Author Topic: [EXILE ASSET RELEASE] - SCv Scylla HTL  (Read 17581 times)

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Offline Colonol Dekker

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Re: [RELEASE] SCv Scylla HTL
Delightful, well done OP!
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Offline An4ximandros

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Re: [RELEASE] SCv Scylla HTL
Oh! Me like! It has many *fingers* to *massage* its *kith* with! :D

It's pretty & badass. :yes:

 
Re: [RELEASE] SCv Scylla HTL
How much DMG does the Beam do?

 
Re: [RELEASE] SCv Scylla HTL
350 * 6.8 * 5.88 = 13994 damage per salvo
(table damage * beam life * ticks per second)

 
Re: [RELEASE] SCv Scylla HTL
Great work! I really liked the design of this ship before but as quality bars rose it didn't really translate well enough anymore - having this new version makes me very happy. :)
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Offline Nyctaeus

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Re: [RELEASE] SCv Scylla HTL
350 * 6.8 * 5.88 = 13994 damage per salvo
(table damage * beam life * ticks per second)
And she has three of them. To be honest, I never fully tested the balance as every mod uses custom weapon setup. Scylla was always dedicated watship killer, but with LRed and 4 MReds she was IMHO too strong, and I wanted to keep the tradition of mountingt shivan main beams in spinal configuration, on spikes. As the Scylla has 3 main spikes, we have 3 beams. Consider her as terran equivalent of GTCv Chimera from BP.

And of course, thanks for all for kind words. I'm doing my best :D
« Last Edit: April 09, 2014, 03:41:49 pm by Betrayal »
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Offline NeonShivan

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Re: [RELEASE] SCv Scylla HTL
Consider her as terran equivalent of GTCv Chimera from BP.

I believe you're thinking of the Bellerophon
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Offline Nyctaeus

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Re: [RELEASE] SCv Scylla HTL
I think about Bellorophon as unrealisticly strong, badly balanced version of Chimera.
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Offline General Battuta

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Re: [RELEASE] SCv Scylla HTL
Bigger ship, one bigger gun, slower, fewer point defenses, same tactical niche. Balance is fine.

 

Offline Dragon

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Re: [RELEASE] SCv Scylla HTL
They're a bit like Fenris and Leviathan, really. Though the difference is less drastic in their case.

 

Offline headdie

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Re: [RELEASE] SCv Scylla HTL
I think about Bellorophon as unrealisticly strong, badly balanced version of Chimera.

thing with front heavy sledgehammer ships is that while they wipe out everything in their forward fire arc, catch them on the flank and all they can do is tank damage until they either go boom or escape.  OP is countered by mission design mirroring tactical thinking.
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Offline General Battuta

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Re: [RELEASE] SCv Scylla HTL
OP is countered by BP having a ****load of carefully thought out mechanics that constrain how its warships can behave.

 

Offline Rheyah

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Re: [RELEASE] SCv Scylla HTL
I really like this ship.  Nice work, Betrayal :)

 

Offline Nyctaeus

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Re: [RELEASE] SCv Scylla HTL
:bump:

I decided to stop my experiments with ultra-dark shivan ships, as more classic shinemap showed me some real bugs with normalmapp. With any brighter shinemap than mine if someone prefer, the model will reflect the light in wrong directions due to buggy normalmap. I also found a small bug with model centering. I fixed all of this.

Everybody who uses or going to use Scylla somewhere are advised to redownload fixed model and textures from here:
DOWNLOAD
...or from the first page.

Sorry for troubles. Who was never a noob before? :P
« Last Edit: April 24, 2014, 07:57:19 pm by Betrayal »
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Offline Bryan See

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Re: [RELEASE] SCv Scylla HTL
Great work, Betrayal!! Downloading fixed model now. I do sincerely hope you include destroyable subobjects in this Scylla model :)
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Offline Nyctaeus

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Re: [RELEASE] SCv Scylla HTL
She always has destroyable navigation subsystem or main beam. Depends on which version U have in use. Also, the version from Mystery Project with 3 spinal beam cannons has every spike-mounted turret destroyable. I'm not planning any further changes of the model, especialy when I have a lot of other projects in WIP stage.
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