Author Topic: Antipodes Schedule  (Read 6841 times)

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Antipodes is a staging ground for changes that will eventually make their way into trunk. Antipodes should not be considered stable.

Antipodes is released in Debug (non-SSE), Release (non-SSE) and Release (SSE2) builds on Windows in order to facilitate testing and debugging.
Additionally, Antipodes provides PDBs for debug build call stack generation.

The current schedule is:

Antipodes #6: Speed Racer (Committed r6627)
Antipodes #7: Swifty's HUD code (Committed r6833)
Antipodes #8:  Taylor's new pilot code (Committed r9561-9563)
Antipodes #never: Zacam and Flaming_Sword - new EFF material (SCP Internal), progress unknown
Antipodes #9:SDL Everywhere, Haptic support everywhere, apply SDL2 to the entire platform base, including Windows, and apply Taylor's new SDL_Haptic joystick code updates
Antipodes #10: Wanderer's Objecttypes expansion (Take #2), to fully support creation of new ship types

The Antipodes schedule is subject to change at short notice, and this will be reflected here.


Antipodes will generally follow the checklist on the Wiki (as of Antipodes #5):
Antipodes Commit Checklist

The reason we do this is because these are not small, isolated changes, but rather larger changes that may need more checking than others.
« Last Edit: October 09, 2017, 10:20:11 am by chief1983 »
STRONGTEA. Why can't the x86 be sane?

 

Offline chief1983

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The voice rec/speech code overhaul might deserve a slot too :)

A user did post a supposedly working proof of concept for this recently.  Haven't heard much about it since.
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Offline pecenipicek

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can we also get fred2 builds with antipodes?
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Offline pecenipicek

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what is the "new EFF material" supposed to mean? finer controls in eff's or?
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline Zacam

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A container file-type so that instead of having 60+ DDS files spamming a directory for an Animated Glowmap or weapon effect, you just have one file that houses them all in a way that FSO will read. But it probably will mean finer controls as well.
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline chief1983

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Antipodes schedule updated to reflect the major code changes currently coming down the pipe.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Bryan See

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Antipodes Commit Checklist hasn't changed for years. It could include the Windows 10 operating system.
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Offline chief1983

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True, we should update that page, thanks.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline niffiwan

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I thought that with the move to git/github, antipodes 9 (SDL 2 everywhere) would be the last antipodes. Everything else would just be a PR, perhaps with more discussion than a normal PR, but the same process.
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline chief1983

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Yeah, but that page should probably still be checked over for SDL everywhere, and perhaps used as a consideration for all future major overhauls.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Bryan See

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Thanks for the heads up :D
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Offline chief1983

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I was almost going to suggest that we close this, and then I saw that we had one more significant feature that we never got around to.  The Objecttypes table expansion to allow creation of entirely new ship types.  The feature itself has had code written for it that is almost a decade old now.  It always did seem like a useful feature though, but since I doubt Wanderer can be asked to dive into it again every five years, I wondered if there's anyone else interested in carrying the torch?
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline AdmiralRalwood

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Does somebody have the aforementioned code saved, since the attachment was deleted many years ago? If so, I'd be willing to put in the effort to adapt it to current master.
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schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

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<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline chief1983

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http://swc.fs2downloads.com/files/objecttypes_patch_wanderer.zip
http://swc.fs2downloads.com/files/objecttypes_new.zip

I think the first one is the original from 2008, and the second one is one that someone had updated against a later SVN in 2009.  If there was anything updated in 2013 I don't think I have it.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline AdmiralRalwood

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I'll take a look; thanks.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.