Author Topic: Just Another Troubleshooting Thread  (Read 5189 times)

0 Members and 1 Guest are viewing this topic.

Offline Axem

  • Administrator
  • 211
Re: Just Another Troubleshooting Thread
Hahaha... Yeah... That make sense in retrospect. I did test the mission too (mostly)! Until the Beta Tester blew up (and before the ending VN part). And I thought "yeeeep, this is good enough, the mission is over by this point. Nothing could go wrong after this..." :nono:

So try the attached mission (I tested through it all the way this time...).

Sorry for the troubles again.

 
Re: Just Another Troubleshooting Thread
Note my edit, upon replaying it did work fine all the way through, although I'm sure an even more ironclad mission always helps.  ;)

 

Offline Axem

  • Administrator
  • 211
Re: Just Another Troubleshooting Thread
Yeah, it was a bug that needed to be fixed anyway. Basically there's this variable that tells the mission if we should skip to the boss on replay. Unfortunately, some parts of the mission didn't get that memo, so they tried to chug along like normal (causing the first issue you had). The second issue you had was when you were at the end of the mission, the variable gets reset, and the mission then took that to mean "Oh, let's do these events we missed out on before".

Glad you were able to power through it in any case. :)

 

Offline PIe

  • 24
Re: Just Another Troubleshooting Thread
In JAD 2.21, the Power of Friendship mission, shooting at the Befriendinator with the Starlancer results in an unending mission, since Delta 1 is summoned only when it's at exactly 75%.  However, using the Starlancer causes the hull to go from 80% (for example) to 73% or 74% and skipping over 75%.  I'm guessing that it can be fixed by triggering the rest of the SEXPs when hull is less than 76% rather than equal to 75%, although I haven't bothered actually verifying this.

 

Offline Axem

  • Administrator
  • 211
Re: Just Another Troubleshooting Thread
You're on the right track. The Befriendinator's supercap ship flag is supposed to stop damage from certain weapons (like the Starlance) at 75%, so the check for 75% should've been correct... I suppose I'll have to look into it then.

 

Offline PIe

  • 24
Re: Just Another Troubleshooting Thread
If it helps, I'm using FSO 3.8.0.

 

Offline Axem

  • Administrator
  • 211
Re: Just Another Troubleshooting Thread
Okay, I tried some things out. Basically what's happening is the supercap flag on the Befriendinator doesn't exactly cap damage at 75%. After the health is seen to go below 75%, it will stop taking damage. Since the Starlance is powerful enough that it can knock through that 75% and to 73%, we fly through that limit I thought was iron-hard and the mission breaks.

So until I get it fixed fo' real, I'd just suggest using the Prometheus (or something else that isn't the Starlance) to attack the Befriendinator with.

 
Re: Just Another Troubleshooting Thread
Oh great Axem, I am afraid I've run into a bit of a boo-boo.
Code: [Select]
==========================================================================
Lua Error: LUA ERROR: [string "cmap-sct.tbm - On Game Init"]:98: attempt to index field '?' (a nil value)

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
Name: Load
Name of: method
Function type: Lua
Defined on: 54
Upvalues: 0

Source: cmap-sct.tbm - On Game Init
Short source: [string "cmap-sct.tbm - On Game Init"]
Current line: 98
- Function line: 45
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
[C]: ?
[string "cmap-sct.tbm - On Game Init"]:98: in function 'Load'
[string "String: CMap:Load('jad222_cmap.cfg')"]:1: in main chunk
------------------------------------------------------------------

------------------------------------------------------------------
I've finished the main campaign of JAD 2.22 and decided to go back and do some of the side missions.  I just finished the one where you play as the Butler trying to rescue the Princess's pancakes.  Took a few tries, but I finally managed to defeat the onslaught.  Then, after accepting the successful mission outcome and attempting to return to the Mission Selection screen (not sure what you call it, it isn't the main hall, it's the screen you pick missions from), I get a CTD.  From then on, I try to start again and I get to the Main Hall just fine, but after I pick "Play Game" it loads all of the models and then spews the same LUA error at me.

I was initially playing with 3.8.0 RC1.  Tried switching to 3.8.0 RC3; no dice.

i can haz fixors, oh mighty one?  Any additional information I might be able to provide?
"Any idiot can face a crisis; it is this day to day living that wears you out." – Anton Chekhov

 

Offline Axem

  • Administrator
  • 211
Re: Just Another Troubleshooting Thread
I think I know what's causing that, and I don't think it's a fatal error... Does it let you continue? (Maybe press N or something)

Basically the mission gave the script some bad info, and the script is complaining about the bad info. When I encountered it, it did let me through if I just tried to continue through it.

But this weekend I will do my best to bring out a patch to fix that and an array of other bugs still lingering around!

 
Re: Just Another Troubleshooting Thread
Well I'll be.  Yes, that definitely worked.  I never even thought to let it continue since that almost never works!
Thanks, Axem!
"Any idiot can face a crisis; it is this day to day living that wears you out." – Anton Chekhov

 
Re: Just Another Troubleshooting Thread
Code: [Select]
Warning: Duplicate sound name "PowerupAburn" found!
File: gamesnd.cpp
Line: 798

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Duplicate sound name "PowerupInvuln" found!
File: gamesnd.cpp
Line: 798

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Duplicate sound name "LowHealth1" found!
File: gamesnd.cpp
Line: 798

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Duplicate sound name "LowHealth2" found!
File: gamesnd.cpp
Line: 798

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Duplicate sound name "beamcannon1" found!
File: gamesnd.cpp
Line: 798

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Duplicate sound name "beamcannon2" found!
File: gamesnd.cpp
Line: 798

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Duplicate sound name "railgun1" found!
File: gamesnd.cpp
Line: 798

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Duplicate sound name "railgun2" found!
File: gamesnd.cpp
Line: 798

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Duplicate sound name "railgun3" found!
File: gamesnd.cpp
Line: 798

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: 221-wep.tbm(line 5420):
Warning: Weapon description line 3 is too long. Maximum is 50.
File: parselo.cpp
Line: 288

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: 221-wep.tbm(line 5529):
Warning: Weapon description line 4 is too long. Maximum is 50.
File: parselo.cpp
Line: 288

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: 221-wep.tbm(line 6540):
Warning: Weapon description line 4 is too long. Maximum is 50.
File: parselo.cpp
Line: 288

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Too many beam sections for weapon Beta NotAsMegaDirect - max is 5
File: weapons.cpp
Line: 2325

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreaWarning: Too many beam sections for weapon Blue LSlowDirect - max is 5
File: weapons.cpp
Line: 2325

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
dStart + 33 bytes
Warning: Too many beam sections for weapon Blue LSlowDirect - max is 5
File: weapons.cpp
Line: 2325

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Too many beam sections for weapon Blue LSlowDirect - max is 5
File: weapons.cpp
Line: 2325

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Too many beam sections for weapon Blue LSlowDirect - max is 5
File: weapons.cpp
Line: 2325

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Too many beam sections for weapon PinkBeamLarge - max is 5
File: weapons.cpp
Line: 2325

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Too many beam sections for weapon PinkBeamLarge - max is 5
File: weapons.cpp
Line: 2325

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytesWarning: Too many beam sections for weapon PinkBeamLarge - max is 5
File: weapons.cpp
Line: 2325

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Too many beam sections for weapon PinkBeamLarge - max is 5
File: weapons.cpp
Line: 2325

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Too many beam sections for weapon PinkBeamLarge - max is 5
File: weapons.cpp
Line: 2325

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Too many beam sections for weapon PinkBeamLarge#Short - max is 5
File: weapons.cpp
Line: 2325

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Too many beam sections for weapon PinkBeamLarge#Short - max is 5
File: weapons.cpp
Line: 2325

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Too many beam sections for weapon PinkBeamLarge#Short - max is 5
File: weapons.cpp
Line: 2325

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Too many beam sections for weapon PinkBeamLarge#Short - max is 5
File: weapons.cpp
Line: 2325

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Too many beam sections for weapon PinkBeamLarge#Short - max is 5
File: weapons.cpp
Line: 2325

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Too many beam sections for weapon PinkBeamMedium - max is 5
File: weapons.cpp
Line: 2325

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Too many beam sections for weapon PinkBeamMedium - max is 5
File: weapons.cpp
Line: 2325

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Too many beam sections for weapon PinkBeamMedium - max is 5
File: weapons.cpp
Line: 2325

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Too many beam sections for weapon PinkBeamLight - max is 5
File: weapons.cpp
Line: 2325

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Too many beam sections for weapon PinkBeamLight - max is 5
File: weapons.cpp
Line: 2325

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Too many beam sections for weapon PinkBeamLight - max is 5
File: weapons.cpp
Line: 2325

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Warning: Too many beam sections for weapon PinkBeamLight - max is 5
File: weapons.cpp
Line: 2325

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
LUA ERROR: [string "vs2-sct.tbm - On Game Init"]:767: bad argument #1 to 'lower' (string expected, got boolean)

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
Name: Show
Name of: method
Function type: Lua
Defined on: 685
Upvalues: 0

Source: vs2-sct.tbm - On Game Init
Short source: [string "vs2-sct.tbm - On Game Init"]
Current line: 740
- Function line: 56
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
[C]: ?
[C]: in function 'lower'
[string "vs2-sct.tbm - On Game Init"]:767: in function 'Show'
[string "vs2-sct.tbm - On Game Init"]:513: in function 'Show2'
[string "vs2-sct.tbm - On Game Init"]:241: in function 'ProcessLine'
[string "vs2-sct.tbm - On Game Init"]:193: in function 'NextLine'
[string "vs2-sct.tbm - On Game Init"]:259: in function 'ProcessLine'
[string "vs2-sct.tbm - On Game Init"]:193: in function 'NextLine'
[string "vs2-sct.tbm - On Game Init"]:286: in function 'ProcessLine'
[string "vs2-sct.tbm - On Game Init"]:193: in function 'NextLine'
[string "vs2-sct.tbm - On Game Init"]:2062: in function 'Actions'
[string "vs2-sct.tbm - On Action Stopped"]:2: in main chunk
------------------------------------------------------------------

------------------------------------------------------------------
LUA ERROR: [string "vs2-sct.tbm - On Game Init"]:767: bad argument #1 to 'lower' (string expected, got boolean)

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
Name: Show
Name of: method
Function type: Lua
Defined on: 685
Upvalues: 0

Source: vs2-sct.tbm - On Game Init
Short source: [string "vs2-sct.tbm - On Game Init"]
Current line: 740
- Function line: 56
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
[C]: ?
[C]: in function 'lower'
[string "vs2-sct.tbm - On Game Init"]:767: in function 'Show'
[string "vs2-sct.tbm - On Game Init"]:513: in function 'Show2'
[string "vs2-sct.tbm - On Game Init"]:241: in function 'ProcessLine'
[string "vs2-sct.tbm - On Game Init"]:193: in function 'NextLine'
[string "vs2-sct.tbm - On Game Init"]:245: in function 'ProcessLine'
[string "vs2-sct.tbm - On Game Init"]:193: in function 'NextLine'
[string "vs2-sct.tbm - On Game Init"]:245: in function 'ProcessLine'
[string "vs2-sct.tbm - On Game Init"]:193: in function 'NextLine'
[string "vs2-sct.tbm - On Game Init"]:286: in function 'ProcessLine'
[string "vs2-sct.tbm - On Game Init"]:193: in function 'NextLine'
[string "vs2-sct.tbm - On Game Init"]:2062: in function 'Actions'
[string "vs2-sct.tbm - On Action Stopped"]:2: in main chunk
------------------------------------------------------------------

------------------------------------------------------------------

Moved to code tags for mobile users - Axem

it happening afther ive beated the first mission
and it keeps getting error's
on cutscene its really wierd how to fixthat
axem when im trying to get it the update it says on installer fso that isnt realesed yet to download
« Last Edit: July 31, 2017, 09:03:49 pm by Axem »

 

Offline Axem

  • Administrator
  • 211
Re: Just Another Troubleshooting Thread
Okay, it looks like you had some VP files that were old and not required anymore, which is why you were getting warnings about duplicate sound names, and beam sections having too many sections. I have told the installer now to delete those old and obsolete VPs, so if you do an update on the installer, it should delete the bad files.

Or if you want to delete them yourself, you should delete these files:
i_jad222pv_assets.vp
i_jad222pv_root.vp
jadxa_assets.vp
jadxa_root.vp

The contents of those files are now part of others that are now part of the installation.

There will still be a few warnings about "Weapon description line is too long. Maximum is 50."

I'm not going to fix that right now. Its a very minor problem and won't affect gameplay at all. The custom font I use fits everything in correctly anyway. You'll avoid those warnings if you chose a release build instead of the fast-debug build. Debug builds should only be used to diagnose issues you are having with normal release builds.

Quote
axem when im trying to get it the update it says on installer fso that isnt realesed yet to download

Are you talking about this note that appears?

"Use either a 3.8.0 RC build, or go grab the most recent nightly build from HLP!"

Yes, 3.8.0 isn't officially out and on the installer yet, that's why I put the link to the SCP forum, so people know where to find the link to the RC build. JAD won't work with 3.7.4 so I need to make sure people know how they can play it without any issues.

(Also in the future, copy paste all your warnings and errors to pastebin.com and paste the link, it will take up a lot less space for people viewing the thread :))

 

Offline Darius

  • 211
Re: Just Another Troubleshooting Thread
Actually Axem, can I request you or the poster modify the post to put the contents in [ code ] tags. That was a painful scroll on mobile :(

  

Offline Axem

  • Administrator
  • 211
Re: Just Another Troubleshooting Thread
Your wish has been granted!