All known bugs have now been fixed, with the exception of the top navbar, which is in progress. If you see anything that isn't working, please let us know.
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Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)ASSERTION: "objp->type == OBJ_SHIP" at Ship.cpp:12304 ship_get_global_turret_gun_info() beam_get_global_turret_gun_info() beam_type_e_move() beam_move_all_pre() obj_move_all() game_simulation_frame() game_frame() game_do_frame() game_do_state() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 760110dc() ntdll.dll 77981e9e()Freeing all existing models...
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