I am using 3.6.18, I disabled the two mentioned options in the launcher, but I don´t see a cockpit or my hud, only a black outline or frame at the spot where the cockpit should be visible. This makes the campaign uplayable for me :-( Any tips on how I could fix this problem? ;-)
Post a debug log.
Sorry, never had to do that before, don´t I need to use the debug build to do that? Unfortunately, while the mod runs fine on the normal 3.6.18 build (just without cockpits), it crashes on the debug build. Crash log:
Unable to find WEAPON_LIST_TYPE string "P-16"
in ship: GTF Hercules's primary banks.
ntdll.dll! ZwWaitForSingleObject + 21 bytes
KERNEL32.dll! WaitForSingleObjectEx + 67 bytes
KERNEL32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_18_DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_18_DEBUG.exe! Warning + 416 bytes
fs2_open_3_6_18_DEBUG.exe! stuff_int_list + 559 bytes
fs2_open_3_6_18_DEBUG.exe! parse_ship_values + 11167 bytes
fs2_open_3_6_18_DEBUG.exe! parse_ship + 1013 bytes
fs2_open_3_6_18_DEBUG.exe! parse_shiptbl + 374 bytes
fs2_open_3_6_18_DEBUG.exe! parse_modular_table + 267 bytes
fs2_open_3_6_18_DEBUG.exe! ship_init + 578 bytes
fs2_open_3_6_18_DEBUG.exe! game_init + 1686 bytes
fs2_open_3_6_18_DEBUG.exe! game_main + 519 bytes
fs2_open_3_6_18_DEBUG.exe! WinMain + 330 bytes
fs2_open_3_6_18_DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_18_DEBUG.exe! WinMainCRTStartup + 15 bytes
KERNEL32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes