Author Topic: RELEASE - Wings of Dawn Episode 1  (Read 36122 times)

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Offline The E

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Re: RELEASE - Wings of Dawn Episode 1
wouter, we cannot help you without better information. Please use this build to create an fs2_open.log and post it here.
**** every cause that ends in murder and children crying. ― Iain Banks
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Re: RELEASE - Wings of Dawn Episode 1
this error I get when I start the campaign
particles.cfg[3]: The file "weapons.cfg" does not exist!

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_1-DEBUG.exe! Warning + 486 bytes
fs2_open_3_7_1-DEBUG.exe! l_Base_warning_f + 72 bytes
fs2_open_3_7_1-DEBUG.exe! luaD_precall + 822 bytes
fs2_open_3_7_1-DEBUG.exe! luaV_execute + 5833 bytes
fs2_open_3_7_1-DEBUG.exe! luaD_call + 175 bytes
fs2_open_3_7_1-DEBUG.exe! f_call + 58 bytes
fs2_open_3_7_1-DEBUG.exe! luaD_rawrunprotected + 96 bytes
fs2_open_3_7_1-DEBUG.exe! luaD_pcall + 100 bytes
fs2_open_3_7_1-DEBUG.exe! lua_pcall + 134 bytes
fs2_open_3_7_1-DEBUG.exe! script_state::RunBytecodeSub + 343 bytes
fs2_open_3_7_1-DEBUG.exe! script_state::RunBytecode + 66 bytes
fs2_open_3_7_1-DEBUG.exe! ConditionedHook::Run + 169 bytes
fs2_open_3_7_1-DEBUG.exe! script_state::RunCondition + 167 bytes
fs2_open_3_7_1-DEBUG.exe! game_post_level_init + 240 bytes
fs2_open_3_7_1-DEBUG.exe! game_start_mission + 382 bytes
fs2_open_3_7_1-DEBUG.exe! game_enter_state + 520 bytes
fs2_open_3_7_1-DEBUG.exe! gameseq_set_state + 303 bytes
fs2_open_3_7_1-DEBUG.exe! game_process_event + 242 bytes
fs2_open_3_7_1-DEBUG.exe! gameseq_process_events + 149 bytes
fs2_open_3_7_1-DEBUG.exe! game_main + 782 bytes
fs2_open_3_7_1-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_1-DEBUG.exe! __tmainCRTStartup + 296 bytes
fs2_open_3_7_1-DEBUG.exe! WinMainCRTStartup + 13 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlInitializeExceptionChain + 143 bytes
ntdll.dll! RtlInitializeExceptionChain + 90 bytes
here's also the log


[attachment deleted by nobody]

 

Offline The E

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Re: RELEASE - Wings of Dawn Episode 1
Please use the control center program for your GPU to make sure that it switches to the actual gaming GPU in your machine.
**** every cause that ends in murder and children crying. ― Iain Banks
Join the fun at the HLP IRC channel. Get the latest spam and gossip as long as it's fresh!

 
Re: RELEASE - Wings of Dawn Episode 1
it worked but error keeps coming now I get this there's new log
Assert: num == bm_bitmaps[n].handle
File: bmpman.cpp
Line: 2656

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_1-DEBUG.exe! WinAssert + 194 bytes
fs2_open_3_7_1-DEBUG.exe! bm_is_compressed + 143 bytes
fs2_open_3_7_1-DEBUG.exe! bm_get_tcache_type + 39 bytes
fs2_open_3_7_1-DEBUG.exe! gr_opengl_tcache_set + 75 bytes
fs2_open_3_7_1-DEBUG.exe! gr_opengl_render_effect + 407 bytes
fs2_open_3_7_1-DEBUG.exe! geometry_batcher::render + 137 bytes
fs2_open_3_7_1-DEBUG.exe! batch_render_distortion_map_bitmaps + 307 bytes
fs2_open_3_7_1-DEBUG.exe! game_render_frame + 1044 bytes
fs2_open_3_7_1-DEBUG.exe! game_frame + 753 bytes
fs2_open_3_7_1-DEBUG.exe! game_do_frame + 231 bytes
fs2_open_3_7_1-DEBUG.exe! game_do_state + 403 bytes
fs2_open_3_7_1-DEBUG.exe! gameseq_process_events + 232 bytes
fs2_open_3_7_1-DEBUG.exe! game_main + 782 bytes
fs2_open_3_7_1-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_1-DEBUG.exe! __tmainCRTStartup + 296 bytes
fs2_open_3_7_1-DEBUG.exe! WinMainCRTStartup + 13 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlInitializeExceptionChain + 143 bytes
ntdll.dll! RtlInitializeExceptionChain + 90 bytes

particles.cfg[3]: The file "weapons.cfg" does not exist!

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_1-DEBUG.exe! Warning + 486 bytes
fs2_open_3_7_1-DEBUG.exe! l_Base_warning_f + 72 bytes
fs2_open_3_7_1-DEBUG.exe! luaD_precall + 822 bytes
fs2_open_3_7_1-DEBUG.exe! luaV_execute + 5833 bytes
fs2_open_3_7_1-DEBUG.exe! luaD_call + 175 bytes
fs2_open_3_7_1-DEBUG.exe! f_call + 58 bytes
fs2_open_3_7_1-DEBUG.exe! luaD_rawrunprotected + 96 bytes
fs2_open_3_7_1-DEBUG.exe! luaD_pcall + 100 bytes
fs2_open_3_7_1-DEBUG.exe! lua_pcall + 134 bytes
fs2_open_3_7_1-DEBUG.exe! script_state::RunBytecodeSub + 343 bytes
fs2_open_3_7_1-DEBUG.exe! script_state::RunBytecode + 66 bytes
fs2_open_3_7_1-DEBUG.exe! ConditionedHook::Run + 169 bytes
fs2_open_3_7_1-DEBUG.exe! script_state::RunCondition + 167 bytes
fs2_open_3_7_1-DEBUG.exe! game_post_level_init + 240 bytes
fs2_open_3_7_1-DEBUG.exe! game_start_mission + 382 bytes
fs2_open_3_7_1-DEBUG.exe! game_enter_state + 520 bytes
fs2_open_3_7_1-DEBUG.exe! gameseq_set_state + 303 bytes
fs2_open_3_7_1-DEBUG.exe! game_process_event + 242 bytes
fs2_open_3_7_1-DEBUG.exe! gameseq_process_events + 149 bytes
fs2_open_3_7_1-DEBUG.exe! game_main + 782 bytes
fs2_open_3_7_1-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_1-DEBUG.exe! __tmainCRTStartup + 296 bytes
fs2_open_3_7_1-DEBUG.exe! WinMainCRTStartup + 13 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlInitializeExceptionChain + 143 bytes
ntdll.dll! RtlInitializeExceptionChain + 90 bytes


[attachment deleted by nobody]
« Last Edit: April 07, 2015, 12:58:10 pm by woutersmits »

 

Offline Thisisaverylongusername

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Re: RELEASE - Wings of Dawn Episode 1
Well. I have all the files now, and I still CTD on startup. I don't CTD on the debug build, but here's my log when I played up to mainhall.

[attachment deleted by nobody]
If the opposite of pro is con, then is the opposite of progress Congress?

 

Offline DahBlount

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Re: RELEASE - Wings of Dawn Episode 1
Well. I have all the files now, and I still CTD on startup. I don't CTD on the debug build, but here's my log when I played up to mainhall.
Turn off deferred rendering. It should be either right above or below Disable Shadows.

The Intel HD Graphics you're using doesn't support deferred extensions.

Essentially, anyone trying to play on a laptop that for sure doesn't have a dedicated video card should turn off GLSL.
« Last Edit: April 07, 2015, 05:28:06 pm by DahBlount »
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Thisisaverylongusername

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Re: RELEASE - Wings of Dawn Episode 1
I'm sorry, but I'm still not having any luck. I still CTD on startup.
If the opposite of pro is con, then is the opposite of progress Congress?

 
Re: RELEASE - Wings of Dawn Episode 1
And the game crashed on first mission
While the warship turns into tratior

 

Offline Spoon

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Re: RELEASE - Wings of Dawn Episode 1
I'm sorry, but I'm still not having any luck. I still CTD on startup.
I'm sorry to hear that. I don't know what else to suggest  :(

woutersmits
First off you probably wanna play in 32-bit color rather than 16-bit color. That aside, (without being able to look into your installed directory, I can only guess) you seem to have an extra file in your installed directory that might be causing problems?

Code: [Select]
Building file index...
Found root pack 'D:\Wings of Dawn\Wings of Dawn\WoD-Core.vp' with a checksum of 0xb47a3f42
Found root pack 'D:\Wings of Dawn\Wings of Dawn\WoD-Sound.vp' with a checksum of 0x87faa3a6
Found root pack 'D:\Wings of Dawn\Wings of Dawn\WoD-Visual1.vp' with a checksum of 0xf83db06a
Found root pack 'D:\Wings of Dawn\Wings of Dawn\WoD-Visual2.vp' with a checksum of 0x1bd60eab
Searching root 'D:\Wings of Dawn\Wings of Dawn\' ... 2 files  <---- what is this extra file?
Searching root pack 'D:\Wings of Dawn\Wings of Dawn\WoD-Core.vp' ... 126 files
Searching root pack 'D:\Wings of Dawn\Wings of Dawn\WoD-Sound.vp' ... 488 files
Searching root pack 'D:\Wings of Dawn\Wings of Dawn\WoD-Visual1.vp' ... 1566 files
Searching root pack 'D:\Wings of Dawn\Wings of Dawn\WoD-Visual2.vp' ... 7843 files
Searching root 'f:\' ... 0 files <---- I'm not sure why the game is looking in here for anything.
Found 6 roots and 10025 files.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Re: RELEASE - Wings of Dawn Episode 1
I played trough 32 bits
still asame

 

Offline Thisisaverylongusername

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Re: RELEASE - Wings of Dawn Episode 1
... Would it be possible for me to play the entire campaign on debug mode? If I'm going to play this, it's the only way my computer will let me.
If the opposite of pro is con, then is the opposite of progress Congress?

 

Offline Eratharon

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Re: RELEASE - Wings of Dawn Episode 1
Review Time! (So spoilers)


The moment I saw this I downloaded it then played it through. It was awesome.

This really looks like Wings of Dawn in a way that Dawn is the protagonist of the campaign. Well Episode one at least. The characters are loveable for me: I liked that their names represent them very well like how Justice is portrayed as a "goody two-shoes" guy and Tempest as a temperamental woman. I wonder who Swifty is though.

The storyline was interesting though certainly different from the original. I don't know which one I like more. I am leaning towards the original since it's a little more complete than this but that may very well change when this gets finished. I wonder what you'll make out of Dawn being a "Cosmic Horror" huehuehue. I would like to ask, will you bring back other characters from the original Wod?

The missions were good in a way that on normal it was challenging but not on a frustrating level. My favourite was when you mine the asteroids and detonate them on by one. What I really liked was that when you are choosing your weapons there are no weapon models but screenshots! I often forget the names of the weapons I use in user created campaigns and only remember how they look so this helped me lots! Macross Missile Massacre FTW!

The visual novel style worked for me because I read some of those already. It fleshes out the universe in a way that you don't have to go to the Techroom for info. Character interactions are done well also.

The ships look awesome and are distinct. The character portraits are also well done (though Justice is a little iffy :p). Soundtrack is very similar like the other WoD so no complaints there.

The only negative I could find was performance but I think it's more on my end than yours. I got only one crash when I watched the Human/Cyrvan battle feed but the second time I did it went through it without a hitch.

All in all I enjoyed it extremely. I would recommend this campaign to anyone. It is a bit on the short side but which good campaign is ever long enough when you want to play it forever.
« Last Edit: April 09, 2015, 09:00:16 am by Eratharon »
-Woohoo new campaign! No time to play? ****!!

-Why in the bloody hell is command only giving Colossus ONE wing of bombers against the Sathanas?!

 

Offline niffiwan

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Re: RELEASE - Wings of Dawn Episode 1
... Would it be possible for me to play the entire campaign on debug mode? If I'm going to play this, it's the only way my computer will let me.

Providing you get a decent framerate then it should be OK.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Linux OBS Packages: FSO 3.7.0 | FSO BP Build | wxLauncher (?) | PCS2 (?) | wxVPView (?)
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Spoon

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Re: RELEASE - Wings of Dawn Episode 1
... Would it be possible for me to play the entire campaign on debug mode? If I'm going to play this, it's the only way my computer will let me.
It's possible, but your framerate is gonna take a dive playing on debug. Using the fast debug build (post 2 of this thread) should help, but...
You will also run into a few LoD asteroid related errors in mission 2 and 3, but you can savely ignore those.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Re: RELEASE - Wings of Dawn Episode 1
By my its crashing on mission one
I dont see Amy extras files
And so was that i extract
To my d:
But the game keeps crashing
On normal and debug

 
Re: RELEASE - Wings of Dawn Episode 1
Played through it.

Maybe it's just me, but I had a lot of trouble with one mission and one mission only:
Spoiler:
The mission where you ambush the Consternation.

For a few reasons:
1. The briefing misrepresented the mission to me. I was under the impression there would be a lot more enemy fighters. The other half of that air wing that was mentioned
2. Tempest's Dragonfly is super delicate. I just started ~+K ing the Rays after three or four tries and fails (though selecting different weapons may have helped)
3. I didn't realize you were supposed to use anything to hit the Consternation other than the provided explosive charges. I figured it out after a while, but something should have been in the briefing. "Oh, and the bombs we're giving you probably aren't enough to deal with the ship. Shoot it while its turrets and shields are down if you can."

I also found the campaign too short, and I guess that's a good thing, because I wanted more to do? Hurry up, Spoon!
This is my only contribution to FSSCP

These mods are made from natural code that we pump in from retail. If you tried to run one, it would be like standing outside with nostalgia and pure awesome shining on your face. It would also set your computer on fire, so don't actually do it.

 

Offline Spoon

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Re: RELEASE - Wings of Dawn Episode 1
About point 1. The number of fighters depends on your difficulty setting. (2 on medium, 4 on hard, 6 on insane)
point 3. the charges alone should be enough to take it down, depending on how you set them up. (but admittedly there is a slight amount of random to it, because of the scatter charges some times missing at unfortunate times) Using your guns is valid though! An alternative way to approach that mission is to keep the turrets supressed by putting in 5 target inhibiting charges and just detonate them in succession, and use your guns to take the ship down. (works on medium at least, on hard and insane the extra fighter wings won't give you the time to do that)
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Re: RELEASE - Wings of Dawn Episode 1
The bombs you get should be enough, even if you never touch it. Just use the shield disruptor and targetting inhibitor then blow 3 scatter charges(long range is fine in this case) to get it down to 30-40% which will complete your primary objective.
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 

Offline Lorric

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Re: RELEASE - Wings of Dawn Episode 1
I've cleared all the missions on Easy and Normal. Will soon try hard and insane. I'm surprised you went 4 and 6. I thought you'd go 3 and 4. I wonder if the spikes in number of enemies will be that severe in other missions... :nervous:

As for me, I wonder if I'm the only one who went with 5 scatter charges and detonated them as soon as the distance count stopped decreasing and started to increase again. It worked both times for me, the first time I only needed 4 and detonated the 5th and dropped the ship to just 25% with that before it jumped out. The second time I needed all 5 of them but it did the job. Simple thought process, need to do damage, only one type does damage. Would have started messing around with the other charge types if this was not sufficient, but so far 5 scatter charges has seen me through.

I blew the two fighters away immediately with the most powerful missiles to pass this mission. Not going to be able to do that this time, and I don't do well with Dragonflies and that razor thin profile of theirs... :nervous:

 
Re: RELEASE - Wings of Dawn Episode 1
I had to experiment with the charges a bit, but I've found that:

Charge 1: Shield Disruptor
Charges 2, 3, 4: Scatter
Charge 5: Shield Disruptor

cripples it just about every time, so long as you wait to detonate 2 and 3 until the Contravention is within 600m of them. Heck, the first three charges alone are often enough to deal with it.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"