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Diaspora => Developer Blog => Topic started by: newman on December 27, 2010, 10:26:47 am

Title: 2010-12-27 - Viper MK7 cockpit
Post by: newman on December 27, 2010, 10:26:47 am
Building cockpits is an insane amount of work. Nighteyes built the mesh I then did some upgrades and modifications on. After that I unwrapped it and started texturing. I also built a high poly variant of almost every object in there, and baked normal and specular solutions for them - this can sometimes make rather low poly objects look a lot more detailed than they are. Doing that for every switch and dial is a very labor and time intensive process, however, which is why it took this long to get it in the game.

Also, we said this should go here:

Quote from: irc
[09:50] <newman> hello cockpit my old friend
[09:50] <newman> i've come to scream at you again
[09:51] <@Karajorma> You totally should add those lines (with an apology to Simon and Garfunkel) to the eventual dev blog post about the cockpit
[09:51] <@Karajorma> :p

There, done. Also, to Simon and Garfunkel - you have my sincere apologies.

On to the more interesting stuff:

(http://i54.tinypic.com/t05glx.jpg)

(http://i55.tinypic.com/qy6zis.jpg)

(http://i55.tinypic.com/2mdndi0.jpg)

(http://i51.tinypic.com/iemt0m.jpg)

(http://i51.tinypic.com/71jk14.jpg)

Hope you like it, I'm going to stuff myself with christmas food while there's still some of it around :P
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Commander Zane on December 27, 2010, 12:34:51 pm
Holy. ****ing. God.
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: rscaper1070 on December 27, 2010, 01:02:19 pm
Wow. Absolutely beautiful. :yes:
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Thaeris on December 27, 2010, 01:19:08 pm
Damn straight, Sir! I salute thee!

:D
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Mobius on December 27, 2010, 01:25:15 pm
The DRADIS got implemented... yay! :D
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Angelus on December 27, 2010, 02:39:29 pm
Absolutely epic awesoemness.  :yes:
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: swashmebuckle on December 27, 2010, 04:26:28 pm
(http://blog.rifftrax.com/wp-content/photos/wayne_knight.jpg)(http://boboleechronicles.files.wordpress.com/2008/09/winner-win.jpg)
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Snail on December 27, 2010, 04:31:10 pm
whoa
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Fish on December 27, 2010, 04:33:07 pm
That gave me genuine chills. Nice work!
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: newman on December 27, 2010, 04:38:07 pm
Hey thanks swash, awesome pic there :)
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Nighteyes on December 27, 2010, 05:38:21 pm
I'm also extremely happy with how it turned out, looks spot on  :yes:
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Fish on December 27, 2010, 06:01:01 pm
I'm super impressed how few stock FS2 HUD elements remain - even the font and targeting brackets are different! Only the direction-to-target triangle and 'T' are recognisable!

Are any of the gauges in the cockpit dynamic, for showing engine/weapon power distribution, or remaining ammunition, for example?
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Rodo on December 27, 2010, 06:07:04 pm
Dammit! is that real... or is it a game?
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: newman on December 27, 2010, 06:11:28 pm
Are any of the gauges in the cockpit dynamic, for showing engine/weapon power distribution, or remaining ammunition, for example?

Well, the dradis is fully functional. The rest of the gauges aren't impossible but they do take up a lot of resources - for now we're being careful with those.
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Nighteyes on December 27, 2010, 07:36:56 pm
we do have a depleting ammo gouge... but thats in the HUD
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Ace on December 27, 2010, 08:00:44 pm
We've made some MFD mockups, but for now those displays will be handled in the HUD.
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Felix 039 on December 27, 2010, 09:58:07 pm
It looks perfect, apart from the fact that the window/glass seems to be missing, or not obvious enough.
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: FUBAR-BDHR on December 27, 2010, 10:40:15 pm
Transparency issues with the engine so no glass for now.
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Commander Zane on December 28, 2010, 03:18:53 am
It would be awsm beyond measure if the FS2 ships could get cockpits like this. I'm really going to need TrackIR for this.
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: newman on December 28, 2010, 04:09:30 am
It would be awsm beyond measure if the FS2 ships could get cockpits like this. I'm really going to need TrackIR for this.

It really would. Unfortunately, it's a pretty labor intensive process and there's a lot of fighters in fs..
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Madcat on December 28, 2010, 07:52:52 am
Holy cow!

Thank you so much for your work, and now I'm so glad I recently bought a TrackIR 5 set... I rarely used it so far, but looking around freely in THAT cockpit is gonna be amazing!
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: kev11106 on December 28, 2010, 11:18:37 am
My thanks for the verisimilitude gentlemen...
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: FreespacePilot2010 on December 28, 2010, 11:35:02 pm
I like the detail on the keyboard. It looks like my keyboard. :D

I should also go out and get a joystick that looks like the joystick in the cockpit when the game is done. It looks familiar.
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Deckard on December 30, 2010, 10:26:28 am
.. and you hope well. That's amazing, man!! ;)
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: KewlToyZ on December 31, 2010, 02:55:59 pm
That is an incredible piece of work guys as always I am amazed at your talents and attention to detail =)
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Revan on January 04, 2011, 03:35:14 pm
Verry amazing work. As Newman always do. :)
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: MR_T3D on January 05, 2011, 09:24:10 am
Wish you uses the logitech attack 3 as the joystick, because then it'd look almost exactly like my setup, but with a metal tub and a couple extra buttons!
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: newman on January 05, 2011, 11:41:23 am
Heh. A number of sticks would be cool, but we're keeping it canon :)
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Shade on January 08, 2011, 09:35:12 am
Change of plans. We'll be releasing the stick as a DLC shortly after release, priced at 10$, and the DRADIS at 8$. Get both bundled for the super-cheap price of 15$ and have an actual, functioning cockpit!*

*Offer only applies to the Viper Mk-VII. To add sticks and DRADIS for other fighters, buy the appropriate DLC.
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Angelus on January 08, 2011, 10:07:04 am
Change of plans. We'll be releasing the stick as a DLC shortly after release, priced at 10$, and the DRADIS at 8$. Get both bundled for the super-cheap price of 15$ and have an actual, functioning cockpit!*

*Offer only applies to the Viper Mk-VII. To add sticks and DRADIS for other fighters, buy the appropriate DLC.

 :wtf:

*points with a double barreled shotgun at Shade
*waves with shotgun

you want to go home and rethink your release policy.


 :P
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Shade on January 08, 2011, 10:11:40 am
Well, you can always wait for the GOTY edition.
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Ace on January 08, 2011, 02:06:01 pm
If you pre-order before January 11th you'll also get our free bonus pilot*, Harrison "Archeopteryx" Jones in the Diaspora R1 signature edition! Help him on his quest for revenge to defeat the Cylon threat forever!

*A value of $30 on the Colonial Defense Network DLC distribution system
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: newman on January 08, 2011, 02:19:27 pm
Don't forget the "armored viper" and "pilot sunglasses" DLCs.
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Sushi on January 08, 2011, 04:51:53 pm
Don't worry, we're reasonable. You don't even have to pay for the first 1000 rounds of ammo!
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: newman on January 08, 2011, 04:58:59 pm
Don't worry, we're reasonable. You don't even have to pay for the first 1000 rounds of ammo!

We do charge for tracers though. If you don't need tracers then you can save some $ right there.
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Felix 039 on January 18, 2011, 07:53:25 am
It would be awsm beyond measure if the FS2 ships could get cockpits like this. I'm really going to need TrackIR for this.

It really would. Unfortunately, it's a pretty labor intensive process and there's a lot of fighters in fs..
Not to mention none of us have any idea what could a Vasudan cockpit looks like, let alone Shivans. :P
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: eldain on January 18, 2011, 09:15:56 am
Not to mention none of us have any idea what could a Vasudan cockpit looks like, let alone Shivans. :P

well, red slime, and five joysticks obviously, :p


Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: StarSlayer on January 18, 2011, 09:25:13 am
Hello Kitty car freshener
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: FreespacePilot2010 on January 21, 2011, 07:05:21 pm
Not to mention none of us have any idea what could a Vasudan cockpit looks like, let alone Shivans. :P

well, red slime, and five joysticks obviously, :p

Isnt that what a MK2 raider cockpit looks like? Just fill it with blood and brains.
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: torc on February 06, 2011, 12:53:34 pm
please could you make a little little vid of the viper with trackir? can't wait...  :)
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: Felix 039 on February 08, 2011, 08:17:23 am
[You can't go home again] Not sure if its this episode, but Kara does get quite a good look at the internal Cylon Raider cockpit, I imagine we can have something cool (cool?!) like that.
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: newman on February 08, 2011, 08:56:38 am
[You can't go home again] Not sure if its this episode, but Kara does get quite a good look at the internal Cylon Raider cockpit, I imagine we can have something cool (cool?!) like that.

You mean those guts and innards? A Cylon raider is basically done like a space animal. It doesn't see it's guts and innards any more than you see the insides of your own skull when walking around - that "eye" slot with the red glow is basically it's eye, and a raider sees everything in front of that, directly out into space. Just a separate Cylon HUD and possibly a wide angle FOV would do the trick nicely. Doing that guts and innards cockpit would make absolutely zero sense.
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: FraktuRe on February 08, 2011, 09:07:03 am
unless we were a human pilot in it.

What about a cockpit for the heavy raider? We know they had skinjob pilots from time to time.
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: newman on February 08, 2011, 11:08:13 am
unless we were a human pilot in it.

Obviously. The only instance where this would be applicable is when starbuck "hotwires" her raider in the aforementioned episode. To pull it off, you'd have to actually play as Starbuck (unless we fanwank an instance when it happens again, but frankly this happening twice seems like too much of a stretch), we'd have to put in an enormous amount of work into creating not just the raider interior with all the guts and gore, but also the planet surface you take off from. After that, the mission would basically be to avoid Apollo's fire until you land on Galactica.
In short, it would be an incredible amount of work to pull off something that offers minimal gameplay value - don't expect it to happen unless someone mods it in on his own.

What about a cockpit for the heavy raider? We know they had skinjob pilots from time to time.

That, on the other hand, is possible, but it won't happen in R1. Heavy raider can also fly on it's own just like a regular raider, and doing cockpits is a lot of work - so for starters you'll just have to imagine that you *are* the heavy raider when flying it in multiplayer :)
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: StarSlayer on February 08, 2011, 11:46:00 am
That, on the other hand, is possible, but it won't happen in R1. Heavy raider can also fly on it's own just like a regular raider, and doing cockpits is a lot of work - so for starters you'll just have to imagine that you *are* the heavy raider when flying it in multiplayer :)


We could also give it Heavy Weapons Guy quotes to differentiate it further from the tiny puny Raider. 

In multi the Heavy could blurt out "Entire team is babies!" and "Cy some more!" as you chew up Vipers.
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: newman on February 08, 2011, 12:10:17 pm
In multi the Heavy could blurt out "Entire team is babies!" and "Cy some more!" as you chew up Vipers.

Hail to the king, baby.
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: MR_T3D on February 08, 2011, 10:53:16 pm
you *are* the heavy raider
But I'm already the demons
and then I was a zombie
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: General Battuta on February 08, 2011, 11:24:14 pm
you *are* the heavy raider
But I'm already the demons
and then I was a zombie

oh snap
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: StarSlayer on February 09, 2011, 12:06:10 am
you *are* the heavy raider
But I'm already the demons
and then I was a zombie

oh snap

/me suddenly reveals this thread to be a Mob Trap! 

Time to gather up some loot.
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: FreespacePilot2010 on February 09, 2011, 04:49:34 pm
Something a little different.In the raptor cockpit how about adding a human co pilot? The model would probably be very low poly.Im not sure if the FSO engine is even capable of having human models.Let alone the animation for one. Is it?
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: newman on February 09, 2011, 05:11:41 pm
You can model pretty much any shape you like, humans included, so that's not a problem. The reason I didn't put a co-pilot in the raptor cockpit is simply because there's no way of animating it; we all felt that having a completely stiff mannequin doll would feel awkward so we just kept the seat empty.
Secondly, about the low poly pilot - remember that the distances you see things from inside the cockpit are very much different to those you see other ships from. Inside the cockpit things are all very close to you, so a very low poly pilot would just look bad.
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: FreespacePilot2010 on February 09, 2011, 05:30:08 pm
If you ever have a 1st cylon war release and do a cockpit of the old raiders a stiff Cylon would look fine.Just add an animated red eye to them. Cylons would be pretty stiff looking to begin with so it doesnt matter if they are animated or not.
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: FUBAR-BDHR on February 09, 2011, 05:31:13 pm
Also there is no way to have multiple cockpits for a model so on missions where you fly solo the co-pilot would be there.
Title: Re: 2010-27-12 Viper MK7 cockpit
Post by: newman on February 09, 2011, 05:31:48 pm
If you ever have a 1st cylon war release and do a cockpit of the old raiders a stiff Cylon would look fine.Just add an animated red eye to them. Cylons would be pretty stiff looking to begin with so it doesnt matter if they are animated or not.

Obviously. Amazingly enough we do think of these things on our own :P