Author Topic: BP: War in Heaven discussion  (Read 907844 times)

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Offline The E

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Re: BP: War in Heaven discussion
Hey, just downloaded the new files for bp and WiH but I've got fighters that show up completely black except for the cockpits. Is it the "visuals" or the "assets" files I need to redownload?

Here's your problem:
Code: [Select]
  OpenGL Renderer  : Intel 965/963 Graphics Media Accelerator
  OpenGL Version   : 2.0.0 - Build 8.14.10.1930

This graphics chip is not capable of running with shaders, despite its best attempt at doing so. You need to start the exe with the "Disable GLSL support" option activated (To be found under Troubleshooting).
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline CaptJosh

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Re: BP: War in Heaven discussion
Either that or get a real GPU. Intel Graphics, even the more recent HD APU versions, just don't handle 3D accel and shaders and such worth a damn.
CaptJosh

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those who understand binary and those who don't.

 

Offline The E

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Re: BP: War in Heaven discussion
I am actually kinda worried that the engine even tries to load the shaders. According to the log, the GLSL supportes is version 1.1, the FS shaders are written against 1.2 or higher...
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline MatthTheGeek

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Re: BP: War in Heaven discussion
My crapbook has an intelgrated 945GM and I have no such issue. The shaders aren't loaded for me, which is the intended behaviour with such ****ty chipsets.
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Offline Venicius

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Re: BP: War in Heaven discussion
disable glsl support did the trick!  those ships are beautiful!

 

Offline Klaustrophobia

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Re: BP: War in Heaven discussion
so are the downloads all sorted out now?  can i get the update and not have to put individual models/whatever in also?
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Offline Darius

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Re: BP: War in Heaven discussion
Apart from the Kentauroi dockpoints, nothing else gamebreaking has come up so far after more testing. The Solaris is slightly smaller than it should be, but that'll be fixed along with the Kentauroi.

 

Offline -Norbert-

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Re: BP: War in Heaven discussion
I just noticed something fishy going on with the Karuna MK2, while putting her through some 1v1 battle to see what she's got.
Most of the time no problems, but sometimes when the rotating section is destroyed, it isn't replaced by the damaged looking one, but simply disappears. So basically there is no connection between the front and back parts.
So far it happened twice out of 11 times. I can't say how often the rotating section got destroyed and was properly replaced with the damaged model though, but twice it just became invisible. I could still crash into it and hit it with weapons and from the hitbox I'd say the invisible part is the damaged model.

 
Re: BP: War in Heaven discussion
i also have a question. the same thing happens to me about the karuna Mk2 but my question is about the karuna 1. when i play the model in the missions i made it will come out of warp and when i target it it has no subsystems and weapons. so when its attack it doesn't fight back. I'm new at this so is there something wrong with the model. or my computer?

 

Offline -Norbert-

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Re: BP: War in Heaven discussion
When I put a Karuna and a Karuna 2 into a mission, both worked fine.
Does it only happen in that self-made mission or in the campaign too?
If it's only in the mission, maybe you borked something up while FREDding.

 

Offline Delta_V

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Re: BP: War in Heaven discussion
Well,  I got bored studying for finals and decided to pop back in here to see what's new, and what do you know, the BP team has another awesome update.  I've grabbed the 3.6.14 RC2 build and all the updates for both AoA and BP2, but I'm having some weird lighiting issues, specifically w/ custom flags.  I think it will be easier to just show what's happening. Oh, and I've attached a FS2_open log.

So this is what it looks like w/ an empty custom flags field and hidden post-processing:



And w/ post-processing turned on:




And then this is what happens when I plug Herra Tohtori's settings into the launcher and postprocessing is hidden:




Finally, Herra's settings in the launcher w/ post-processing on:




I have no idea what's going on here.  Those same settings worked fine on 3.6.12, and the new shaders in the BP2 update work fine on their own, but they don't want to play well together.  I've tried several other custom settings, and they've given similar results.

edit: messed up the image links

[attachment deleted by a basterd]
« Last Edit: December 19, 2011, 08:23:20 pm by Delta_V »

 

Offline Darius

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Re: BP: War in Heaven discussion
Do you get something similar with other ships? The new karuna has some lighting issues in the model, so it's probably not the best candidate to test lighting on.

 

Offline Delta_V

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Re: BP: War in Heaven discussion
It happens on everything.  On top of that, I realized I missed the new shaders for 3.6.14. When I dropped them into mediavps_3.6.12, the same thing happened while running just the mediavps.

edit: I just tried running 3.6.14 RC2 w/ 3.6.12 mediavps and custom flags without the new shaders installed and it worked fine. With the new shaders, everything looked like the above images.  The same thing happens with BP2 even without those shaders in the mediavps.
« Last Edit: December 19, 2011, 09:13:10 pm by Delta_V »

 

Offline Kolgena

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Re: BP: War in Heaven discussion
Is it just me, or do you get way higher FPS with bloom and FXAA on rather than off? That shouldn't be happening unless some rendering steps are getting cut out, I think. (Or I guess if the fps counter goes haywire when you printscreen...)

 

Offline Delta_V

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Re: BP: War in Heaven discussion
That's just from hitting printscreen.  For most ships, my FPS hols steady at 120 whether postprocessing is on or off.  The only time it drops at all is when using postprocessing on large ships (destroyer+).

 

Offline The E

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Re: BP: War in Heaven discussion
Well, we ARE using a desaturation/noise filter in post. Those don't really play well with excessively dark settings.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Kolgena

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Re: BP: War in Heaven discussion
The excessive darkening in screenshots with post-processing on should just be from the the upped contrast flag, I'm guessing. (Usually, it's a good idea to keep emissive light on when contrast is tweaked up, I find)

I still find it strange that things look so dark. Herra's settings don't look like those screenshots. Also, my lighting stayed about the same when moving from 3.6.13 shaders to WIH shaders. I'd have to say that something is definitely gimped in your local setup.

 

Offline crizza

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Re: BP: War in Heaven discussion
How big are the chances to see a mission like "The blade itself" with the Karuna MK2?

 

Offline Delta_V

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Re: BP: War in Heaven discussion
Well, we ARE using a desaturation/noise filter in post. Those don't really play well with excessively dark settings.

I tried using the recommended settings on the wiki and this is what happnes:



I don't know why everything seems to be so dark.

 

Offline The E

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Re: BP: War in Heaven discussion
Have you tried not using -no-emissive-light?

EXPERIMENT TIME:

Recommended light settings, no pp:



Recommended light settings, pp:



Default light settings (what I play with), no pp:



Default light settings, pp:

« Last Edit: December 20, 2011, 11:49:58 am by The E »
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns