Well.. if mods stop ruthlessly tilemapping ships... Seriously, if mods want to tilemap, fine. That's their choice. But have a little control and it should not be a problem. The Vesuvius fighter had something like TEN tile textures. For a fighter!. So, fine.. let's be super specific here. The average sane mod won't hit that limit.
Actually, Vesuvius textures were not tiled. They were just a horribly inefficient UVmap. Think Steve-O's fighters, which had the same problem. Tile textures can actually have adventages, namely no resolution problems on very large ships and the fact they're easier to make, both factors make them perfect for mods like Inferno. They're also easy to apply team colors to (compared to, for example, The_E's UVmaps for Steve-O's ships...).
Case in a point, I'm attaching a set of team-colored AWACTiles I've made for testing. Names are self-explantory, just apply to your tile-mapped ship, set up colors.tbl and default color, and you're good to go. You're free to mess around with them to see how they're done. I hope these would help adoption of team colors in other mods.
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