Author Topic: Game crashes in M6  (Read 21082 times)

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Offline Solver

  • 21
Looking forward to it! Up until the recurring crash, I've been very pleased with Diaspora.

 
That's great news Kara, looking forward to it. Sure would like more Strike Viper time!

 

Offline Gunteen6

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I keep crashing in the same place... but I've noticed something.

If I bounce all settings and go to defaults, its fine. I play normally and die right after "That last shot took out our FTL"
When I restart the mission (cause, I died) then as soon as the Theseus jumps in I immediately hear "that last shot took out our FTL" and all following lines, and THEN I crash every single time right after the 3rd basestar.

In order to fix the comm timings, I have to bounce all configs and go to defaults.
Gunteen6 is now S31-Syntax! If I could change the name, I would!

 

Offline Gunteen6

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And now bouncing to defaults has no effect on the comm timings. But every time it crashes its right before its supposed to say "that last hit took out our FTL"
Gunteen6 is now S31-Syntax! If I could change the name, I would!

 

Offline Rodo

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Say... I got the crash as well, but that's not why I'm posting.

I noticed the dialogue in this mission seems kinda off or out of sync with the events on the mission, like this pilot saying "god's if you hear me bla bla" and right then there's a basestar jumping in and shooting, and then the dialogue goes on for like 10 seconds before I get the warning about the basestar.
This also happens with earlier events on the mission, is this delay intentional?
el hombre vicio...

 

Offline CQD

  • 22
I am using Linux version (Ubuntu 12.04), and is encountering similar problem.

In fact I also crashed a lot in M3 too, I am not sure how did I get pass it...


I tried to run M6 with debug build for twice.

For the first time, last line is:
Code: [Select]
WARNING: "Invalid model number -1 requested. Please post the call stack where an SCP coder can see it." at modelread.cpp:2935
For the second time, last line becomes:
Code: [Select]
ASSERTION: "!(delta_time < 0.25f && vm_vec_dot(&objp->orient.vec.fvec, &tvec) < 0.1f)" at aicode.cpp:1236  A ship rotated too far. Offending vessel is Gold 1, please investigate.
In the second run the game existed right when the frigate smash into a Cylon Basestar. Not sure about the first time.


Complete log for the second time is attached. I accidentally deleted the first log.

I also have a copy of console output captured with
Code: [Select]
./wxlauncher &> ../../log.txt
Hope it would be helpful  :)


[edit]

System info:
AMD Athlon(tm) 64 X2 Dual Core Processor 5600+
4GB system RAM
Radeon HD 4670(with 512 MB VRAM)


[attachment removed and sold on the black market]
« Last Edit: September 08, 2012, 03:11:12 am by CQD »

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
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Say... I got the crash as well, but that's not why I'm posting.

I noticed the dialogue in this mission seems kinda off or out of sync with the events on the mission, like this pilot saying "god's if you hear me bla bla" and right then there's a basestar jumping in and shooting, and then the dialogue goes on for like 10 seconds before I get the warning about the basestar.
This also happens with earlier events on the mission, is this delay intentional?
You would not be playing with time compression, would you ?
People are stupid, therefore anything popular is at best suspicious.

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Offline crizza

  • 210
I have the out of synx thing two, but I guess only because I charge right at the lonely cylon at mission start, even before I get the message.

 

Offline Da-Fort

  • 22
I have noticed the same thing but I chalked it up to being the oddities of FS2.

 

Offline Rodo

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You would not be playing with time compression, would you ?


nah, that's the first thing I checked, I'm positive it's not activated.
Spoiler:
you played the mission?, right at the start BEFORE even taking off there's a raider flying around, the one that escapes, I think that raider is meant to jump in AFTER the Theseus arrives but... I can see it right from the start, did that happen to you as well?
el hombre vicio...

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
You would not be playing with time compression, would you ?


nah, that's the first thing I checked, I'm positive it's not activated.
Spoiler:
you played the mission?, right at the start BEFORE even taking off there's a raider flying around, the one that escapes, I think that raider is meant to jump in AFTER the Theseus arrives but... I can see it right from the start, did that happen to you as well?

It's normal.
Spoiler:
The raider will jump out after several seconds when you attempts to neutralize it.

 

Offline Ard

  • 21
This is a hypothesis but perhaps these crashers may be coming from the new collision detection code. You can revert to the old collision detection code by enabling a flag in the Troubleshooting tab in the launcher. Toggle that and see if you're getting the same issues.

This stopped crashing for me.

 

Offline Nemesis6

  • 28
  • Tongs
Disabling that new collision detection didn't work for me, just FYI.

 
It worked for me .
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline Gunteen6

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did NOT work for me.

I don't think these 2 crashes here are the same thing.
Gunteen6 is now S31-Syntax! If I could change the name, I would!

 
Also crashing on M6 - every time right after the comms talk about prepping the raptors

 

Offline karajorma

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There are two causes of the M6 crash. Both will be fixed soon. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Also confirmed here.

First time was right before the 3rd star jumps in, the VA was talking about the bus drivers *crash*,
second time just after the 3rd star comes in and you get another call for nukes being launched. Seems to happen
when I swing around and see the battlestar and at least two toaster stars at the same time on screen but not sure it's related.

Core i3-540
P7P55D-EVO
GTX 275  768mb ram no overclock
4 GB RAM
32 bit Win XP SP2 with all other updates.
Running at 1920x1080
Diaspora recommended settings.


I'll try getting a log.


Okie dokie...
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Rodo

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It's normal.
Spoiler:
The raider will jump out after several seconds when you attempts to neutralize it.

I don't think so.

Spoiler:
As soon as I take off I get these messages:

Engage Raptor
Raptor Departed
Lords babble
First Basestar arrived
Galactica's Message

On a second playthrough with a different pilot, I get the messages in the right order and within what could be considered right timing.
I think Galactica's message is not supposed to pop up until the civs are a little appart from the Theseus.
el hombre vicio...

 

Offline Gunteen6

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On the playthroughs I can do right now, comm timing seems to go like this:

Spoiler:
lost ftl
raider inbound
cant hold of basestars
galactica
(basestar jumps in now)
spool for jump
lords babble
nowhere else to go
finally mention the basestar that has been there for 45 seconds already
second basestar
more raiders
third basestar
crash

Good to hear that a patch is coming out. :)
Gunteen6 is now S31-Syntax! If I could change the name, I would!