Author Topic: What are you working on?  (Read 32335 times)

0 Members and 1 Guest are viewing this topic.

Re: What are you working on?
*Levels up necromancy*
*Casts "Raise Thread"*

Sooo, what are you guys working on?

I'm preparing to release my parsing script and ship variant framework, I just need to do some more testing and finish writing up the release threads. After that, I'll probably concentrate on the automated SSM strike script, which is in pretty good shape already.

 

Offline Hades

  • FINISHING MODELS IS OVERRATED
  • 212
  • i wonder when my polycounts will exceed my iq
    • Skype
    • Steam
Re: What are you working on?

Working on this for BP ATM.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"

 
 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
Re: What are you working on?
The ship that need HTL the most, by FAR, besides the Deamon
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 
 
Re: What are you working on?
mm.. these lights look tasty :). But why did you decide to put those orange bits on the hull?

@Hades. Ha! Finally my predictions turned out to be true :) Your ex Hemera would fit great as TEI Anemoi. Looking forward to see it painted.

 

Offline mjn.mixael

  • Cutscene Master
  • 212
  • Anims: 418, Cutscenes: 8, Mainhalls: 7, Logos: 52
    • Steam
    • Twitter
    • Mix-Hai Productions
Re: What are you working on?
Is that the FSU one I sent you. I must just not remember how it looked.
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
Youtube Channel - P3D Model Box - Photobucket Albums - Model Releases - Downloads
Between the Ashes is looking for committed testers, PM me for details.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!

 

Offline Black Wolf

  • Twisted Infinities
  • Global Moderator
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Re: What are you working on?
Cool, I always like seeing this topic active. :D

Currently, I'm UV mapping two Vasudan ships, this light carrier by Axem and this HTL of Stratcomm's Naunet by Blowfish. I'm also trying to finish up the HTL of the GTI Ceres got BWO, which is pretty close to release ready. :)
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
Re: What are you working on?
i made few rather small changes to the model (optimization-wise it's still quite bad btw) - but other than that, it's the FSU model, yes
and those orange lights are just placeholder for textures
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline PVD_Hope

  • 28
  • A Typhon-class destroyer.
Re: What are you working on?
Totally did not know this thread existed. Cool!

I'm sort of working on a mod/campaign thingy right now. It shifts between being cheezy-arcadey to being somewhat serious.

First mission solidly done and tested, turned out a good deal harder than I had expected. That was good, I was worried it would be too easy. If you want a short mission with few enemies to be hard, make things happen fast:wakka: Win/lose margin is under 10-15 seconds. Act quickly.
This signature is under construct

Check out my minimod: Lost

 

Offline The Dagger

  • 29
  • I like zod ships
Re: What are you working on?
Among other things, for Inferno:


Still a long way to go.

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
Re: What are you working on?
ooooh nice
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline PVD_Hope

  • 28
  • A Typhon-class destroyer.
Re: What are you working on?
Nice!

Wasn't the <i can't spell Apophis> some kind of fragile artillery destroyer?
This signature is under construct

Check out my minimod: Lost

 

Offline The Dagger

  • 29
  • I like zod ships
Re: What are you working on?
Aphotess is the name we're using currently on internal, though it was called Apophis before (dunno why the change). It is supposed to be a glass cannon artillery destroyer with a very long range forward beam.

 

Offline Goober5000

  • HLP Loremaster
  • Administrator
  • 214
    • Goober5000 Productions
Re: What are you working on?
When was it called Apophis?  It was called Apothess in the INFR1 release.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: What are you working on?
Universal Truth (Onyekachi Tuwile Steele Remix)

 

Offline The Dagger

  • 29
  • I like zod ships
Re: What are you working on?
When was it called Apophis?  It was called Apothess in the INFR1 release.
It's the name on the wiki... must've been the name Stratcom gave it.

 

Offline Black Wolf

  • Twisted Infinities
  • Global Moderator
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Re: What are you working on?
They're two different ships. Apophis was done by Stratcomm after Inferno R1 came up with the Apothess. AFAIK, they're unrelated, except for the fact that the Apophis was better looking by far (not hard with a lot of the early inferno Vasudan ships), so it got grabbed as a replacement for future releases. Otherwise, there's no connection, and the names are coincidental.

EDIT - Wiki seems to think that Stratcomm's version hasn't used as a replacement for the Inferno ship, and that he may have been inspired by it. Still two separate vessels.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Goober5000

  • HLP Loremaster
  • Administrator
  • 214
    • Goober5000 Productions
Re: What are you working on?
Ah yes, I forgot about that ship.  BW is right; they are two different ships.  Though using the Apophis model as a replacement for the Apothess while still calling it the Apothess is going to make things confusing.

 

Offline ChaosUnlimited

  • 24
  • old games new people bring it.
Re: What are you working on?
]since i think my ship model (model of a ship iv been making from memory from one of my favourite games can you guess which game and what ship first and only hint is that its a frigate) isn't good enough for its own thread but i wanted to show my work on it so far (roughly 3-4 hours).

 i'm using sketchup (bad program i know but i enjoy using it and then fixing things in blender)

« Last Edit: October 26, 2015, 07:24:02 pm by ChaosUnlimited »
PC Specs
AMD-FX 6100 six core 3.3Ghz
EVGA 660 SC 2Gb gddr5
16Gb RAM 1600Mhz
750W PSU
total cost $580