Author Topic: BtA Bug Report Thread  (Read 4095 times)

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Offline mjn.mixael

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TFW you watch AndrewOfDoom's stream of your mind and find all kinds of little bugs. :( New patch tomorrow, probably.
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On Mac FSO 3.7.4

If I'm in the System Map (very cool feature btw) or Newsroom and hit F2 for options, when I hit accept FSO freezes the whole system (needs a hard reboot) although the music keeps playing.

Ben

 

Offline mjn.mixael

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Well that's interesting. I'll look into it.
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Offline T-Man

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Noticed a few little ones, though none game-breaking so need to rush fixing them. Still loving the game (had to actually start again due to 7.4 not seeing my progress for some reason, but actually enjoyed it so no matter :yes:);

Running 3.7.4 20160704 build

Spoiler:
Up to 'Groundhog Day'.

'Hammer's Edict':
  • You can give commands to the Statis in the convoy. Intentional?

'The Texas Seven': (<This one only occurred during my 7.5 play through so may not apply; noted in case other's find it)
  • I was on my first and second play-throughs actually able to disable the Cardinal in the time given, which stopped it jumping and allowed us to actually destroy it (your face Ozy! :pimp:). I think it was pure luck (first time a science cruiser was nearby bombarding the engine and second time there were no fighters left between it and Alpha. In my 7.4 play through I was held up by a wing of Seths), but if a complete n00b like me can manage it others will no doubt. May be worth at some point putting guardian on the engines and/or upping the fighter cover to distract the player?

'How the West was lost':
  • Though the mission progressed fine (and even gave me the medal), I noticed the first of the primary objectives ('ensure all objectives leave the station at the start') never completed. Events went fine and got good debrief though.

'Rebels and Revolutionaries':
  • One of the Atlantis freighters did not count as being destroyed for some reason; when I went to debrief it said I had only got some of them despite getting all four (I checked my kills and had all four listed). I recall the third gave no message after (and possibly the fourth too) so it may be one of those?
  • Is there's meant to be more than 2 hercs at the second battle despite what wingman says? Two  more warp in and at least another two more always seem to pop out of nowhere (assume they arrive behind the carrier?)
  • I noticed the objective says the number of probes shouldn't go above 100; I went to 103 but it let me progress. Intentional?
CAUTION: Rabid Imagination!

self-confessed UEF fanboy.

 

Offline mjn.mixael

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Quote
Spoiler:
I noticed the objective says the number of probes shouldn't go above 100; I went to 103 but it let me progress. Intentional?

This one is intentional. I wanted there to be a little grey area in terms of success/failure.

I'll look into the rest. The bug you reported in The Texas Seven shows some wildly different AI behavior then. Makes me worried what is going on in 3.7.5... it seems very buggy.
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Offline PazTch

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Groundhog day - all targets neutralized, debrief congradulates me and then mission failed cannot continue. Smthing im missing?

 

Offline mjn.mixael

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That's interesting. Can you take a screenshot of that debrief?
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Offline PazTch

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Double checked. Same

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Offline mjn.mixael

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Hmm. You didn't happen to skip a mission did you? Either with cheats (skipmemymissionyo) or too many failures?

Go back in the mission and press Alt-0. That will put a list of variables on the screen. Find the one called "CampMode" and tell me if it's set to true or false.
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Offline PazTch

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CampMode false. Did skip Rebels and Revolutionaries over too many fails, finished it on try 6 through tech room :D

 

Offline PazTch

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Guess I'll just redo the campaign, its awesome so no biggie!

 

Offline mjn.mixael

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As I suspected. The way I was checking for campaign vs tech-room was dumb. I have a fix. Attached is a fixed mission file for you. You can put this in BtA SOC\data\missions temporarily to be able to progress. I'll upload an official patch tomorrow.

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Offline PazTch

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My sincere thanks to based mod development (and fixes) :)

 
Spoiler:
The Cardinal escaped, the Intrepid said it needs some time to recharge its drives, we frag a bunch of bombers and the remaining HoL strikecraft retreat... and the Intrepid sits there refusing to jump out. I set time compression to max and came back in five minutes to no avail. I lost the Trafalger, if that matters.

I'm one of the worst bomber pilots in the GTVA, so being stuck on the obligatory bombing mission makes me a sad panda. I kinda want to just cheat through it, but I'm not sure how the mission's supposed to end >_>

 

Offline mjn.mixael

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Pretty sure you get ordered to enter the Intrepid fighter bay at the end of that one if the Intrepid survives to end the mission. It never warps out.
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I didn't get any such order.

But I did dig into the mission file, and I think I see what happened. I'm... not sure the Maibe wasn't still in the battlespace. It ended up at 1% hull and disabled, but obviously guardian'd, so I pulled it from my escort list. It looks like it's supposed to self-destruct at 23% hull and I think I bypassed that lobbing a Tsunami at it. So that ship was still there and the RTB never triggered.

I'd honestly forgotten about that until I looked at the mission file.

 
Hi,
love the campaign so far but i'm running into a bug on "gairas judgment"

The HOL Maiba (or something..,the Aten Class Cruiser) can't be destroyed, it stays at 1% no matter how much damage it gets.
Then the Trafalger was destroyed and the HOL Cardinal left the system. I protected the Interprid and destroyed all hostiles, but the mission doesn't continue.. i was flying for ten minutes but nothing happened. Did not get any orders.
I'm using Win 7 FSO3.7.4. Final

Thanks

 
That's the same problem I just had.



Skipping that mission makes the next one unwinnable, as you don't have access to the Force CXI. Cheat codes don't help either.



EDIT: I can't just skip the now-bugged Black Flag either, can I... Ugh, if skipping a mission is going to lock someone out of the rest of the campaign, a warning message of some sort wouldn't go amiss.
« Last Edit: October 29, 2016, 03:16:06 pm by xenocartographer »

 

Offline mjn.mixael

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I released an update a couple days ago that address the biggest problem of skipping -> progression locked.

What you're running into now is that a particular weapon is unlocked by the mission before it. It seems using the built-in campaign weapon progression is not always the best idea on the off chance that players use the built-in mission skipping. I've potentially got a fix for the HLC Maibe issue.

As for being locked out of Black Flag, that is due to not finishing Gerar's Judgement and thus the allow-weapon sexp was never triggered. Hmm. We could probably fix your progression by cheating the campaign file a bit.... Try this. Put this in BtA SOC/data/missions (create the folder location if it doesn't exist). Progress through Black Flag. Then you should be able to progress normally.

I had forgotten that FSO allows you to skip a mission you failed often. I had assumed any mission skipping would have been due to skipmemymissionyo cheat which is known to cause progression issues.

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No joy, the weapons still aren't enabled. I've verified that the modified campaign file has been loaded by modifying the campaign description and ensuring that the edited version shows up in the campaign room (it does).

I guess I'll just restart. Who knows, maybe I'll do better in that
Spoiler:
gosh-darn amazing mission where all the civilians get murdered
.