Author Topic: MediaVPs 2014 Discussion thread  (Read 55939 times)

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Re: MediaVPs 2014 Discussion thread
One thing I'm a little confused by in the install directions.  Am I supposed to have BOTH the 2014 VPs and the 3.6.12 ones installed for mod compatibility?

 

Offline General Battuta

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Re: MediaVPs 2014 Discussion thread
Yes, in separate folders, retaining their default folder names.

 
Re: MediaVPs 2014 Discussion thread
So I finally got around to getting the new MediaVPs. Nice work  :yes:
However I have noticed that when looking directly at suns, there is no blinding glare like it use to have, same occurs during supernovas with no glare at all.
Is this an intentional change or a bug?
I thought I'd ask first before mantising it.
Too many ideas.....not enough FREDing time!

 

Offline Rga_Noris

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Re: MediaVPs 2014 Discussion thread
I have a glare. What build are you using?
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 
Re: MediaVPs 2014 Discussion thread
Nightly from 9th of February.
When i ran MediaVPs 3612 on the same build, the glare is there.
Too many ideas.....not enough FREDing time!

 

Offline mjn.mixael

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Re: MediaVPs 2014 Discussion thread
3.6.12 uses the old "Let's just whiteout the screen and call it glare" system. 2014 uses lightshafts. As coded, the systems seem to be mutually exclusive. If you really want the "OMG my screen is a pixel perfect white rectangle! Where's my target?!" system, you'll have to edit the post processing table to default lightshafts to off.
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Re: MediaVPs 2014 Discussion thread
So with the lightshaft system, what would i expect to see when the ship burns up in a supernova? Currently all i see is the "flames" coming off the ship as it burns up, no increase in light or anything.
Too many ideas.....not enough FREDing time!

 

Offline Rga_Noris

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Re: MediaVPs 2014 Discussion thread
.... SCreenshot Please
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 
Re: MediaVPs 2014 Discussion thread
You will have to bare with me here, as my internet has been capped getting these .tga files converted to .png is taking a while.
Too many ideas.....not enough FREDing time!

 
Re: MediaVPs 2014 Discussion thread
Okay so I've assembled several screenshots:
1.Just your normal staring at the sun.
2.During the Supernova
3.After the Supernova

[attachment deleted by an evil time traveler]
Too many ideas.....not enough FREDing time!

 
Re: MediaVPs 2014 Discussion thread
I ***love*** the lightshaft sunglares! I also love the updated models, even after playing just a few missions of Macfie's updated "Incursion & Return to Sol" campaign posted on freespacemods. The new terran starbase model is superb, lifting one of the worst models of the game series out of the polygon mud

 :D :D :D :D :D :D :D :D :D
congrats and THANK YOU

 

Offline cahdoge

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Re: MediaVPs 2014 Discussion thread
I have a Problem kind os similar to that of Mobius

Code: [Select]
I installed the MediaVPs 2014 wanted to run them and got severl ploblems referring to the medals tbl.

medals.tbl(line 5):
Error: Required token = [#End] or [$Name:], found [+Callsign Position 1024: -1, 102] .

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>


and

medals.tbl(line 9):
Error: Missing required token: [$Num mods:]. Found [+Position 1024: 81, 0]  instead.

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>


and

medals.tbl(line 14):
Error: Missing required token: [$Num mods:]. Found [+Position 1024: 703, 0]  instead.

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>


and

medals.tbl(line 19):
Error: Missing required token: [$Num mods:]. Found [+Position 1024: 244, 219]  instead.

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>


and

medals.tbl(line 24):
Error: Missing required token: [$Num mods:]. Found [+Position 1024: 360, 219]  instead.

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>

and

medals.tbl(line 29):
Error: Missing required token: [$Num mods:]. Found [+Position 1024: 569, 219]  instead.

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>

and

medals.tbl(line 34):
Error: Missing required token: [$Num mods:]. Found [+Position 1024: 686, 219]  instead.

kernel32.dll! WaitForSingleObject + 13 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>


and

line 39

and

medals.tbl(line 44):
Error: Missing required token: [$Num mods:]. Found [+Position 1024: 268, 386]  instead.

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>


and

medals.tbl(line 49):
Error: Missing required token: [$Num mods:]. Found [+Position 1024: 395, 386]  instead.

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>


and

medals.tbl(line 54):
Error: Missing required token: [$Num mods:]. Found [+Position 1024: 528, 386]  instead.

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>


and

this goes on a looong time

and

mv_root-shp.tbm(line 175):
Error: Required token = [#End], [$Subsystem:], [$Name], or [$Template], found [$Briefing icon:].

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>


and

mv_root-shp.tbm(line 177):
Error: Required token = [#End], [$Subsystem:], [$Name], or [$Template], found [+Fade: fenrisfade].

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>


and

mv_root-shp.tbm(line 178):
Error: Required token = [#End], [$Subsystem:], [$Name], or [$Template], found [+Highlight: iconhighlight07].

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>


and

mv_root-shp.tbm(line 189):
Error: Required token = [#End], [$Subsystem:], [$Name], or [$Template], found [$Briefing icon:].

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
atioglxx.dll! DrvPresentBuffers + 3179900 bytes
<no module>! <no symbol>

so it also goes on till 200 and some more

mv_root-shp.tbm(line 217):
Error: Required token = [#End], [$Subsystem:], [$Name], or [$Template], found [+Regular: orionicon].

kernel32.dll! WaitForSingleObjectEx + 43 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>







ther are always these bugs

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
fs2_open_3_7_0.exe! <no symbol>
AcLayers.DLL! <no symbol> or fs2_open_3_7_0.exe! <no symbol>


and I have no sound and no Joystick
 
Understanding do you me?

 

Offline General Battuta

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Re: MediaVPs 2014 Discussion thread
You cannot use 3.7.0 to run the 2014 MVPs. You must have a recent nightly (3.7.1) build. Grab one from the Nightly Builds subforum.

 

Offline cahdoge

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Re: MediaVPs 2014 Discussion thread
Thanks that helped  :p

I fixed the Joystic problem.
The sound problem is that the wxLauncher isn't recognising my sounddevice.
I'm triying to fix it by reinstalling OpenAL.

and, jep, it's fixed.
« Last Edit: March 20, 2014, 05:08:22 am by cahdoge »
Understanding do you me?

 

Offline bigchunk1

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Re: MediaVPs 2014 Discussion thread
Just some general feedback on mediavps 2014 so far:

Excellent upgrade! Even on top of 2012, I see a lot of improvement in the look of the game.

Probably my favorite change is the new sunglare, it looks much more realistic now and just reminds me how broken and tacky looking the previous sunglares were. I never liked how retail did it but now it's great. The sunlight is more of a white gradient which overwhelms you the more you turn into the sun. So realistic now!

Another change I like is the nebula cloud effect on larger ships. There is a fading cover effect that looks like a capital ship is 'poking' through a cloud. It looks much more realistic now and makes the nebula missions much more enjoyable. There is an issue with this though: I'm not sure why, but large ships rarely and randomly flash into full view like the nebula is not there. Has anyone else seen this?

The new radar icons actually help you play the game more easily! I can immediately locate the bombers by looking at my radar and everything looks much cleaner. The size of the icons changes based on the direction of the targets and everything is surprisingly intuitive. Is this cheating? I don't care!

The new ship models look very nice. It's a noticeable upgrade from 2012. The vasudan ships though, they have vasudans in them! This makes little sense when playing the freespace campaign and you are flying a "Vasudan ship modified for terran use." Did they put me in an exosuit with a vasudan body like from the movie independence day? It's pretty immersion breaking. I understand why the artist did it because terran ships have terrans but It does not fit the story at all.

Also is the Lampry projectile a little large? Just a comment but that's neither here or there. It didn't bother me that much.

Lastly, let's not forget shadows and lighting. They go a long way to make this game look more photorealistic. I feel like this game, and most games of the time has suffered from fake looking environments due to bad lighting. With the addition of shadows and dynamic lighting everything looks so much more realistic. That's probably my assessment of this new upgrade as a whole, one great big leap towards photo realism. If you haven't installed these upgrades yet you really should.

Well that's all the feedback I have for now. Keep up the good work HLP!
 
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 
Re: MediaVPs 2014 Discussion thread
There is an issue with this though: I'm not sure why, but large ships rarely and randomly flash into full view like the nebula is not there. Has anyone else seen this?

Yup, it's a confirmed bug: http://scp.indiegames.us/mantis/view.php?id=3012

Although it's caused by SCP build, not by MediaVP upgrade mod.

 

Offline Dragon

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Re: MediaVPs 2014 Discussion thread
Could someone update the asset thread? Quite a few ships listed as not done/WIP are, in fact, done.
Right now, from what I've gathered, there's very little of the unupgraded stuff.
Terran:
Hygeia
Argo
Hippocrates
Zephyrus
Myrmidon
Boadicea
Ganymede
Vasudan:
Bes (and container)
Ra
Shivan:
Rahu
Demon
Azrael
Mephisto
Asmodeus (both with associated containers)

I've seen some amazing WiPs on most of them. Demon and Zephyrus are being actively developed, Axem made an amazing Mephisto (dunno what happened to it) and both Argo and Hippocrates had models made at some point (untextured, though).

 

Offline Vidmaster

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Re: MediaVPs 2014 Discussion thread
Does the music.vp just contain higher quality stuff or the Daniel Wentz Remixes?
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Yarn

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Re: MediaVPs 2014 Discussion thread
I noticed that the Shivan weapons are marked as player allowed. Is this intended? (If it's not, then I'll post this on Mantis.)
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline mjn.mixael

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Re: MediaVPs 2014 Discussion thread
It is intended as far as I know. Even if it wasn't intended, it would not cause any issues that I'm aware of.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
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