Author Topic: High Poly GTD Orion  (Read 118190 times)

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Offline Nyctaeus

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It would be great, if the original edges remain sharp. Hades has strange tendency to smooth out most of the sharp edges of ships, like he did in Deimos, Leviathan... And now in Orion. Unfortunately it's changing original shapes and charakters of the ships. Orion should be blocky, as it was before. At this moment, Bobbau's HTL Orion and model from Freespace X3 Total Conversion are better than Hades' one for me.
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Offline Zacam

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What is really funny, is that any body looking at the Retail Models from FS1 and FS2 can more easily identify the last WIP shots as being an Orion.

More so than the X3 one, which has so many tacked on added "greebles for the sake of" and the current MediaVPs "more boxes for more stuff" approach.

Some slightly beveled edges or a few subtle curves are not going to over all detract from this model in a significant way, especially since we haven't seen it textured yet. And it is by far the closest return to Retail (while still being an upgrade) that this war-horse has seen yet from anybody.
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Offline Commander Zane

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Oh my, that looks amazing. :eek2:

 

Offline TwentyPercentCooler

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Mad props for taking on the ship that's the face of Freespace, so to speak, and coming up with something both easily identifiable as the Orion and also totally AWESOME.


 

Offline Hades

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EDIT: Guns are being revised.
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Offline Skarab

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I've been wondering how those turrets were going to be handled.  They remind me of the big guns on old WW2 era battleships, which I think is appropriate for this ship. Kudos.

 

Offline Mars

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It would be great, if the original edges remain sharp. Hades has strange tendency to smooth out most of the sharp edges of ships, like he did in Deimos, Leviathan... And now in Orion. Unfortunately it's changing original shapes and charakters of the ships. Orion should be blocky, as it was before. At this moment, Bobbau's HTL Orion and model from Freespace X3 Total Conversion are better than Hades' one for me.

I'd imagine this complaint had been foreseen somewhat. To the point where it is, and has been, inevitable. And this is why everyone thought that an improved Orion would be impossible.

Long edit will follow.

EDIT:

What do you mean by blocky, exactly? This is an important aesthetic question. Blocky, as in "made out of straight up cubes" is not possible on a modern model while looking anywhere near on par. Blocky, as in "it's made out of huge, monolithic slabs of armor, with cannons sticking out" is exactly the look that's being sought after, as far as I can tell.
« Last Edit: February 15, 2012, 05:43:03 pm by Mars »

 

Offline sigtau

  • 29
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I just hope it doesn't look like someone found the boolean button in Blender and started dicking around by combining cubes into a cluster**** until they made something that looked sort of like the retail Orion.

There's a boolean button in blender? Where's that at?


Also, nice model. yay.

Object Mode > Select an object > Add Modifier > Boolean

Do your worst  :ick:
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Offline Aardwolf

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It would be great, if the original edges remain sharp. Hades has strange tendency to smooth out most of the sharp edges of ships, like he did in Deimos, Leviathan... And now in Orion. Unfortunately it's changing original shapes and charakters of the ships. Orion should be blocky, as it was before. At this moment, Bobbau's HTL Orion and model from Freespace X3 Total Conversion are better than Hades' one for me.

I'd imagine this complaint had been foreseen somewhat. To the point where it is, and has been, inevitable. And this is why everyone thought that an improved Orion would be impossible.

Long edit will follow.

EDIT:

What do you mean by blocky, exactly? This is an important aesthetic question. Blocky, as in "made out of straight up cubes" is not possible on a modern model while looking anywhere near on par. Blocky, as in "it's made out of huge, monolithic slabs of armor, with cannons sticking out" is exactly the look that's being sought after, as far as I can tell.

I imagine he's talking not so much about the "slabs" as about it being angular (as opposed to putting a fillet on so many of the edges which were originally creased).

 

Offline Zacam

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We are of course also paying attention to the disparity of loadouts between FS1 and FS2 and we will hopefully coming up with a modeled Turrets system that will suffice for both.

Fortunately, it only really focuses on 8 out of the 16 Turrets that we have to really worry about from a Canon perspective. This of course won't address any additional campaigns going crazy on their loadouts.

So far, between FS1 and FS2 (counting ST and ST:R) the only turrets on the Orion that situate both Turrets and Beams are: 06, 07, 08, 09, 10, 11, 14, 16. The rest of the loadout swapping is having Flak in some spots in the first 5 multi-part/multi-barrel spots, but those can share nicely enough. Otherwise it's all variations of the same type (Weak vs Standard, AAAf vs AAAh).

If there are any high standing campaigns that sport different configurations in terms of Turrets/Flak vs Beams or that are sporting additional non-Retail turret placements, I'd personally like to hear of it. No guarantee's that we will make any concessions in trying to adapt or implement them in the new model, but at the least if we don't/can't there will be a heads-up regarding it.
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline esarai

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You know... there were always the Terran Turret guns that looked like they should have had rotating subsystems but never did.  Any chance we could give those an upgrade?

And also this thing looks sexy as f**k.  It's got Hades' trademark smoothness, but at the same time it hasn't lost the overall utilitarian appearance that made the Orion so distinct.  The Orion still very much feels a design of necessity and function, not aesthetics and pleasing appearances. 
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Really, really nice. I've been thinking the orion needed doing for a while. I even attempted modelling it, before I realised I didn't have a clue. :P

My only suggestion would be (assuming you're not already planning to do this) to add even more detail to the fighterbay and runway, since mods might want the player to launch from there or dock there at the end of a mission, and I remember the current orion looking very sparse when launching from it in Mystery of the Trinity.

 
I remember the current orion looking very sparse when launching from it in Mystery of the Trinity.
That's a Hecate, not an Orion, and you are launching from one of its "wings".

 
Oops. Still applies, though.

*makes mental note to research topics before posting on them*

 

Offline redsniper

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Wait what? You definitely launch from an Orion's runway thing in one nebula mission. I thought for sure it was Trinity.... :wtf:
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Offline Dragon

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That was Hecate.
But you do launch from an Orion in the final mission of FS1.

 

Offline MatthTheGeek

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Wait what? You definitely launch from an Orion's runway thing in one nebula mission. I thought for sure it was Trinity.... :wtf:
You're probably thinking of a mod or campaign, cause that's definitely not in the FS2 retail campaign. Period.
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Offline Kolgena

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**** just got real. I'm not seeing pipes that are too thick anywhere.

(It looks a tid bit like Lego, but that's a plus for me if anything, since it exudes blockiness without any of the ugliness)

 

Offline Hades

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Deck guns, all credit goes to VA.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Commander Zane

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:jaw:

That is all.