Whatever Hades does, the end model is going to look a lot different than the one in cbanis or mainhalls, if he keeps it more blocky or not. It's just the price we pay when we upgrade models. No one complained that the Orion or Arcadia looked too different than in the pre-rendered materials before. It's just progress!
Nobody complained because they don't. Neither Orion nor Arcadia have radical departures from the designs seen in pre-rendered materials. Indeed, one of the greatest things about the Arcadia is that it's wonderfully detailed, but does not really contradict cutscenes in which it appears. I think that angled pods are too much of a departure.
Well, that, and I guess I'll have to agree with PH (however unlikely it seems
). Many models FSU models have been "smoothed" as a way of making them look more detailed. Bevels on the corners to keep them from being perfect right angles are good. Beveling the hell out of the model to make it look more "visually interesting", on the other hand, is something that is easily overdone. It's not too bad on other models (though there were some cases where it was, but people complained enough for it to get fixed), but Ursa just plain suffers from it.
Another thing is that it makes Ursa look more modern. Which is a bad thing, IMO. Ursa always had a very crude look, like a crate full of bombs. It goes well with its handling and role. Anything that detracts from that look, like pronounced curves, triangular bomb bays and such is not needed there.