Author Topic: [RELEASE] TF Ion (previously the Shivan Hunter learns to model thread :P)  (Read 10916 times)

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Offline Shivan Hunter

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[RELEASE] TF Ion (previously the Shivan Hunter learns to model thread :P)
So, the first of a line of fighters, the TF Ion, has been released. DL link is on the fourth page, in my sig, and here for teh lazy.

SLIGHTLY OUT-OF-DATE PIC:


All modelers require feedback as sustenance! Feed me feedback! Even if it's to say the model is one big mesh error!

:P

Original Post:

Quote
So I'm making my first Wings3D model (MUCH BETTER THAN TRUESPACE BTW) and I've finished an engine pod... but I have no idea what to do with the fuselage and cockpit.

I'm going for a smallish stealth fighter in the FS1 Terran style.

« Last Edit: July 30, 2016, 05:40:37 pm by Shivan Hunter »

 
Re: Design issues (making a model)
It doesn't look stealthish though =/.

Look up space ship stuff on DeviantArt, you'll find lots of inspiring art there. Some maybe made by artists we all wish to be like someday. Just a hint, I honestly can't think of a thing for this fighter myself. As I said it doesn't look very stealthy. Just a small idea I'd build a fusalage around the engine pod, make it a single body, single engine craft. The ultra slim shape would be rather tough to hit...
I have created a masterpiece.

 

Offline Galemp

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Re: Design issues (making a model)
Wow, that would be PERFECT for the winglets of the NTF Lupus. It's modified Loki, with the firepower of an Erinyes and restoring the stealth of the original. Imagine the FreeSpace equivalent of the TIE Defender.



You see the 'pods' where that chunk would go? Think you can do it?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline Shivan Hunter

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Re: Design issues (making a model)
Iunno, I don't think it would go well on three sides like that :/

I'm thinking maybe a Medusa or Herc-style fuselage, attached to the engine pods like the current Medusa is attached to the missile pods. It'll need at least some 3-dimensional component though, so it's not just a flat series of boxes.

I just got an idea, going to draw some concept art.

 
Re: Design issues (making a model)
Kinda looks like a Homeworld frigate (or bigger).
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

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Offline Galemp

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Re: Design issues (making a model)
Iunno, I don't think it would go well on three sides like that :/

Not on three sides... mirrored, with two on each wing and two on top.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline -Sara-

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Re: Design issues (making a model)
A front silhouette I thought up for you, using what you made thus far as a winglet. The things on top being tail wings. White ovals are gunpoints, circles a missile bay. Maybe a heavy fighter or light bomber from the Loki's generation, to function along the Loki fighter and Zeus bomber?

Yep, I'm still around! If you want to say "hi", just PM me.

 

Offline Hades

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Offline Shivan Hunter

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Re: Design issues (making a model)
So I've rethought the center design- originally I was going to go for a kind of bulbous, Mudusa or Herc-like thingie, but it ended up looking like total crap. So I browsed around conceptships.blogspot.com (excellent site btw), and got an idea for a heavy assault fighter or light bomber.



I'm going to get it into FS, but it's an original design that only takes inspiration from FS1-style Terran. That little thingie between the two pods at the very front is the cockpit- it's somewhat concealed, with little actual visibility since Terrans in my universe are phasing out exposed cockpits in favor of a system of redundant sensor arrays. It also uses [REDACTED] engine technology [REDACTED] to [REDACTED] [REDACTED] because of the [REDACTED].

I've been reading too much SCP foundation >.>

 

Offline pecenipicek

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Re: Design issues (making a model)
that looks so much more like the first part of your nickname than anything else.
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Offline SypheDMar

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Re: Design issues (making a model)
Not too sure 'bout that, but right now it looks awesome.

 

Offline Shivan Hunter

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Re: Design issues (making a model)
SDM: thanks. :)

Pecenipicek: I thought that myself originally. Must be because of those winglet-stabilizer-thingys. They're probably going to look better (well, more Terran) once they're textured. I'm going to go for a gray, shiny metal scheme with bluish lights, so there's really no way it could be called Shivan once it's textured. The winglets themselves will probably stand out from the rest of the model once they're textured as well.

And... blargh, coming from someone who's only UVed greebled boxes to this point, this one's going to be a ***** to unwrap. :ick:

 

Offline Commander Zane

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Re: Design issues (making a model)
That design would fit in X3:TC very well, despite your initial plan for making it stealth is completely out the window, seeing how it's boxier than a B-52. :P

But good job, it looks sweet.

 

Offline Droid803

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Re: Design issues (making a model)
Look nice, but not stealthy :P
(´・ω・`)
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Offline Shivan Hunter

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Re: Design issues (making a model)
I replaced the winglets with pod thingys... haven't decided what their exact function is yet.

Also made some LODs.



LOD3 has a typo- it's actually 52 tris, not 63.

Soooooooooooooooooooooooooooooooooo...

Any advice about UVing? This is not going to be an enjoyable experience.

 

Offline Droid803

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Re: Design issues (making a model)
Eh, the two pod things on top look kinda strange (like some block bunny ears or something).
I liked it better before with the actual wings there. (the side ones are better as pods though)

The other thing is that this kinda reminds me of Steve-O's MiG, which is kinda leading me to want to request a big engine at the mid-rear with trilateral radial symmetry (just look at the MiG's big engines, but one of them would do :P) That's...totally an aside though...
(´・ω・`)
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Re: Design issues (making a model)
Opinion: Disregarding size, it looks more like a gunboat or cruiser than a fighter, as such. Jus' sayin.
It does look very interesting though.

 
Re: Design issues (making a model)
Now this looks properly awesome indeed. Good work :yes:

Some advice: I think that most of the detail in LOD0 could be baked into a normal map. LOD1 could then become the new LOD0 - even 3.8k polies is plenty of detail for a fighter. With normal maps for the panelling, the fighter will look basically the same, but it will run much more smoothly in-game.
It will also make the fighter quite a bit easier to unwrap - you'll 'only' have to unwrap 3.8k polies, instead of 6.2k. And regarding UV-ing, I trust you've seen this thread? There's some good advice in there.

 

Offline Shivan Hunter

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Re: Design issues (making a model)
ok so I have to get all this crap on the UV space efficiently

and scale everything so it's all about the same size



someone please help me not throw my PC out the window

 
Re: Design issues (making a model)
Normal maps are good... but I don't think they're THAT good.  Rivets, panel lines, recessed panels..etc).

It's more a matter of time and practice to understand not only how to uv well but to think ahead when creating the model. 
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"