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Hosted Projects - Standalone => Wings of Dawn => Topic started by: FrikgFeek on April 04, 2016, 01:59:56 pm

Title: 1st nuWod anniversary
Post by: FrikgFeek on April 04, 2016, 01:59:56 pm
Congratulations to nuWod, it's now officially 1 year old. We can use this opportunity to praise this great mod and complain about Episode 2 not being released yet(mostly the latter I'm guessing :P)
Title: Re: 1st nuWod anniversary
Post by: Commander Zane on April 04, 2016, 04:13:02 pm
Normally, I don't care for things like 100% runs, but I spent the first week of its release doing my best to explore every mission and dialog option. I think I managed to pull it off.

Then all the music was stuck in my head for almost another two weeks.

I can't wait to do that again. Especially with the stuff shown in the dev blog.
Title: Re: 1st nuWod anniversary
Post by: niffiwan on April 04, 2016, 04:35:16 pm
10/10, was a helluva lotta fun, I can recall laughing manically in the 1st mission in the Ray III at the sheer fun of spraying gunfire all over the place with that ballistic primary (I forget the name, SORRY!).

Also, the new HUD is very cool, I think it was the 1st "big" HUD I used recently and boy it makes a difference. Used to be very much "I want crisp non-scaled gauges" but now, give me bigger gauges so I can see what's going on easily!
Title: Re: 1st nuWod anniversary
Post by: FrikgFeek on April 04, 2016, 05:16:02 pm
The HUD was honestly a bit too big for me tbh. I edited the tables so the whole HUD doesn't scale but I re-enabled scaling on the radar since that's really helpful. Other gauges are readable even when they're small.
Title: Re: 1st nuWod anniversary
Post by: Spoon on April 04, 2016, 08:58:20 pm
Hoorah
(http://i1054.photobucket.com/albums/s490/kingspoon/Junk/xtwz4ydd7hmzsuacnwsr_zpsof9sfzel.jpg~original)

I was actually planning on making an anniversary dev post today, but you beat me to it. Though admittedly, in my local time, its already april 5th (Something something about never being able to do deadlines). But hey, its always motivating to know people are looking forward for the next part!

The HUD was honestly a bit too big for me tbh. I edited the tables so the whole HUD doesn't scale but I re-enabled scaling on the radar since that's really helpful. Other gauges are readable even when they're small.
A case of no size fits all
Good thing Freespace is so moddable  :p


So it's been a whole year already and I wish I could say "It's been a year and the next release is going to be near!" but that's unforunately not the reality of things. It might actually be an whole other year before the next release. Aiming for quality unforuntately always takes time. But, what has actually been done so far? What have I been doing since releasing the first episode?

To be blunt and super honest, not a whole lot of direct WoD related progress. The past year, I've devoted a lot of my creative energy towards creating JAD character art, and mastering the moonrune program of Emofuri in the mean time. While Axem has kept making improvements to the VN script, it's now incredibly easy (even more so than before) to use. And Niffiwan then made it all possible to use animated png's from the coding end. So if you want a glimps on what to expect for future WoD VN segments, take a look at the April 1st demo release of JAD! The end of my JAD related labors are coming into view now though, after exporting roughly 20,000 frames. So I can almost go back to being super productive for WoD (with a bit of side fredding for BWO) and hopefully breeze through development like with original WoD. (I... I can hope right?)

And then of course, Swifty dropped in and made shields awesome looking, which I posted about a while back in the dev blog thread.
There's been work on assets, with the Hertak being in the works for getting a complete overhaul. It's going to be a drastic change from their totally not shivan trademark black and red with forward spikes. But hopefully just as, if not more so, intimidating. Hades is also currently working on making the Nordera Bombadier into something a bit Starlancer inspired:
Taking these down before their can unleash their deadly payload is going to be a priority!

Title: Re: 1st nuWod anniversary
Post by: niffiwan on April 04, 2016, 10:23:41 pm
oooh, nice looking ship... almost seems a bit "too" nice for the Nodera though... but it doesn't have the greebling yet so should probably just shaddup for now :)

Also; that's a lot of VN frames  :eek2:
Title: Re: 1st nuWod anniversary
Post by: FrikgFeek on April 05, 2016, 08:33:46 am
I think it fits the Nordera just fine. It's big, bulky, and has huge ROKKITS. The Nordera are underdeveloped, sure, but they can still bend a sheet of metal, not everything they fly has to be a brick.
I especially like the jaws at the front, fits the Nordera aesthetic.
Title: Re: 1st nuWod anniversary
Post by: LoneFan on April 06, 2016, 01:17:52 am
Happy anniversary.  Any update is a good update.
Title: Re: 1st nuWod anniversary
Post by: Mammothtank on April 06, 2016, 01:33:20 am
oooh, nice looking ship... almost seems a bit "too" nice for the Nodera though... but it doesn't have the greebling yet so should probably just shaddup for now :)

Also; that's a lot of VN frames  :eek2:


I actually kinda agree. It seems too nice and too shiny.
Title: Re: 1st nuWod anniversary
Post by: Commander Zane on April 06, 2016, 06:40:44 am
I believe shiny would be expected. After all, it is from a line of ships made of industrial-finish steel plate.

And as far as nice goes it's almost a wrench-grip away from being part of the Ork arsenal (http://wh40k.lexicanum.com/mediawiki/images/c/ce/R_Rokkit_Launcha.jpg). But that's good, something that's little more than an engine cluster and torpedoes works for the Nordera.
Title: Re: 1st nuWod anniversary
Post by: Cobra on April 24, 2016, 01:53:30 pm
...is it bad to say that I actually preferred the original WOD story, though? It was just so anime.
Title: Re: 1st nuWod anniversary
Post by: 0rph3u5 on April 24, 2016, 02:03:07 pm
...is it bad to say that I actually preferred the original WOD story, though? It was just so anime.

No, it is a question of taste after all ...

... but then again, we have yet to see nuWoD story to completely arc like oWoD did...
Title: Re: 1st nuWod anniversary
Post by: Axem on April 24, 2016, 05:28:44 pm
How dare you sir, how dare you.

I mean... it's hard to fully judge a story when you only have the first 6 missions. What happened in the first six missions of oldWoD? Also the general story is pretty much the same, Dawn gets brainwashed, attacks rebels, goes through time, gets pulled into space war. Except instead of being picked up by the Guardian Angel, Dawn gets picked up by friendly mercs.

But worry not, one day I'll release Spoon from this cage I trapped him in and he can continue the newWoD story so he can prove just how wrong you are and just how anime he can make it.

~~~ultrafanaxem
Title: Re: 1st nuWod anniversary
Post by: Spoon on April 27, 2016, 07:56:51 pm
To follow up on the nordera bomber, here it is ingame
https://my.mixtape.moe/bhhekw.webm
Title: Re: 1st nuWod anniversary
Post by: Commander Zane on April 27, 2016, 08:10:14 pm
I'm already a little scared of those. Solid rounds hurt and a group of those would have damn good coverage.
Title: Re: 1st nuWod anniversary
Post by: niffiwan on April 27, 2016, 10:00:57 pm
Punchy! And the guns are in turrets vs fixed primary mounts?
Title: Re: 1st nuWod anniversary
Post by: AndrewofDoom on April 27, 2016, 10:25:47 pm
Holy...

Those are some big missiles.
Title: Re: 1st nuWod anniversary
Post by: Cobra on April 27, 2016, 10:26:58 pm
To follow up on the nordera bomber, here it is ingame
https://my.mixtape.moe/bhhekw.webm

Ooh, function at its finest. Can barely see the stripes, though.
Title: Re: 1st nuWod anniversary
Post by: NGTM-1R on April 27, 2016, 10:39:06 pm
Gah.

Now I want to call it the Phsyalis, though.
Title: Re: 1st nuWod anniversary
Post by: LoneFan on April 27, 2016, 11:56:05 pm
Wow, very pretty. Is the flaming mouth a standard effect :lol:, if not you might want to think about it.
Title: Re: 1st nuWod anniversary
Post by: FrikgFeek on April 28, 2016, 05:22:51 am
Is that really a Nordera ship? It went a whole 30 seconds without exploding, I think this violates the established Nordera aesthetic.
Title: Re: 1st nuWod anniversary
Post by: CKid on April 28, 2016, 04:31:21 pm
Wow, Nordera fighters already makes a big boom when going down. How large is the shock-wave of one of those bastards?
Title: Re: 1st nuWod anniversary
Post by: Spoon on April 28, 2016, 08:59:06 pm
Punchy! And the guns are in turrets vs fixed primary mounts?
Yes, it doesn't have primary banks.

Wow, very pretty. Is the flaming mouth a standard effect :lol:, if not you might want to think about it.
Hah, it was purely accidental in this case. But that does sound like a fun idea.
Now if only Freespace had easy to use particle emitters...

Is that really a Nordera ship? It went a whole 30 seconds without exploding, I think this violates the established Nordera aesthetic.
They're trying to change their image. Aiming for that 40 seconds without exploding aesthetic!

Wow, Nordera fighters already makes a big boom when going down. How large is the shock-wave of one of those bastards?
A quick question to Axem later, he say he can script the explosion size being dependent on how many missiles the ship has fired.
Title: Re: 1st nuWod anniversary
Post by: LoneFan on April 29, 2016, 01:58:37 am
Wow, Nordera fighters already makes a big boom when going down. How large is the shock-wave of one of those bastards?
A quick question to Axem later, he say he can script the explosion size being dependent on how many missiles the ship has fired.
I love this attention to detail.
Title: Re: 1st nuWod anniversary
Post by: Lorric on April 29, 2016, 04:15:19 am
I also wondered about the explosion.

It would be funny if they flew in formation and all you had to do was destroy one, and it would take the entire formation of bombers down with it. That would be so Nordera. :p
Title: Re: 1st nuWod anniversary
Post by: 0rph3u5 on April 29, 2016, 01:46:28 pm
Punchy! And the guns are in turrets vs fixed primary mounts?
Yes, it doesn't have primary banks.

And that works? I remember that we were having trouble at The Babylon Project because we had a craft designated a "fighter" but with no guns... caused a lot of crashes until we found out what was going on. (but then again that was years ago)

Wow, Nordera fighters already makes a big boom when going down. How large is the shock-wave of one of those bastards?
A quick question to Axem later, he say he can script the explosion size being dependent on how many missiles the ship has fired.

I am not Axem but

- when
- - <
- - - get-secondary-ammo {Nodera Bomber} {Bank X}
- - - {whatever}
- - set-explosion-option {Nodera Bomber} [damage] {whats-your-poison}

is actually already possible with FRED --- so you could turn that in a script with no problems...

*)and this is of course only the most basic version, you could actually go with an every-time and actual math to streamline it :D
Title: Re: 1st nuWod anniversary
Post by: Mammothtank on May 02, 2016, 11:34:29 pm
Gah.

Now I want to call it the Phsyalis, though.

Ditto.
Title: Re: 1st nuWod anniversary
Post by: Piemanlives on May 03, 2016, 01:01:40 am
I'm in love with that beast already, also late to the anniversary but hey! New JAD stuff?! That's always cool, gonna look forward the forthcoming sparse news about WoD also, because WoD is one of the best.
Title: Re: 1st nuWod anniversary
Post by: AtomicClucker on May 03, 2016, 10:35:28 pm
Well, I restarted playing it, sans flight stick due my logitech killing itself.

The keyboard controls... aren't half-arsed and actually usable.

Spoon, you're a spoony bastard ya know that?
Title: Re: 1st nuWod anniversary
Post by: Spoon on May 05, 2016, 10:37:41 am
I've been told this before, I'm still not entirely sure how to interpret it :p
Title: Re: 1st nuWod anniversary
Post by: 0rph3u5 on May 05, 2016, 12:56:34 pm
I've been told this before, I'm still not entirely sure how to interpret it :p

Quite a forky response, if I dare say so :D
Title: Re: 1st nuWod anniversary
Post by: Spoon on May 05, 2016, 01:46:48 pm
OVER THE LINE
(http://i1054.photobucket.com/albums/s490/kingspoon/Party%20Parrots/parrotdad_zpst5f07uko.gif~original)
Title: Re: 1st nuWod anniversary
Post by: FrikgFeek on May 07, 2016, 02:56:13 pm
So I wanted to replay WoD for some time and now that I have some free time I did. Thought I might as well record it because why not?
This is on a modified difficulty with full player and subsystem damage, full AI firerate for all AI classes and full AI turn times for all fighter classes. I left the "Allied capships" class alone. I called it "White Devil" mode because I couldn't think of anything more clever.

Here's the playlist if anyone's interested. Shameless self-plug.

https://www.youtube.com/playlist?list=PLC89WYnIXtfUhw4IB7_P4GPMi4wWHSEeU

Sadly Youtube doesn't seem to like my colourful HUD as the limited bitrate makes it look all messy.
Also since WoD uses copyrighted music all the videos got content ID'd but none of them got removed or restricted(they might be unavailable on mobile though). Not much I can really do about that.

EDIT: Well, most of them got taken down, thanks to Bandai. They switched their policy from "slaps some ads on it" to "PURGE PURGE PURGE". Sorry to the 2 people that were likely to watch them in the future. Obviously taking down a 10 min video that uses a 22s music clip transformatively is completely fine and the youtube copyright system isn't stupid at all. Youtube doesn't even recognize those parts as "music" so I can't just remove it and editing, re-encoding, and re-uploading everything isn't something I'm likely to do.
Title: Re: 1st nuWod anniversary
Post by: Spoon on May 07, 2016, 06:37:20 pm
Watched all of it just now, super interesting to see a highly skilled veteran play WoD! The Ostfront mission especially gets really hectic on this modified difficulty. And you've got such a party hud, all them colors. (http://i1054.photobucket.com/albums/s490/kingspoon/Party%20Parrots/parrot_zpscroo5hrv.gif)
But man, when you cut all the talky bits, it's only like an hour worth of play time huh.
Also, no love for the Dragonfly? Is it not survivable enough for this difficulty?

(I also chuckled how at the end of mission 3 you spend like a good 3 minutes looking for that container)
Title: Re: 1st nuWod anniversary
Post by: FrikgFeek on May 07, 2016, 07:04:50 pm
Highly skilled? Sure(Although I did get straight dumpstered by the Zervium on my first attempt). Veteran? Nope, I started playing Freespace open in 2012 or something, I'm no veteran compared to some people here.
I thought recording and uploading all the talky bits was a bit of a waste honestly since they'd take way more time to upload for me than for anyone else to just read/play? through. They don't really change with difficulty much either.

And yeah, I spent like 5 minutes looking for that damn rubber ducky because I forgot where it was  :banghead:
The dragonfly lacks glide and glide is insanely good both for swinging back behind someone to get a lag pursuit curve and for covering long distances quicker. I don't really think my aim is good enough to take full advantage of the increased firepower either.

The Ostfront mission is a huge furball with missile trails and lazers everywhere, I love it. :P Probably the most replayable mission too as it's almost all action with talky bits just to let you rearm and repair.

EDIT: Compiled my deaths into a little fail compilation, shows how quickly you die when you screw up.
https://www.youtube.com/watch?v=eT7CH-XVk-g
Title: Re: 1st nuWod anniversary
Post by: -Norbert- on May 08, 2016, 01:30:50 am
Ah, the last death was hilarious... for viewers anyway. If that happened to me I'd probably take a bite out of my keyboard.

Yes! I did it! *mine* *boom* ......   :mad::hopping: :banghead:

 :lol:
Title: Re: 1st nuWod anniversary
Post by: Spoon on May 08, 2016, 08:31:49 pm
Hey man, 4 years is plenty veteran to me. Most people that have hanged out here for longer haven't necessarily played more than you have.
And yeah agreed, recording the VN bits seem kind of pointless. I was just lamenting how the actual gameplay only amounted to an hour or so (assuming you beat all missions in one go).

And yeah, wow. That death compilation shows why I decided to give the player the 0.8 damage factor on medium, hard and insane. You'll sometimes die really fast if the enemy gets a short amount of alone time with your rear end. (And since I'm not as good at my own game as you are, I also needed to be able to playtest on insane and not repeately die  :shaking: )

And as -Norbert- said, that last death was great  :p
Title: Re: 1st nuWod anniversary
Post by: FrikgFeek on May 08, 2016, 09:42:33 pm
Yeah, I guess. The most drastic change was definitely removing the AI fire and turn rate penalties though.

Wingman average originally had a 1.2 factor for firerate and 1.6 for turn rate even on insane. Not only did they do quite a bit less damage due to both the player damage factor and firerate limit, they wouldn't even be able to get on the shapely behind of your lovely ray due to that huge turn rate penalty.
Removing those limits turns even the mookiest of mook pirates into somewhat credible threats if you're not paying attention.

That last death provoked a girly scream tbh. Took my hands off the gamepad, did a little stretch as I just glide over back to the zephy, campaign over and space elves shown what's what. And then that random mine just flies in out of nowhere and kills me :mad:.
Title: Re: 1st nuWod anniversary
Post by: LoneFan on May 08, 2016, 10:32:00 pm
Yeah, I guess. The most drastic change was definitely removing the AI fire and turn rate penalties though.

Removing those limits turns even the mookiest of mook pirates into somewhat credible threats if you're not paying attention.
A hard lesson for those used to having the deck staked in their favor.