Author Topic: Need Help, Revenge Final Conflict  (Read 1486 times)

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Offline Govenator

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Need Help, Revenge Final Conflict
Hello All,

I cannot get this game to start.  It just gives me an error screen after I launch it.  Any ideas?

[attachment deleted by nobody]

 

Offline AdmiralRalwood

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Re: Need Help, Revenge Final Conflict
Hello All,

I cannot get this game to start.  It just gives me an error screen after I launch it.  Any ideas?
Your log shows a non-fatal warning instead of an error. If you click "no" on a warning popup, FSO will continue running. Warnings only cause a popup with debug builds; if you don't encounter any problems with a release build, you should use it instead.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Govenator

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Re: Need Help, Revenge Final Conflict
I kept clicking "no" and tried to run it anyways and there was no luck.  Also I thought I had to go into "debug" mode in order to get the freespace open log to update properly?  I attached the latest version

[attachment deleted by nobody]

 

Offline AdmiralRalwood

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Re: Need Help, Revenge Final Conflict
I kept clicking "no" and tried to run it anyways and there was no luck.  Also I thought I had to go into "debug" mode in order to get the freespace open log to update properly?  I attached the latest version
Yes, you need the debug build to get the debug log; since your log was only warnings, though, I wasn't sure if you hadn't actually tried running the debug build instead of the release build. Still, this log shows an actual error:
Code: [Select]
weapons.tbl(line 3270): Warning: Missing quotation marks in string list.
WARNING: "weapons.tbl(line 3270): Warning: Missing quotation marks in string list." at parselo.cpp:331
WARNING: "Bogus string in weapon flags: MP" at weapons.cpp:667
weapons.tbl(line 3270): Error: Required token = [#End] or [$Name:], found [;;      ].

ERROR: weapons.tbl(line 3270):
Error: Required token = [#End] or [$Name:], found [;;      ].

File: parselo.cpp
Line: 333
There's an unclosed quotation mark in weapons.tbl, apparently on line 3270. This is a problem in the mod itself.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.