Author Topic: 64-bit Windows builds  (Read 3690 times)

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Offline niffiwan

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Re: 64-bit Windows builds
:bump:

Was there a separate branch for these builds, or was it just the cmake branch? And if it's just the cmake branch then I presume you need to make changes to MSVC to compile in 64bit mode?
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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Linux OBS Packages: FSO 3.7.0 | FSO BP Build | wxLauncher (?) | PCS2 (?) | wxVPView (?)
Debian Packages (testing/unstable): Freespace2 | wxLauncher
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline AdmiralRalwood

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Re: 64-bit Windows builds
:bump:

Was there a separate branch for these builds, or was it just the cmake branch? And if it's just the cmake branch then I presume you need to make changes to MSVC to compile in 64bit mode?
Just the cmake branch, and no, no changes were necessary; the cmake branch can create 64-bit MSVC project files.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

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<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

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Offline m!m

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Re: 64-bit Windows builds
:bump:

Was there a separate branch for these builds, or was it just the cmake branch? And if it's just the cmake branch then I presume you need to make changes to MSVC to compile in 64bit mode?
You need to select the Win64 version of Visual Studio in the CMake configure dialog. Then CMake will generate project files that that are configured for 64-bit building.

 

Offline niffiwan

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Re: 64-bit Windows builds
Thanks guys, I'll have to see how this turns out  :nervous:  :D
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Linux OBS Packages: FSO 3.7.0 | FSO BP Build | wxLauncher (?) | PCS2 (?) | wxVPView (?)
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Bryan See

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Since FS2_Open 3.7.4 was released, why it is quiet here? I've never seen it committed to main branch. I've love to see it, along with large-addressing features.
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Offline m!m

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The ability to build 64-bit builds has been integrated into the main branch but the nightlies are not built in 64-bit mode yet.

 
Is there any obstacle to doing so?
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Offline m!m

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The poll is still active but it's currently in favor of only providing 64-bit builds.