--
 code/ship/ship.cpp                         |  4 ++--
 code/ship/ship.h                           |  2 +-
 code/weapon/beam.cpp                       | 13 +++++++------
 code/weapon/weapon.h                       | 14 +++++++-------
 code/weapon/weapons.cpp                    | 27 +++++++++++----------------
 10 files changed, 65 insertions(+), 61 deletions(-)

------------------------------------------------------------------------
commit 9de8d45
Author: Jenna Trassa <Sun Jul 15 09:25:17 2018 +0200>
Commit: GitHub <Sun Jul 15 09:25:17 2018 +0200>

    Review changes for barracks.cpp
 code/menuui/barracks.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit 490c5d8
Author: Jenna Trassa <Sat Jul 14 22:28:18 2018 +0200>
Commit: GitHub <Sat Jul 14 22:28:18 2018 +0200>

    Review Changes in the hud.cpp
 code/hud/hud.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit dbee42b
Author: Jenna Trassa <Sat Jul 14 14:43:05 2018 +0200>
Commit: GitHub <Sat Jul 14 14:43:05 2018 +0200>

    strings.tbl translation adjustments
 code/network/multiui.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 783e4b5
Author: Jenna Trassa <Sat Jul 14 14:39:24 2018 +0200>
Commit: GitHub <Sat Jul 14 14:39:24 2018 +0200>

    strings.tbl translation adjustments
 code/network/multi.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit cea2724
Author: Jenna Trassa <Sat Jul 14 14:36:03 2018 +0200>
Commit: GitHub <Sat Jul 14 14:36:03 2018 +0200>

    strings.tbl translation adjustments
 code/menuui/playermenu.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit 0908439
Author: Jenna Trassa <Sat Jul 14 14:34:26 2018 +0200>
Commit: GitHub <Sat Jul 14 14:34:26 2018 +0200>

    strings.tbl translation adjustments
 code/hud/hud.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit 886b14e
Author: Jenna Trassa <Sat Jul 14 14:32:10 2018 +0200>
Commit: GitHub <Sat Jul 14 14:32:10 2018 +0200>

    strings.tbl translation adjustments
 code/hud/hudtargetbox.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit 2fca5fd
Author: Jenna Trassa <Sat Jul 14 14:30:24 2018 +0200>
Commit: GitHub <Sat Jul 14 14:30:24 2018 +0200>

    strings.tbl translation adjustments
 code/io/keycontrol.cpp | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

------------------------------------------------------------------------
commit 69cb4f0
Author: Jenna Trassa <Sat Jul 14 14:27:56 2018 +0200>
Commit: GitHub <Sat Jul 14 14:27:56 2018 +0200>

    strings.tbl translation adjustments
 code/menuui/barracks.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit 76d36b1
Author: Jenna Trassa <Sat Jul 14 14:26:48 2018 +0200>
Commit: GitHub <Sat Jul 14 14:26:48 2018 +0200>

    strings.tbl translation adjustments
 code/fs2netd/fs2netd_client.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit bf37a36
Author: Jenna Trassa <Sat Jul 14 14:18:52 2018 +0200>
Commit: GitHub <Sat Jul 14 14:18:52 2018 +0200>

    strings.tbl translation adjustments
 code/ai/aigoals.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
9
FreeSpace Discussion / Re: Space train concept
« Last post by Colonol Dekker on July 16, 2018, 08:13:40 am »
I like this concept and enjoyed it in I-war very much.   It would suit out community needs.
10
General Discussion / Re: *SPOILER THREAD* Star Wars: The Last Jedi
« Last post by Colonol Dekker on July 16, 2018, 08:11:40 am »
This.....is uncanny.
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