Author Topic: RELEASE - Fortune Hunters 2260 (TBP)  (Read 62176 times)

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Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: RELEASE - Fortune Hunters 2260 (TBP)
sorry Fimbul but it's confirmed: The missions are not the problem.

Most likely your video card.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: RELEASE - Fortune Hunters 2260 (TBP)
new version (bundled with DarkChildren): http://www.megaupload.com/?d=V2K3Z68G
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline thief

  • 22
Re: RELEASE - Fortune Hunters 2260 (TBP)
Great campain! :yes: I think it's the best I've ever played.Not even single problem or error.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: RELEASE - Fortune Hunters 2260 (TBP)
changed the ending in this version.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Re: RELEASE - Fortune Hunters 2260 (TBP)
Great campain! :yes: I think it's the best I've ever played.

High praise :).
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: RELEASE - Fortune Hunters 2260 (TBP)
And I am pretty proud of it  :)   But hey, the campaign really is damn good isnt it?
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: RELEASE - Fortune Hunters 2260 (TBP)
Hi there. I just downloaded and finished parts 1 and 2 for Fortune Hunters. I was wondering if anyone has heard when part 3 is coming out?

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: RELEASE - Fortune Hunters 2260 (TBP)
I was actually aiming for July but that won't happen.
Let's state this: 2261 will come out, before 2259 is older than one year  :)
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Hellstryker

  • waffles
  • 210
    • Skype
Re: RELEASE - Fortune Hunters 2260 (TBP)
Nevermind about my original post, i'm a dumbass, forget it.

Edit again: Tried the fix and the intro still crashes...

Edit AGAIN: Ok, frak it, I got fed up and just replaced the intro in the VP, works fine now  :D
« Last Edit: June 26, 2008, 02:42:32 am by Hellstryker »

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: RELEASE - Fortune Hunters 2260 (TBP)
oh ****, I just found out that a pretty important debriefing is never shown. CRAP!!!!
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: RELEASE - Fortune Hunters 2260 (TBP)
 :nervous: the mirrors count over 2000 downloads  :nervous:   incredible :nod:

uploaded another update to adress some of the (difficulty) issues people had with 2259 Mission 4 and 2260 Mission 6.
Still...    ...over 2000 downloads...    ...that's a lot  :wtf:
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: RELEASE - Fortune Hunters 2260 (TBP)
finally, a mirror again  ;7
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: RELEASE - Fortune Hunters 2260 (TBP)
I'm havin problems with Fortune Hunters 2259 Mission 5 "That's Nasty".

After having destroyed all drazi ships trying to ambush me, I followed the Big Cash and Pandora out of the Asteroid Field. I expected them to make the jump to hyperspace and end the mission, but nothing happened. Both ships killed their engines and then hung dead in space. In fact, the Pandora even collides with the Big Cash but neither ship is trying to move away or make the jump... And Idea what's going on?

By the way, I'm using the Inf_Build for 2259 Fortune Hunters as well.

 

Offline Daeron

  • 25
  • The guy playing with a mouse
Re: RELEASE - Fortune Hunters 2260 (TBP)
Had the same issue today, posted here >> http://www.hard-light.net/forums/index.php/topic,54394.msg1115565.html#new

It was not in the previous version because the mission worked just fine then. Retried several times with normal 3.6.9 TBP build, not the INF version.
Yarrrr! there be ony two ranks of leader amongst us pirates! Captain and if your really notorious then it’s Cap’n!

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: RELEASE - Fortune Hunters 2260 (TBP)
oh god  :shaking:    it's the AI :eek:  the AI refuses to reach the waypoint. I don't believe it.
The mission scripting is flawless, the problem is the TBP capship AI  :hopping:

Wait a moment, I do a fix.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: RELEASE - Fortune Hunters 2260 (TBP)
redownload and replace :)


you know, I am starting to have nightmares (exaggeration!!!) about FH2259.

Sure it's a cool campaign, sure I am still not sick of playing it BUT it's also my first work. It contains the first mission I ever fredded (in fact, it contains the first 9 missions I ever fredded  :lol:) and I would do a lot of things differently now.
As a beginner's work, it has all the little glitches, problems and bugs of a first work.
I got rid of the most by now but until I redo the whole campaign from scratch (which will never happen because I don't want to and because I am to lazy), something will go wrong all the time.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: RELEASE - Fortune Hunters 2260 (TBP)
Any word on the release of Fortune Hunters 2261?

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: RELEASE - Fortune Hunters 2260 (TBP)
saddly, I can't hold my release date  :sigh:

Job is keeping me busy as hell. No idea when I get the chance to finish it.
But it WILL be done, you can be certain of that.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: RELEASE - Fortune Hunters 2260 (TBP)
Any spoilers on what we can expect to be playing in? Almost certainly the remaining Shadow War and the liberation of Earth?

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: RELEASE - Fortune Hunters 2260 (TBP)
The same as in the other two campaigns:
You will be playing the events of 2261 from the Hunter's perspective   :lol:     :P
As usual, I will be playing around with the canon, adding new layers to the B5 story.

Examples from 2259 and 2260:
Spoiler:
Like explaining in 2259 how the Narns actually got the information about the Centauri's Supply Planet or how Hague escaped at Io in 2260 or why the Alliance of Light started to buy conventional warheads at the end of Season 33 (it worked in 2260 M12).

Sorry but the story is one of the best aspects of my FortuneHunters campaigns, I won't give anything else away.  :wtf:

I hope I get it finished until Spring 09.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.