Author Topic: Teasers & Trailers  (Read 6771 times)

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Offline mjn.mixael

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Teaser Trailer
Story Trailer
Gameplay Trailer
Release Date Announcement
Final Trailer

Keep an eye here for future trailers.
« Last Edit: October 22, 2016, 08:52:18 pm by mjn.mixael »
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Offline mjn.mixael

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Just posted the story trailer. :)
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
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Offline Hellzed

  • 28
GTD Intrepid... A tribute to Wing Commander IV ?

 
 

Offline Hellzed

  • 28
Quote from: wiki
The Intrepid appears in-game only if the player exceeds the time limit in Silence All Voices.
It explains why I didn't remember it. I should play Silent Threat : Reborn again...

 

Offline mjn.mixael

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Yeah, the Intrepid and Admiral Po are based on canon mentions and a singular appearance in ST:R. I wanted a canon ship that didn't have too much known about it so that I had freedom to write what I wanted.
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
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Offline niffiwan

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very nice trailers; they're certainly building my excitement to play BtA  :yes:
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline mjn.mixael

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Gameplay Trailer!
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
Youtube Channel - P3D Model Box - Photobucket Albums - Model Releases - Downloads
Between the Ashes is looking for committed testers, PM me for details.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!

 

Offline QuakeIV

  • 28
hype levels reaching critical mass

 

Offline General Battuta

  • Poe's Law In Action
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Everything superb except that font

 

Offline DefCynodont119

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Awesome awesome and more awesome.

one thing, the HUD circle seems to be distorted, a lot.

when I played the demo I noticed this as well, I have a 1920 x 1080 resolution so I play with a .tbm with $Scale gauges set to true in all MediaVP mods.


adding a .tbm with "$Scale Gauges - True" to the demo, well, causes odd things to happen.
My gift from Freespace to Cities Skylines:  http://steamcommunity.com/sharedfiles/filedetails/?id=639891299

 

Offline mjn.mixael

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Yeah, I noticed the HUD issues recently. It's something I'll be fixing before release... It's just not top priority over mission bugs and finish some of the other things on the todo list. The nice thing is that whenever I play the mod and test things.. the issue is staring right back at me. I can't forget it!
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
Youtube Channel - P3D Model Box - Photobucket Albums - Model Releases - Downloads
Between the Ashes is looking for committed testers, PM me for details.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!

 

Offline DefCynodont119

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Yeah, I noticed the HUD issues recently. It's something I'll be fixing before release... It's just not top priority over mission bugs and finish some of the other things on the todo list. The nice thing is that whenever I play the mod and test things.. the issue is staring right back at me. I can't forget it!


Ahhha. well, as long as you're working on It!  :nod:
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Offline Oddgrim

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Cool eyecandy! :D
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
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Looking great :)

 

Offline Nyctaeus

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Can't wait to play this :yes: !
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MY RELEASED CONTENT SO FAR
Old Conversions | GTSD Anchorage | ORFg Tychicus | GTCa Sagittarius | SCv Scylla | EFC Evangelist | EFFg Solomon | GTL Latona | SC Raguel | PVD Atum | GTCv Eurynome | FractalSpace - Apophysis Skydome Pack | Updated Ancients Models
All of my stuff can be used ONLY in Freespace campaigns and missions.

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Offline Swifty

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That looked dope.  :yes2:
« Last Edit: September 01, 2016, 12:42:00 am by Swifty »

 

Offline Bryan See

  • Has anyone really been far as decided to use even go want to do look more like?
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Wow, but the trailers look like the view of computer games from the late 1990s to the early 2000s, due to the camera movements. The question is: how to make them look like modern movie trailers of this generation? We have PBR/HDR added, and now we want to make it more movie-like. Can this be achieved via Lua scripting?

EDIT: I've forgot to mention about motion blurs and depth of fields.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

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Offline General Battuta

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To expand on my constructive criticism of the only thing that bothered me in all this awesome content, the font makes me feel like I'm about to upgrade my Between the Ashes to Slaves of Chaos 2.3 Enterprise Edition (Full)