Thanks! Max line width works for both directives and the escort list. Those weren't there back when I was first doing this HUD, guess I should have gone back and looked.
Wingman gauge: Just asking for the header to stay put (ideally, there should be an option for the header to stay put, and also for the gauge's origin on the screen to stay put - for it to widen to the right instead of the left. But that second one's not what I want here, I just need the header to stay put when it widens to the left).
I know about the head, that's a 3.7.3 feature and I'm running on 3.7.2 since that's what my shortcut points to and I'm too lazy to change it until I need to
[EDIT] Hmmmmmmmm. I fiddled with the shield icon using your advice, and it looks better. It's pixelated, which of course is necessary because I'm scaling it, but it got me thinking... I
could redo all the shield graphics
[EDIT2] I tried to fiddle with the target brackets gauge, but there's no field for text height, so the text next to the target runs into itself:
this is generated by a commandline thingy IIRC, so idk what should be done about it.
[EDIT3] About 2_lock1.ani and 2_lockspin.ani... first off they're named the wrong way around, lockspin is the circle thingy after lock is acquired and I'm assuming this is just because
, but also, lockspin seems to have unused frames. It has an animation in which the segments of the circle move together, but I've locked on to quite a few targets in my time, and I've never seen these frames used, the last one just appears and starts blinking. Has it been this way ever since retail?