Author Topic: FreeSpaceLancer v2.0 / System Viewer (WIP)  (Read 14063 times)

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Offline karajorma

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
Axem, do you think that could make it possible to do a fully dynamic campaign in FS? Something like in Starshatter, you have a system/sector/galaxy map, and your only objective is to conquer it. So you can choose the target, the mission and it'd either generate your sortie based on the strategic situation, or engage a storyline mission (something Starshatter lacks, TBH). I imagined something like Carrier Command, except with fighters and capship command. :)


I'd suggest looking up Babylon History X threads from on here. IP Andrews had much of that working years ago.
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Offline Rheyah

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
So does this work as in mission jumps or does it work to change between missions ala Bem Cavalgar?  I was thinking about how you'd go about doing something like this.

As for dynamic mission generation, I think you could do that without too much trouble :)
« Last Edit: April 20, 2014, 04:45:59 am by Rheyah »

 

Offline Axem

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
Either works. Like I said the one interaction the script has with the mission is it changes a string variable and from there you have a bunch of string-equals sexps in the mission to see what was chosen. There's also an option in the config file that determines if the selected destination causes the player to warp out, so if that's set to no then you could use it for in system jumps.

Otherwise you warp out and the links made in the campaign editor determine where you go next.

  

Offline 666maslo666

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
this is great

when can we download it?
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Offline AdmiralRalwood

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
This would be amazingly perfect for a campaign idea I had. I was going to make the player use prompt boxes to pick jump destinations, but a full-blown GUI approach would be so much better. Nice work as usual, Axem!
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Offline Axem

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
This is "mostly done". I just need a small code request done. I'll probably release this (and the Journal) sometime next month!

 

Offline TwentyPercentCooler

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
WOW. You guys...you guys never cease to amaze me with your wizardry. It's only a matter of time before Freespace becomes sentient. >.>

 

Offline chief1983

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
God, if only there was some way to combine this with SquadWar...
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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
Wow, Axem...

You really perform some black magic here! *brings torches and pitchforks*
I really want to see what you guys can do with it :)

I did not think something like that would be possible but thanks for keeping my dreams alive, Axem :3


 

Offline Echelon9

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
Really great - I would love to see a campaign implement this.

 

Offline mjn.mixael

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
BtA will be using this, not as a way to select missions or to travel the local system, but more as a tech room type place. It will allow players to view Antares (our main setting), explore it to see more detailed information, and to just become more familiar with the system. It's optional fluff, I suppose, but it's way cool. The map will change as the campaign progresses to keep track of fleet locations, major events, and stuffs.

I'm really only just beginning the setup.. but oh the possibilities!


Yeah, that's right... planet models. 2D maps are so 2013.

EDIT: Tomorrow I do a planet with rings, because why not?

Also, Axem will hate me because this makes me want another feature.. to be able to control rotation speed of models!  :nervous:
« Last Edit: May 08, 2014, 02:00:40 am by mjn.mixael »
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Offline niffiwan

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
woah, that's way cool! :)
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Offline The E

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
That is indeed spectacular. Finally a good use for planet models!
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Offline Luis Dias

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
Wow O_o getting a huge Mass Effect vibe there, that's awesome Mixael!

 

Offline Axem

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
Mjn: Fine, but only because the stuff you're doing is so cool.

 

Offline mjn.mixael

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
Mjn: Fine, but only because the stuff you're doing is so cool.

Yay! So that means I can ask for light position and rotation tilt control as well? :)
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Offline procdrone

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)


Just WOW...
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Offline Luis Dias

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
ADD IN BACKLIGHT! lol

 

Offline Lepanto

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
SO AWESOME! This is truly a great achievement!  :nod:

I already want to use this as a strategic map for a strategic-command campaign of mine.
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Offline Lorric

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
I know it's a good thing and all, but I can't put my finger on why this excites me as much as it does. It's very rare I feel that way about anything in gaming these days.