Hard Light Productions Forums

FreeSpace Releases => Asset Releases => Topic started by: Black Wolf on December 29, 2011, 03:42:43 am

Title: UVed Moscow model (First set of Texs done)
Post by: Black Wolf on December 29, 2011, 03:42:43 am
After the Cumulative modelling article got put onto the wiki, Darius contacted me to see if I still had a copy of this model UVed. I didn't - I'd lost it during one of many HDD transfers (I suspect it was on a portable drive that I dropped and fried). So I got in touch with Water, who'd UVed it way back when, and thankfully he did still have a copy. Here it is:

Zippyshare Download (http://www63.zippyshare.com/v/58240954/file.html)

Please download and keep a copy of this somewhere, so we wont fall into the trap we did last time, where nobody knew who still had a copy. :p

Anyway, I've begun texturing it again (my last textures were lost along with the model, but they weren't super far along), and Darius has also expressed an interest in doing so, but there's no timeline on either of those efforts (I have a lot to do at the moment for TI, and I'm not sure what Darius has in mind), so if anyone else wants to get into it and try themselves, that'd be great. However, I would ask that anyone who does texture it consider the source of the model, and resist the urge to keep it exclusive for one mod or another. It was always a community project, let's keep it that way.

Oh, and yes, I could have bumped the old topic, but there's no reason to necro it IMO. So let's not, please. :)

EDIT:See below for Darius' texs
Title: Re: Untextured, UVed Moscow model
Post by: JCDNWarrior on December 29, 2011, 05:27:53 am
Great to hear you're working on it, when I first found that model in the wiki I was pretty impressed, i'm glad it's being worked on again. Curious to see results when finished. :)
Title: Re: Untextured, UVed Moscow model
Post by: Raven2001 on December 29, 2011, 02:45:21 pm
For some reason I can't open the .obj version in Max.

EDIT: Also, what happened to the "tblisi" of the Moscow that Water proposed by the end of the project?
Title: Re: Untextured, UVed Moscow model
Post by: SypheDMar on December 29, 2011, 04:06:50 pm
Zippyshare Download (http://www63.zippyshare.com/v/58240954/file.html)

Please download and keep a copy of this somewhere, so we wont fall into the trap we did last time, where nobody knew who still had a copy. :p
Fear not! For I still had a copy of it backed up including the UV Map (which in turn lead me to create the Wiki article because the idea was so awesome).   ;7
Title: Re: Untextured, UVed Moscow model
Post by: Darius on December 30, 2011, 07:41:47 am
Right, let's make this a reality! I'll post what I come up with. It's too good a project for it to remain dead.

EDIT: Is this still a collaborative effort or is it ok if I just put my own spin on the textures?
Title: Re: Untextured, UVed Moscow model
Post by: redsniper on December 30, 2011, 08:20:34 am
Can't we just do both? There are plenty of retextures and variations floating around of other models.
Title: Re: Untextured, UVed Moscow model
Post by: Black Wolf on December 30, 2011, 03:44:39 pm
Can't we just do both? There are plenty of retextures and variations floating around of other models.

Not... really. Collaborative texturing crashed and burned - for whatever reason (and I can think of a few - too stylistically independent, too time consuming, not enough texturers, maybe others), texturing just doesn't lend itself to collaborative efforts the way modelling did. So I will putter along with my texture, Darius will putter along with his and at the end we might get one (or two) versions finally finished.

Going for a Grey/Green colour scheme for mine, for the record. Will throw up some pics when I'm a bit further in.
Title: Re: Untextured, UVed Moscow model
Post by: Darius on December 31, 2011, 03:47:36 am
Pretty similar to the colour scheme I was thinking :P

(http://blueplanet.hard-light.net/moscow3.jpg)

EDIT: First retexture pretty much done. I'll post up the texture and psd template tomorrow after some final additions.
Title: Re: Untextured, UVed Moscow model
Post by: MatthTheGeek on December 31, 2011, 03:55:17 am
Pretty awesome for a one-day work.
Title: Re: Untextured, UVed Moscow model
Post by: Darius on December 31, 2011, 11:48:21 am
Water did an amazing job with the UV map. It's tight, and a dream to texture with.
Title: Re: Untextured, UVed Moscow model
Post by: Darius on January 02, 2012, 12:25:19 am
Double post.

First set of textures can be found here (http://www.mediafire.com/?pjc3trah9gmgpaa). Just has diffuse, shine and glow maps. Also packaging a dae of the model. Normal will come later once I finish panelling.

I've also uploaded the psd (http://www.mediafire.com/?ca7lalnzbz9ystp) to help those who want to texture the moscow themselves.
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Black Wolf on January 02, 2012, 10:34:20 am
OK, well, now we have some textures. I'm probably about halfway done on mine (I'll throw up some pics when there's a bit less black space on the map, probably tonight or tomorrow).

Also, sooner or later we're going to need to turret this thing - if anyone has some ready made turrets that they think would fit, post 'em up, but we're more likely to use them if they're already UVed (although texturing can be handled at this end if need be - Darius and I have somewhat similar colour schemes, but stylistically quite different texs, and one or the other of us will probably need to redo any turret texs anyway).

We're going to need both single an multipart - possibly even two types of multipart, since there're these nice platforms that look like they deserve some very prominent turrets - look on the dorsal surface, the two irregular octagons. Or, they might be cool spots to mount some sensors or something. So, if anyone has anything they'd like to contribute, I think we'd definitely like to see them.

Also, if anyone's feeling really community minded, the LODding process will need to be started eventually - any volunteers?

[EDIT]I'm a tad slower than Darius, but I am moving along - Imagebin (http://imagebin.org/191398)
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Nyctaeus on January 02, 2012, 06:32:34 pm
I just love Darius' version, dedicated plates scheme makes this ship very unique, otherwise parts of tile textures preserves classic Freespace feel in this ship. Can't wait for the final result :yes:.
BW's version is also very nice, looks like a darker, maybe stealth version of standard ship. Would be great as special ops version for SOC, but I can't say more until I see full textures.
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Androgeos Exeunt on February 10, 2012, 07:53:38 am
:bump:

So now we have two articles on the same ship:

http://www.hard-light.net/wiki/index.php/Cumulative_Projects
http://www.hard-light.net/wiki/index.php/GTBs_Moscow

What should we do? :confused:
Title: Re: UVed Moscow model (First set of Texs done)
Post by: headdie on February 10, 2012, 08:06:04 am
one page documents the progress of a unique and interesting project, the other is the user ships page which is a concise summery of the ship in it's downloadable form, my vote is they both stay as though they are related placing the project info would needlessly blote the user ships page and merging into the project page would vastly reduce the ships exposure to new community members, though they should link to each other at least now.
Title: Re: UVed Moscow model (First set of Texs done)
Post by: SypheDMar on February 10, 2012, 01:26:03 pm
Ah, dude! Wrong article! That's the GTBs Moscow! You know, the really really big one? I'll move it.

Just to clarify: The GTBs Moscow is not the GTCv Moscow. The GTBs Moscow is an off-shoot of the cumulative projects. It also uses tile maps. Moscow has a disambiguation page that refers to both the GTCv and the GTBs Moscow. The model in this thread is the GTCv Moscow. The GTCv Moscow is UV Mapped unliked the GTBs Moscow, which is the model that came out of the Cumulative Modeling Project, abandoned during the Cumulative Texturing Project, and revived when Water gave Black Wolf and Darius the link.
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Androgeos Exeunt on February 10, 2012, 09:46:31 pm
Ahh, okay. I thought the GTBs Moscow was also part of the project, not knowing that the battleship designation applied only to the stretchmap version. I had presumed that the model was re-designated a battleship shortly after it was abandoned.
Title: Re: UVed Moscow model (First set of Texs done)
Post by: SypheDMar on February 11, 2012, 01:34:03 am
Nah, it's cool. Everyone makes mistakes. The project has always been the GTCv Moscow. That was Black Wolf's original intent because it was not too big as to be overused but not to small so that it would only require a few modelers (from what I remember, anyway).
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Fury on February 11, 2012, 02:25:09 am
Would this be ready to be used in-game, with turrets and all?
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Darius on February 11, 2012, 02:30:54 am
I'm assuming nothing's changed since Black Wolf's post ie. no turrets, no LODs.
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Fury on February 11, 2012, 03:11:18 am
Damn. :(
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Nyctaeus on February 11, 2012, 06:22:00 pm
I think I could make simple conversion of this model, based on Darius' texture. Turrets, pof data etc. No lods and debris, someone else must do it.
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Black Wolf on February 11, 2012, 09:25:21 pm
Really busy with TI stuff at the moment, since we're pushing towards release. But, if nobody else does it, I will probably turret the Moscow sometime in the next few weeks.
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Darius on June 14, 2012, 05:18:02 am
 :bump:

link in first post is dead, have mirrored files here (http://www.mediafire.com/?tkj5u249b7a64dr)
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Nyctaeus on June 14, 2012, 05:47:17 pm
...and the first conversion is done!
(http://i50.tinypic.com/mij6tx.jpg)
No LODs and debris for now. I would appreciate if someone polite make them for Moscow. Otherwise, it's fully playable. Consider it as test release.
Download: http://www.mediafire.com/file/7447tng759bqolt/Moscow_Converted.pof [You need texture from Darius' model if you want to use it somewhere].
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Polpolion on June 14, 2012, 06:54:32 pm
I was going to do that but I was at work all day.  :(
Title: Re: UVed Moscow model (First set of Texs done)
Post by: BlasterNT on June 14, 2012, 07:31:26 pm
Interesting, it kinda looks like a GTVA take on the Solaris. 
Title: Re: UVed Moscow model (First set of Texs done)
Post by: IronBeer on June 14, 2012, 07:41:41 pm
Dunno about a take on the Solaris, but I think it looks great! Nice job texturing to Betrayal and anybody else who was involved.
Title: Re: UVed Moscow model (First set of Texs done)
Post by: headdie on June 15, 2012, 01:12:18 am
certainly has a mix of GTVA corvette/destroyer and Solaris about it
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Oddgrim on June 15, 2012, 06:36:17 am
Looks great, I faintly remember this model a long time ago, when was it started?
Title: Re: UVed Moscow model (First set of Texs done)
Post by: headdie on June 15, 2012, 07:00:28 am
Title: Re: UVed Moscow model (First set of Texs done)
Post by: BrotherBryon on June 15, 2012, 08:11:18 am
Love it
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Darius on March 24, 2015, 01:08:40 pm
(http://i.imgur.com/kZTSPe9.gif)


I promised myself I'd do up some more textures, it's taken me only...three years to do it?

Included table has some placeholder weapons. Add your own loadout please, I'm sure the ones I've got in there are horribly unbalanced.

(http://i.imgur.com/QIBswUl.jpg)


Title: Re: UVed Moscow model (First set of Texs done)
Post by: SypheDMar on March 26, 2015, 10:03:58 pm
It's alive! It's alive!

I miss it so much. Makes me giddy seeing it grow.

Let's call the chin version the Tbilisi based on conversations from the ancient thread!

Title: Re: UVed Moscow model (First set of Texs done)
Post by: Darius on April 08, 2015, 03:29:21 am
Updated glowmaps and glowpoints, some pics to show the textures better.

Swifty's HDR build with clipping engine glows.

Just realised the space in the front prongs for frontal cannons makes this a perfect candidate for capship command missions!

(http://i.imgur.com/G0735hc.jpg)

(http://i.imgur.com/1PFBIYP.jpg)

(http://i.imgur.com/kqUpupV.jpg)

(http://i.imgur.com/2mYqcVZ.jpg)
Title: Re: UVed Moscow model (First set of Texs done)
Post by: NeonShivan on April 08, 2015, 09:02:19 am
and yet, zero point defenses, send in the Ursas.
Title: Re: UVed Moscow model (First set of Texs done)
Post by: General Battuta on April 08, 2015, 09:03:57 am
With the current  ;7-effectiveness on those flares you could fire literally 100,000 bombs at that ship and never get a hit.
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Darius on April 08, 2015, 10:28:17 am
This ship has crazy amounts of point defense.
Title: Re: UVed Moscow model (First set of Texs done)
Post by: SypheDMar on April 08, 2015, 11:16:56 am
This is going in BP right?
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Darius on April 08, 2015, 02:08:19 pm
Dammit I'm trying to make it more GTVA gunmetal grey than UEF plating. Clearly i need to work at it some more.
Title: Re: UVed Moscow model (First set of Texs done)
Post by: The Dagger on April 08, 2015, 03:29:42 pm
It clearly looks GTVA. :yes:
Title: Re: UVed Moscow model (First set of Texs done)
Post by: SypheDMar on April 08, 2015, 04:38:33 pm
No, you were pretty clear. I think Darius just misread.

e: I really want to see this in a campaign!
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Darius on April 08, 2015, 04:57:20 pm
BritishShivans: My bad!

SDM: The Moscow makes its maiden appearance in JSRNerdo's Capship command mission! (http://www.hard-light.net/forums/index.php?topic=89373.msg1780432)
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Gee1337 on April 09, 2015, 02:48:17 pm
That ship looks really cool. I like it! The arse on it reminds me of the Sulaco outta Aliens... in fact the general profile of that ship gives me that feel. I've always thought the Sulaco was a very cool looking ship as well!

Good work!  :yes:
Title: Re: UVed Moscow model (First set of Texs done)
Post by: SypheDMar on April 13, 2015, 06:47:43 pm
Darius, that's awesome!
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Darius on April 22, 2015, 01:01:49 pm
Ok repackaging the Moscow as the GTCv Ophion.

Heavily-armoured warship conceptualised as a next-generation successor to the Deimos corvette, with turret loadout to reflect this.
Designed to get in close and wreck ****.

6x MGreen
6x Standard Flak
13x Terran Turret
4x AAA
2x Hornet box launchers

Also packaged with PBR maps.

Might make a wiki article later.

{Download (https://www.dropbox.com/s/xa3c1ukfru6tbsa/ophion_PBR.7z?dl=0)}

(http://i.imgur.com/gIb3EyN.jpg)

EDIT: So I heard talk that this ship was undergunned for its size! Added two new heavy beams and five blob multiparts.
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Nyctaeus on April 22, 2015, 03:47:27 pm
Well... After a long time I've noticed pretty strange problem. This model was designed and later modelled with no any turret setup plan at all. My older conversion have this problem as well. I know fixing this would require remodelling whole thing, but currently every turret setup will look generic o___O.
Title: Re: UVed Moscow model (First set of Texs done)
Post by: procdrone on April 22, 2015, 03:52:30 pm
Thank you Darius for the ship!
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Nyctaeus on March 15, 2016, 12:39:25 pm
:bump:

I've noticed wiki update, redownloaded this and I must say I'm impressed by new multipart turrets. Both beams and flaks. Great designs! They only need somewhat better smoothing.

At the other things, mod_strip texture is not present in the package. Can we get it?
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Darius on March 16, 2016, 08:38:11 am
The turret smoothing is pretty terrible. If you can point me towards some neat multipart beam turrets I'll use that instead.

I'll update the package with the missing texture.
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Nyctaeus on March 16, 2016, 08:54:21 am
As far as I know, there are not many multipart beams available here. TBH I doubt if there are any.

Gimme flak texture and I will resmooth both of them for ya :D
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Darius on March 31, 2016, 07:11:05 pm
Updated and uploaded.
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Nyctaeus on July 14, 2016, 10:55:40 am
:bump:

I will take care about some things that require addonital work, like smoothing, LODs, debris... Yup. After some inactivity, I'm trying to be awesome again :D.
Darius, I have question for ya. This model has a hangarbay but geometry of the ship does not reflect it anyhow. Fighters just start from random plate underneath spinal part of the ship. Can I modiffy the geometry to add some good hangarbay?
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Darius on July 20, 2016, 07:04:53 am
I'd definitely support something like that.

I had played around with adding BlackWolf's Deimos fighterbay module to the underside of the prow, but because I have no modelling skills it was nothing more than a hack and an unhappy fit.
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Nyctaeus on July 20, 2016, 07:11:35 am
(http://i68.tinypic.com/2zgb3tj.jpg)
I already have it with remodelled hangarbay, LODs, resmoothed LOD0 and turrets. Deimos's debris were removed and I made my own ones. They are still far from being dream debris at all, but I kinda like them. I also remapped missile launchers and made a new monopart turrets to decrase number of individual textures used by the model:

To be done:
- Turret setup [started]
- Nameplates
- Reconversion.
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Nyctaeus on July 22, 2016, 02:54:31 pm
I finished :D
[link removed. Scroll down for the full package]

Changelog:
- New LODs
- New Debris
- Resmoothed
- New monopart turret models
- Remapped torpedo launchers to avoid too many texture entries.
- Multipart turrets resmoothed
- Minor texture adjustments, like horizontal-going windows on the bridge
- Fixed mass
- Fixed dockpoints
- Proper place for hangarbay
- Nameplates ^^
- Probably also other fixes that I don't remember at all.

It's a drag'n'drop replacement for older model. Hangar placement may minimally affect mission balance if you use it, as it's facing front in my version.
Probably needs testing. Anyway it's ready to smash some 'buntu marauders ;P.

Edit: My package is just pof. In that case it will require proper rerelease.
Title: Re: UVed Moscow model (First set of Texs done)
Post by: JSRNerdo on July 22, 2016, 07:35:25 pm
Aaargh, you just had to finish this just as I made my pof edits to the original version for my secret minicampaign!

Eagerly downloading anyway!

e: Problem found: No texture for the missile turrets.
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Nyctaeus on July 23, 2016, 07:09:27 am
Eh. It requires everything from Darius' release. Everything except the old model. Any missing textures can be obtained from his package.
Title: Re: UVed Moscow model (First set of Texs done)
Post by: Nyctaeus on July 24, 2016, 11:19:34 am
:bump:

Seems to work properly. Go ahead and update yours with final version (http://www.mediafire.com/download/13mmrssa3i2w5up/Oprion_Final.rar). This is full release with all textures and tables.