Author Topic: Colossus  (Read 167721 times)

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Sorry, the PSU of the PC where everything is stored blew out 2 weeks ago. can't work on it until i get my new one. :sigh:

 

Offline colecampbell666

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Do you have another PC where you could plug in the HDD?
Gettin' back to dodgin' lasers.

 
Unfortunately not, none of my other PCs supports sata. I know i could buy an adapter, but i think i will simply wait for my PSU.

 

Offline chief1983

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No rush.  It wasn't going to make it into the new VPs anyway.  Just glad to have it at all.
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Offline Galemp

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:bump:Ultrabump!!!:bump:

For those of you who remember, I got a hold of RagingLoli's Colossus before it went down. Here it is.



I've been working on cleaning it up for in-game use and the base geometry is about done. The original engines were a horrid mess, though, so VasudanAdmiral made some new ones.



Recently I've been fitting it out for turrets; here's what I have so far. It's a little conservative, I know, but I think it suits the feel of the model.

Radar Dish:


Flak Gun:


Anti-fighter beam:
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Offline Droid803

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(´・ω・`)
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Offline General Battuta

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aaaaaaaaaaaaaaaaaaaa

This is incredibly cool.

 

Offline Krelus

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Very nice, holy cow.

It's amazing how big of a difference some extra detail can make. I can guarantee that once this is done, the first thing I'll do is replay the FS2 Main Campaign.

 
 

Offline General Battuta

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Gonna keep the sweet off-center turning?

 

Offline Hellstryker

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Beautiful... :jaw: ...Next up, HTL Arcadia?  :nervous:

 
:eek: Simply awesome. Only thing I'm (personally) not entirely sure about is the head, it looks "different"from the original one. Probably the upper cap there; I remember the original Collie's head as being more flat on the top.

Still though, great job. On the turrets and (especially) the radar dishes as well :yes:

 

Offline Bobboau

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things I think could improve it:

it is missing the V of lights on the sides, this was a fairly distinctive feature on an otherwise featureless ship. it'dd be nice if it was on this ship.

all the girder greeble should not be filled in, there should be a bunch of additional greebly stuff under a freestanding girder structure.

the lower pylon structure needs some more detail, maybe just a simple extrusion about halfway down.
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Good to see that it's still alive, as it is without doubt the most epic ship we have to work with. I love the equipment being made for, it's simple, but it works!
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Hubba-hubba! Can't wait to get my texturing paws on this one  ;7
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Offline Galemp

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Jadehawk: You want to texture it? Here's what the UV map looks like right now.

With a model this complex... I am really unsure that any post-UV texturing can be done. If you want to get an idea of what the final UV might look like, grab the high-poly Iceni and look at that.



[attachment deleted by admin]
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline Droid803

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O_o
That doesn't look fun to retexture.
(´・ω・`)
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Offline blowfish

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Almost reeks of auto-unwrap :nervous:

 

Offline Galemp

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Yes, that's the point. :p
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 
After looking at that, I think this model should be done with a combo of Tiles and UV Map Texture. Tiles for the major portions and UV Map texture for details. I say this because it will be difficult to keep the major surfaces rendered the same scale when it's stretched over a flat surface such as a single UV map unless the mapping is done at the same scale and with no stretching what so ever. Given that, I see about three or four 2048X2048 textures to completely render this large ship in a satisfactory manner in my opinion. Others may have a better idea?
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