Author Topic: Microsoft Sidewinder Force Feedback 2: no centering force  (Read 3551 times)

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Microsoft Sidewinder Force Feedback 2: no centering force
Hello.

I've been playing FS2_O but I'm having an issue with force feedback. I looked through the FAQ and Joystick stickies but could not find an answer. I use a Microsoft Sidewinder FFB2, and while the feedback works great if I crash into something or fire weapons, I do not get any centering force whatsoever. This makes it extremely hard to fly stably, as my big floppy joystick dong keeps going wherever gravity or inertia says, and not where my hand says. This rather messes with my enjoyment of the game. Is there a way to manually set up Spring force?
« Last Edit: June 11, 2017, 11:46:36 am by Trekintosh »

 

Offline AdmiralRalwood

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Re: Microsoft Sidewinder Force Feedback 2: no centering force
Hello.

I've been playing FS2_O but I'm having an issue with force feedback. I looked through the FAQ and Joystick stickies but could not find an answer. I use a Microsoft Sidewinder FFB2, and while the feedback works great if I crash into something or fire weapons, I do not get any centering force whatsoever. This makes it extremely hard to fly stably, as my big floppy joystick dong keeps going wherever gravity or inertia says, and not where my hand says. This rather messes with my enjoyment of the game. Is there a way to manually set up Spring force?
FSO already generates a spring force; if that is either insufficient or for some reason not working on your joystick, the only other option is to enable it in your joystick settings (if your joystick has that setting, anyway, which mine does, but it's a Logitech Force 3D Pro and may therefore not be comparable).
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: Microsoft Sidewinder Force Feedback 2: no centering force
Hello.

I've been playing FS2_O but I'm having an issue with force feedback. I looked through the FAQ and Joystick stickies but could not find an answer. I use a Microsoft Sidewinder FFB2, and while the feedback works great if I crash into something or fire weapons, I do not get any centering force whatsoever. This makes it extremely hard to fly stably, as my big floppy joystick dong keeps going wherever gravity or inertia says, and not where my hand says. This rather messes with my enjoyment of the game. Is there a way to manually set up Spring force?
FSO already generates a spring force; if that is either insufficient or for some reason not working on your joystick, the only other option is to enable it in your joystick settings (if your joystick has that setting, anyway, which mine does, but it's a Logitech Force 3D Pro and may therefore not be comparable).

The odd thing is the Sidewinder does have a default Spring force that it autmatically applies when it receives no feedback instructions, unless a game overrides it. So as soon as I get into a mission in FS2_O and have any feedback inflicted on the stick, it goes completely limp(except for more Force Feedback.) I don't have any software for this joystick, as it is quite old, as simply works using Windows plug n play. I am able to use forcetest.exe to control the feedback, but that cannot run at the same time as the game.

 

Offline deathspeed

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Re: Microsoft Sidewinder Force Feedback 2: no centering force
I have the same joystick, and have occasionally had my force feedback quit during a game, but I can never reliably reproduce the issue and it always works if I exit completely and restart the game.  I cannot confirm, but it did not seem to happen when I used release 3.7.4.  I only saw the issue when using nightly builds last fall, but I haven't played in a while or tried a newer build.
Maybe someday God will give you a little pink toaster of your own.

 
Re: Microsoft Sidewinder Force Feedback 2: no centering force
Same Joystick, same problem.

This regression happened when they introduced SDL2 into main code branch.

As of 3.8.0 RC3 it's still not fixed.

 

Offline The E

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Re: Microsoft Sidewinder Force Feedback 2: no centering force
The problem is that there is currently noone on the SCP staff who is in a position to debug this. As a result this issue won't be resolved for 3.8, and I apologize for that.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

  
Re: Microsoft Sidewinder Force Feedback 2: no centering force
The problem is that there is currently noone on the SCP staff who is in a position to debug this. As a result this issue won't be resolved for 3.8, and I apologize for that.

Well, I could be useful for once and offer my part in debugging. I have lots of free time next weekend, so I can join #SCP IRC channel (or whatever is the direct messaging platform nowadays) to help. Just compile and send me any test builds with joystick haptic changes and I will give comments and debug information in real time.

The way I see it, chief1983 already had a hunch of how to fix this problem:

http://www.hard-light.net/forums/index.php?topic=93378.msg1845529#msg1845529

I'm ready to provide any help I can since I have been playing FS2 with joystick all the way since 1999 and I really want to continue doing that.  :D


 

Offline AdmiralRalwood

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Re: Microsoft Sidewinder Force Feedback 2: no centering force
Anyone experiencing this problem: m!m wrote a potential fix and I've uploaded some test builds. Give them a try and see if they work for you.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.