Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: karajorma on May 03, 2010, 07:04:34 am

Title: 3.6.13 Changelog
Post by: karajorma on May 03, 2010, 07:04:34 am
This is the official 3.6.13 Changelog thread. As coders add new features they should update this post with a quick summary of how it works. In this way anyone can take a quick look at a single page and see what was added to the code since the last official release. (You can find the changelog for 3.6.12 here (http://www.hard-light.net/forums/index.php?topic=64685.0)).

Unless you are an SCP coder you should not post on this thread. If you want to discuss a change start a discussion thread about it. Any non SCP posts will be split and repeat offenders dealt with. :p Coders should try to keep the list to things non-coders actually care about. Major, longstanding bugs that actually blocked progress are one thing but let's not mention every single bug we fixed. We all do a lot of stuff behind the scenes but anyone interested in the full changelog can simply look at the SVN log or Mantis to read up on that.

Anyway, here's some of the stuff I've added since 3.6.12


Title: Re: 3.6.13 Changelog
Post by: Iss Mneur on May 03, 2010, 10:55:29 am
Title: Re: 3.6.13 Changelog
Post by: Goober5000 on May 04, 2010, 09:24:21 am
I forgot about this thread... there are probably quite a few features not listed in this post...

Title: Re: 3.6.13 Changelog
Post by: Echelon9 on February 25, 2011, 08:21:37 pm