Author Topic: spawn angle  (Read 3419 times)

0 Members and 1 Guest are viewing this topic.

Offline phreak

  • Gun Phreak
  • Moderator
  • 211
  • -1
i just tested and commited code to modify spawn weapons so that the children are only spawned within a certain angle of the forward direction of the parent.  this would be useful since you can modify the infyrno missile to only spawn its sub-munitions forward so you don't kill yourself as easily when using them.  plus it makes them more deadly

here's an EXE which includes the latest CVS source including this feature

http://www.penguinbomb.com/phreak/fs2_open_phr.zip

its rather hard to see from this test shot, but its there :)

Wiki page: http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/Spawn%20Angle

« Last Edit: June 05, 2004, 02:38:02 pm by 31 »
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I thought this was implemented a long time ago
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline phreak

  • Gun Phreak
  • Moderator
  • 211
  • -1
i did it during the code freeze for inferno and KT, but i couldn't commit
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord