Recent Posts

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Mission & Campaign Releases / Re: RELEASE: Legion's Demise- a playable FS2 Intro!
« Last post by ngld on December 16, 2017, 09:08:53 am »
What are the dependency problems you have with 3.8.0? Did you try the AppImage build? You should be able to download that from the release thread and run it without having to compile or install anything else.
Mission & Campaign Releases / Re: RELEASE: Legion's Demise- a playable FS2 Intro!
« Last post by praseodym on December 16, 2017, 08:36:18 am »

campaign doesn't start under Ubuntu 14.04 64bit with 3.7.4 (can't run 3.8.0 here for dependency problems of the compiler). Log attached

The Scroll of Atankharzim / Re: RELEASE: The Scroll of Atankharzim, Part I
« Last post by eragon2890 on December 16, 2017, 06:53:45 am »
Okay, maybe I just suck,, but I am finding the mission "perfect vision" where I have to guard the two ships while they are scanning the system in the GTVA branch to be literally impossible, even on very easy difficulty I failed 4 times in a row so far. They are so easy to kill it's simply impossible to prevent the far too many shivan fighters from doing so. And I am ignoring the convoy completely, I stay near the ships all the time,a nd kill about one fighter every 5 seconds, making sure to target the ones attacking either of the ships and that time and ordering my wingmates to do the same. Despite all this, I just failed for the fourth time on very easy.

What am I doing wrong? I want to get to the next mission :(

EDIT: never mind, made it the fifth time on very easy... but you might want to make it a bit easier! ;)

Great campaign overall!
Gaming Discussion / Company of Heroes 2 FREE
« Last post by MP-Ryan on December 16, 2017, 04:04:15 am »
FreeSpace & FreeSpace Open Support / Re: Help Me Bring Light Into a Universe of Darkness
« Last post by m!m on December 16, 2017, 03:45:35 am »
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
The FreeSpace Upgrade Project / Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
« Last post by Mammothtank on December 16, 2017, 03:11:17 am »
"What if I told you Command, that Shivans exist?"
General Discussion / Re: W-H-I-Y-L - boom shake-shake shake the-room.
« Last post by -Joshua- on December 16, 2017, 02:59:18 am »
That does look utterly gorgeous!
Multiplayer / Re: Multiplayer FS2 Campaign Problems
« Last post by n3v on December 16, 2017, 02:22:19 am »
Just found a fix for CoOpSM1-02 issue "invalid bitset<N> position" error that crashes clients (but not server) during Visible event.
Is triggered by ( ship-visible "Unknown NTF" ), and can be avoided by removing this line.
Players will be unable to target the asteroid, but allied AI ships will still engage the asteroid. Removal of turret-free, and Base Going event trigger from < 30% to < 60% makes this happen much more smoothly.

So all issues reported by OP above that I've also experienced now have fixes available.
FreeSpace & FreeSpace Open Support / Re: FS2 on a macbook pro ?
« Last post by jr2 on December 16, 2017, 02:12:31 am »
How to install Java on Mac OS X High Sierra:

Then you can open the FreeSpace Open Installer, which will ask for the GOG FS2 setup file at some point.
MechCommander OmniTech / Re: Kit Bashing 'Mechs
« Last post by Zarax on December 16, 2017, 12:29:14 am »
Nice work but if I recall requirements correctly you may want to drastically reduce polycount for MCO...
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