Author Topic: Loving this! Magic - can you answer a few simple questions  (Read 2195 times)

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Loving this! Magic - can you answer a few simple questions
Hey Magic, I'm a new user here, I just started with MCO, and I'm loving it. I'm working through the Exodus campaign right now and it's a great challenge.

A few questions to help me understand the game.
  • How does a pilot's piloting skill improve? What causes it to improve and how do I maximize the rate of improvement?
  • How do I improve a pilot's sensor skill? What causes it to improve and how do I maximize the rate of improvement?
  • How do I improve a pilot's jump jet skill? What causes it to improve and how do I maximize the rate of improvement (is this the 3 jumps = 1 point rule)?
  • I see that there is a new system for specialty skills. If the pilot skill with, say, med mech and assault mech is the same, ts there any benefit to dodge rate with operating a medium mech vs an assault mech? What I mean is that in the original MC2 a light mech specialist had a large bonus to dodge rate, because it was a light mech, compared to an assault mech specialist who had a relatively small bonus to dodge rate because it was an assault mech. Does this system exist in MC2 omnitech?

Sincerely appreciate this. This is is awesome!

 

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Re: Loving this! Magic - can you answer a few simple questions
  • How does a pilot's piloting skill improve? What causes it to improve and how do I maximize the rate of improvement?
  • How do I improve a pilot's sensor skill? What causes it to improve and how do I maximize the rate of improvement?
  • How do I improve a pilot's jump jet skill? What causes it to improve and how do I maximize the rate of improvement (is this the 3 jumps = 1 point rule)?
  • I see that there is a new system for specialty skills. If the pilot skill with, say, med mech and assault mech is the same, ts there any benefit to dodge rate with operating a medium mech vs an assault mech? What I mean is that in the original MC2 a light mech specialist had a large bonus to dodge rate, because it was a light mech, compared to an assault mech specialist who had a relatively small bonus to dodge rate because it was an assault mech. Does this system exist in MC2 omnitech?

Hi gurakshun,

Thank you for playing. Here are some answers to your questions:
Max number of skill points for one skill is 3 per mission.
1. Piloting skill improves by moving around and capturing captureable buildings and vehicles. In old MC2 there was 1 bonus movement skill just for participation in the mission, I think there are no bonus points here, dont remember...

2. Sensor skill can be improved best if you position your mechs near a sensor contact and power all of them down. then select one by one and power-up, wait for pilot to report contact (or not), power-down, select another, repeat.
Pilot will have better chance of detecting and reporting a contact if he/she has higher sensor skill. If the pilot detect and report contact it is skillSuccess, if he does not report contact then he only gets skillUse.
There are 2 factors:
- skillUse and
- skillSuccess.
Skill use is worth 0.05 and its added to pilots sensor skill every time pilot can detect new sensor contact but fails to detect it.
If the pilot detect and report new sensor contact then he gets skillSuccess (It is worth 0.3 I think).
So in answer to your questions pilot need at least 10 successful "new sensor detection" in the mission.
Plus if someone from the team already has this as sensor contact it does not count as new sensor contact. Pilot will only get points for new sensor contact.

3. Simple take all JJ mechs in the mission and at the end of the mission order then to jump at about 20 times (use ctrl-J).

4. Light mech specialist has max of 35% less chance to be hit (for max Light mech skill). Max for medium is 25%, heavy 15%, assault 10%.

 
Re: Loving this! Magic - can you answer a few simple questions
Thanks for the reply Magic. Would you agree that targeted shooting (i.e. headshots) is much more nerfed in your version since the sharpshooter/weapon/range specialties from the vanilla game have been removed?