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FreeSpace Releases => Mission & Campaign Releases => Topic started by: TrashMan on September 02, 2006, 04:53:48 pm

Title: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on September 02, 2006, 04:53:48 pm
FLAMES OF WAR
(http://img208.exs.cx/img208/9291/fofbanner9ht.jpg)
The fire is growing...Will you be consumed?

Description:
You are a young pilot assigned to the GTD Delacroix . The rebellion has been going on for allmost 15 months now, and the fight with the NTF is in a stalemate. Follow the destroyer in it's war path against the NTF and witness it's destruction at the hands (claws?) of the Ravana..

After the ship is lost you join a newly formed Fast Response Task Force (all fast ships, including a strike carrier, so you move from system to system very often).
Fighting the NTF and the shivans, your unit will travel acros the known space hoping to shift the battles in the GTVA's favor.

Experience the battles you heard about in briefings and rumors!


*************************
Ok, here it is.

I'm not nearly happy with this yet, as the missions could use extra testing and tweaking, so I expect some feedback. It contains the first 10 missions, up to the destruction of hte Delacroix.

I devided the demo in 3 separate files - they are not VP's yet as I can't remember how to work with VPMake, I'm lazy to check and no files will overwrite anything allready existing (except for the tbl folder, so if you have custom TBL's there you beter back them up)

FOW1_ShipsPack.rar -  the rar with all the models, interface, hud  and map files (5Mb)

FOW1_Demo.rar -  the file with the missions, effets and tables (426kb)

FOW1_CampaignNameplates.rar - contains nameplates for the whole campaign - OPTIONAL  (260KB)

EDIT: MissionFix.rar (98kb) - fixes all reported problems with missions

LINKY TO THE FILES:
http://www.hades-combine.com/web/hosted/fow/ (http://www.hades-combine.com/web/hosted/fow/)



You'll need the SCP for this and Lightspeeds nebulas.
I'd allso recomend to get my Squad Logos Pack from Hades Combine.
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Nuclear1 on September 03, 2006, 12:22:39 pm
Played through the first two missions so far, and I rather like it. The difficulty is a little overwhelming, especially in the first considering I can't control any of my squadmates, but otherwise it's great so far. Character development and original mission design really are the highlights so far. :)

I can't seem to get past the second mission, though. It's not as if it's too difficult (though having Ulmo freighters that are armed to the teeth firing at my already-exhausted wingmen doesn't help too much); it's just that no ending seems to lead to a return to base directive, message, or otherwise. I've allowed all of the NTF freighters to escape, and I've also tried to destroy most of them. Either way, the Zhidov jumps out, and I'm left with nothing.
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on September 03, 2006, 01:54:53 pm
I thought I fixed that. You should get the jump out directive if the cargo is destroyed or has departed.

Even without it just jump out when the Zhidov departs - the mission will end properly.


There are a few hidden things and hommages in the campaign, and I will tell you how to get them.

In the first mission, before you jump out, scan the cargo containers near the station..and whatch the debrief.

In mission 04 the name of the Corvette is a hommage to another FS2 campaign.

In mission 07 don't jump out - wait and see what happens (you WILL fail this mission if you do this, but this mission is an extreemly short one anyway)

I plan to put more in the final release :D

Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Polpolion on September 03, 2006, 03:49:43 pm
A 10 mission demo? :yes:

I had a one misson demo (nearly complete) for DR, but I accidntly uninstalled Freespace :(
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Mobius on September 03, 2006, 05:15:01 pm
How about my upcoming 42+8 red alerts demo?

Seems that some models are missing.I try to see them with FRED but the CPU fails finding some POF files.
(Or they aren't needed in this demo?).
Ulmo and Aule are both Valar(uhm,Divinities)in J.R.R.T.'s works.
Ulmo:Like Poseidon(in fact they're both freighters).
Aule:Manufacturer,he has created the Dwarves.

It's good to see other campaigns using Tolkien's created names.
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on September 03, 2006, 06:14:25 pm
Quote
Seems that some models are missing.I try to see them with FRED but the CPU fails finding some POF files.
(Or they aren't needed in this demo?).
Ulmo and Aule are both Valar(uhm,Divinities)in J.R.R.T.'s works.
Ulmo:Like Poseidon(in fact they're both freighters).
Aule:Manufacturer,he has created the Dwarves.

It's good to see other campaigns using Tolkien's created names.

Yeah, they are not needed for the Demo (some are not needed for the whole Chapter 1 at all), but I forgot to put them out of the tables.
This included the mining vessel, the mining station, the NTCv Echelon and prolly some more I forgot to take out.

And yes, Tolkien is the man! :D
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Mobius on September 03, 2006, 06:17:40 pm
And yes, Tolkien is the man! :D

When I'll finish my campaign,you'll see HOW MANY Tolkien's creatures names I've used...
First mission:find the SC Carcharoth,then call in the GTC Huan as the cruiser pulverizes the Cain...
Remember nothing?
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: NGTM-1R on September 03, 2006, 06:34:55 pm
This is getting annoying...the first mission has blown the crap out of me with the shockwaves o' doom three times now. (I wasn't even shooting at it the third time, Omega 2 rams the station and blows while I'm happily leaving it alone, but no...Also the first time I destroyed Omega 1 the shockwave did not go off. The second time it did.)

And something is screwy about my Subach. It shoots, and it hits stuff (I can see the damage trails where it hits and it does actually hurt things.), but I can't see the shots.

EDIT: Not getting better. Mission four has default loadouts, so the bombers don't come with any bombs (and the Myrmidons have Tornados months before they exist!) and no apparent provision for killing both NTF corvettes plus the cruiser and saving both friendly ones. It just sat there not doing anything for five minutes after the last NTF guy died. Jumping out I got a partial success and it says I killed one enemy corvette. Well, that's not true, I killed both! And saved both GTVA ones! :p

EDIT THE SECOND: And now it gives me the mission successful debrief and the AWOL debrief at the same time for mission 5. (And again with the Tornados!)
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on September 04, 2006, 02:18:24 am
When I'll finish my campaign,you'll see HOW MANY Tolkien's creatures names I've used...
First mission:find the SC Carcharoth,then call in the GTC Huan as the cruiser pulverizes the Cain...
Remember nothing?

It would make quite a DOG fight? :lol:

Quote from: ngtm1r
This is getting annoying...the first mission has blown the crap out of me with the shockwaves o' doom three times now. (I wasn't even shooting at it the third time, Omega 2 rams the station and blows while I'm happily leaving it alone, but no...Also the first time I destroyed Omega 1 the shockwave did not go off. The second time it did.)

And something is screwy about my Subach. It shoots, and it hits stuff (I can see the damage trails where it hits and it does actually hurt things.), but I can't see the shots.

EDIT: Not getting better. Mission four has default loadouts, so the bombers don't come with any bombs (and the Myrmidons have Tornados months before they exist!) and no apparent provision for killing both NTF corvettes plus the cruiser and saving both friendly ones. It just sat there not doing anything for five minutes after the last NTF guy died. Jumping out I got a partial success and it says I killed one enemy corvette. Well, that's not true, I killed both! And saved both GTVA ones!

EDIT THE SECOND: And now it gives me the mission successful debrief and the AWOL debrief at the same time for mission 5. (And again with the Tornados!)

Don't get to clsoe to the transports. Hit them from the distance andwhen thier hull gets very low bug out - the station will take care of it.

As far as the Subach goes - I don't know whay they don't worky by you as I havn't toughed them.

It appears that I have made a mistake in mission 4 loadouts - there shouldn't be tornados in there nad the bombers should start with bombs.
The bomber thing is easily solved as you can manually eqip them before you launch.

Strange that you managed to destry both enemy corvettes. Evidently a SEXP didn't trigger properly (even stranger since it worked fine by me). You should be able to kill one enemy corvette - the oter will get the guardian status if it's HP get too low.
Both friendly corvette will depart if severely damaged, but one of them can stil lget destroyed as I (deliberately) set the departure trehold to very low.

thanks for your feedback - I'll fix these mistakes as soon as I can :D
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Mobius on September 04, 2006, 03:00:11 pm
When I'll finish my campaign,you'll see HOW MANY Tolkien's creatures names I've used...
First mission:find the SC Carcharoth,then call in the GTC Huan as the cruiser pulverizes the Cain...
Remember nothing?

It would make quite a DOG fight? :lol:

The Huan is even a FENRIS!!!
Yes,a DOG fight!!!

All those problems you're reporting seem to come from wrong settings,not 'cause of Flames O' War.

TrashMan:What's th eBologna near your nick?When I saw it,I thought you were italian...
I like Nietzche too.I've read only Zarathustra for now.
Uncle Albert is my idol!
JRRT too...
We have many things in common,dood.
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on September 04, 2006, 03:58:30 pm
TrashMan:What's th eBologna near your nick?When I saw it,I thought you were italian...
I like Nietzche too.I've read only Zarathustra for now.
Uncle Albert is my idol!
JRRT too...
We have many things in common,dood.

Bologna? Oh that's the title given to a forum member by the admins. I have no clue why they chose that and frankly it makes no sense... whatever..

It looks like we do have many things in common :D (alltough I wouldn't say I'm a fan of Nitzche. I read only some small snippets of his stuff)
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Mobius on September 04, 2006, 04:50:25 pm
I'm not a fan of Nietzche too,I prefer Schopenhauer.
Bologna is an Italian city,but I don't know its translation.Milano is Milan,Roma is Rome,Bologna is ???
Then:
http://www.comune.bologna.it/
http://www.unibo.it/
http://www.google.it/url?q=http://maps.google.it/maps%3Foi%3Deu_map%26q%3DBologna%26hl%3Dit&sa=X&oi=eu_map&ct=title&sig=__VuNwGV-xb0ZeJcIRRLIZTSqGwpc=

Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Dark Hunter on September 04, 2006, 11:49:58 pm
I thought I fixed that. You should get the jump out directive if the cargo is destroyed or has departed.

Even without it just jump out when the Zhidov departs - the mission will end properly.


#1. All the freighters ran away so some cargo was left behind permanently.

#2. The Zhidov never jumped out, even when my wingmates and I whittled it down to 1% integrity.

Also, the Ulmo's didn't work. Probably just a random error.... actually I think I just figured out why they didn't work. :D Never mind then!
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Taristin on September 05, 2006, 12:15:41 am

Bologna is an Italian city,but I don't know its translation.Milano is Milan,Roma is Rome,Bologna is ???

It's Bologna in english too, afaik.

The translation becomes a sausage type of sandwich meat. but in english, italian words have different meanings, like salami is no longer sausage, but its own kind of meat product.



his title is from animaniac's opening sond.
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on September 05, 2006, 07:23:33 am
I thought I fixed that. You should get the jump out directive if the cargo is destroyed or has departed.

Even without it just jump out when the Zhidov departs - the mission will end properly.


#1. All the freighters ran away so some cargo was left behind permanently.

#2. The Zhidov never jumped out, even when my wingmates and I whittled it down to 1% integrity.

Also, the Ulmo's didn't work. Probably just a random error.... actually I think I just figured out why they didn't work. :D Never mind then!

Strange...Your freighters run away but the NTF freighters come to pick up the cargo. Unles you destroyed them, they would dock with the cargo and jump out.

Or the Zhidov will destroy the cargo.. I'll take a look at it and put an updated mission file tomorrow.
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Dark Hunter on September 05, 2006, 10:47:13 am
Or the Zhidov will destroy the cargo.. I'll take a look at it and put an updated mission file tomorrow.

Oh yeah,

#3. The Zhidov never fired a shot... of any kind.
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: 666maslo666 on September 06, 2006, 11:40:27 am
Where should I put nameplates textures? Into the maps folder? Im building a .vp file from that so I can upload it here if u want.  :nod:
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Goober5000 on September 06, 2006, 12:57:55 pm
Yes, maps.

And sheesh, releasing a campaign without putting it in a VP is sooooo 2001. ;)
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on September 06, 2006, 02:58:32 pm
Yes, maps.

And sheesh, releasing a campaign without putting it in a VP is sooooo 2001. ;)

Well, I forgot how to work with VP make, and nothing will be overwritten anyway. I do plan to make a VP's for hte final release.

EDIT: MissionFIx.rar uploaded on the sam link. It should fix all the problems mentioned so far.

B.t.w. - anyone managed to complete the bonus objective in the first mission? ;7
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: 666maslo666 on September 07, 2006, 12:16:50 pm
Here (http://www.box.net/public/45i1flbi7a) is the .vp file, mission fix and nameplates included. Enjoy!  :yes:
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on September 07, 2006, 04:03:20 pm
Thanks.. I need to take a look at how to use VP mage :d

So, is everything working allright now?
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Mobius on September 08, 2006, 05:02:18 pm
About the first mission:

GTFR Anduin :D
Iron Maiden :(

You put a veru good name from JRRT,then that...bleah...
Beethoven,Mozart,there are many good names....

Are the ships available for free use(=permission to use them?)
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on September 09, 2006, 03:17:19 pm
yes..all of them.. I don't have a tendency to hog stuff :D
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Mobius on September 09, 2006, 03:46:23 pm
Thanks a lot,another thing in common(actually I have created no models,but I will distribute them once I have finished with them).

Link to VP Mage?I know it's offtopic,but.....
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: neoterran on September 11, 2006, 09:46:39 am
1.) I was having a problem where there were no weapons in the first mission for some reason, and none selectable in the loadout room.

2.) Your Squad Logos - very cool, but how to work with them ? I thought they were only for designers and not for end-users...
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on September 11, 2006, 04:18:47 pm
1.) I was having a problem where there were no weapons in the first mission for some reason, and none selectable in the loadout room.

Download the mission fix (I think it's in the VP too), start another campaign and then re-start the FOW one.

Quote
2.) Your Squad Logos - very cool, but how to work with them ? I thought they were only for designers and not for end-users...

You should put them in the players/squads folder and you shuld be able to use them for any wing when FREDing a mission. You cna also select them in the multiplayer, but I think the barracks has a limit of 64 logos, so the extra ones won't be shown.
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Herra Tohtori on September 21, 2006, 05:23:42 pm
I just encountered the strangest error ever (TM).

SPOILER


It was in the mission where you need to disarm the Legion and oversee the capture.

Well, everything was proceeding as planned, I got the thing disarmed and killed the cruiser and all fighters from the area, and called the transport in.

Then I protected it from incoming Ulyssei.

It docked. Released the MArines to do their Hoo-ah! that they're supposed to do.

It undocked.

And the Legion started bouncing all over the battle area, killed everyone in vicinity by bouncing movements so rapid that it just flickered in the screen. That's how I died.


/SPOILER

 :shaking:


I'll have to check if I can reproduce this behaviour. It gave me quite a shock. One time, the transport was undocking, next I was dead and I just heard "Mayday! Mayday!" from the radio...

Otherwise - excellent work IMO. :yes:
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Herra Tohtori on September 23, 2006, 10:01:19 am
Okay, the bug is reproducable at least on my computer and on my FSO installation.

Shortly after the marine transport undocks the Legion, the destroyer starts to rotate most strangely.

The center of motion is probably the docking bay used by the Argo class transport, and the destroyer starts jerkily rotating that spot in a plane.

If you happen to be outside thoe Orion's rotations reach, nothing else happens and you get to jump out without further problems, but at the first time the Orion hit me to the kingdom come.


I don't know what causes this, but I would bet it's something related to docking (or undocking)... is anyone else getting same problem?
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on September 23, 2006, 01:50:44 pm
Yeah, I got it too..

I can't understand why it's happening though.. I imported the dock points and paths from the Orion..
I even hand checked them and edited them a bit after that bug happened. And it happened again.

Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: karajorma on September 23, 2006, 02:14:12 pm
Did you import the mass and MoI from the original too? What you both describe sounds more like a problem with that than anything else.
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on September 25, 2006, 06:10:39 am
Nope...but the size and shape are practilcy indentical so the mass should also be the same...

I'll try importing the mass...but...MoI?
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: NGTM-1R on September 26, 2006, 12:41:14 am
Moment of Inertia.

Still, when something too big for the bay undocks FS normally ignores the fact it's too large and doesn't trigger collision troubles.
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Herra Tohtori on September 26, 2006, 05:07:03 am
What is moment of inertia?

I only know of linear momentum, and angular momentum (which is also just one form of linear momentum).

(Conservation of) Momentum is the consequence of inertia. Inertia is a property of "mass", ie. mass is defined by inertia and ability to produce gravitational effects... And conservation of momentum is the cause of linear momentum, and also angular momentum.

By the way, do capital ship collisions in FS Open obey the conservaton of momentum?
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: karajorma on September 26, 2006, 05:18:48 am
I'll try importing the mass...but...MoI?

Load up both models in Modelview and use the pof editor to copy the value from the original to your version. The second you described your problem I would have bet money it was MoI problem.
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Mobius on September 26, 2006, 05:24:06 am
MoI values are low,something like 0.000000xxxxx or similar....
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: karajorma on September 26, 2006, 05:43:34 am
Size isn't everything :p

They are still very important.
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Mobius on September 26, 2006, 05:44:47 am
I know that,but I don't know why there are soo low values.They could put bigger ones.
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on September 26, 2006, 07:18:34 am
Well, in both models the MoI is all 0, the mass is almost the same (941600128.0000) and the center of mass is off on hte hulk by 0.48 but that's it...

just to be on the safe side I copied it all...
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Dark Hunter on September 26, 2006, 10:54:33 pm
I noticed something during those missions... The pilots call you by whatever name you enter as your pilot profile.

I've never seen that before. How did you accomplish that?
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Goober5000 on September 27, 2006, 12:00:17 am
It's a SCP feature.  Just put $callsign in the message (or briefing or whatever) and it will be replaced with your actual callsign.

You could have also just opened the mission in FRED and looked at it. :p What happened to the lust for experimentation?
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Dark Hunter on September 27, 2006, 11:22:00 am
You could have also just opened the mission in FRED and looked at it. :p What happened to the lust for experimentation?


Duh! :slaps his head hard:
Why do the simplest solutions always seem to be overlooked? :D
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: perihelion on September 27, 2006, 01:47:12 pm
@ Herra,

Moment of inertia usually has the symbol "I" or sometimes "J" if it is the "polar moment of inertia."  It is for rotation what mass is for linear motion.  The moment of inertia for an object is generally the integration of r2dm over the volume of the object.

Most everyone is familar with the formula for kinetic energy EK=.5mv2
Well, there is a similar formula for rotational kinetic energy EKr=.5Iω2

Maybe you are familar with the concept but use a different name?
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Herra Tohtori on September 27, 2006, 02:24:52 pm
Yeah, I although "moment of inertia" does not include everything that is related to the term. Adding term "polar" increases comprehensibility a lot. I do know what it's about, the english term just confused me a bit. Letter "J" I know better than I would like. :D

Also, what you posted is rotational energy of a rigid body. It's related to momentum, but it's not the same thing... I trust you know that?

Linear momentum is p=mv and similarly angular momentum is L = Jω = M dt

in which J is analogous to mass m and ω (angular velocity) is analogous to velocity v.

J is derived from the mass and shape of the body. Alternatively, L can be defined via momentum (M) gained in a time (dt) (momentum being calculated by simply M = r x F), but in this case it's rather called impulse momentum and it implies a change in the rotational momentum L.

Rotational energy and linear kinetic energy are also related to momentum, as

Ek=kinetic energy, Er=rotational energy

Ek = Integral p dv = Integral (mv) dv = ½ m v^2 + C

Er= Integral L dω = Integral (Jω) dω = ½ J ω^2 + C

If v and ω are constant (as they are in one given moment), C = 0 in both cases, giving the familiar equations for both linear kinetic energy and rotational energy. ;7
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: perihelion on September 27, 2006, 04:45:20 pm
much algebra...

I think the term "moment" was misleading you because in English that refers to the action of integrating a term about an axis, not "of or relating to momentum."  I gave examples in terms of kinetic energy of rigid bodies because that is one that most people get exposed to in highschool.  Not everyone goes on a masochistic bender in college and tries for hard science or engineering degrees.  ;)

I figured it was probably a language issue, anyway.  That term has been badly abused in English because there are actually three properties that get lumped under the "moment of inertia" moniker.  You have the "I" mass moment of inertia, the "J" polar mass moment of inertia, and then we have something that really shouldn't be called moment of inertia at all, but for some stupid reason it is.  They even use the same symbol "I" for it.  The correct term is "2nd moment of area," and it is property of cross-sections.  I use it in my work all the time to figure out deformed shapes of objects under load, the simplest example being a cantilevered beam.  Ix-axis = Integral [y(x)2]dA

Confused the heck out of me when I was just starting my undergrad because my engineering professors used "moment of inertia" to mean one thing and my physics professors used it to mean something else.  Since I very much doubt any computer (yet) has the horsepower to model ships as deformable bodies in a realtime combat simulator, I expect we're talking about mass moment of inertia here.   :p
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Herra Tohtori on September 27, 2006, 05:28:10 pm
Since I very much doubt any computer (yet) has the horsepower to model ships as deformable bodies in a realtime combat simulator...


Ragdoll FS_Open for the win... :nervous:

 :lol:

Would be nice, having ship debris to hang together by some cables and spinning around each other... and colliding into things... :mad2:

But, I think it's time to end this thread hijack here - thing got cleared up, so be it. Thanks for clarification.
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on September 28, 2006, 02:39:58 pm
I have to thanks you for pointing out the bugs with some of the models and missions. Keep the comments coming!

*I will adress them as soon as I can. Currently too busy with Spellforce2 and UFO: Aftershock, but they will all be fixed before the release.*
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Herra Tohtori on September 28, 2006, 02:54:29 pm
Keep the comments coming!

In the mission looped to "Leave the Door Open" I find myself in a Herc (One) without primaries and secondaries.

That's probably a pilot issue, since I managed to play it with other pilot via Tech Room, but I have no idea if it's related to my pilot or something in the campaign that made the pilot behave so.

Is there any way other than creating new pilot / restart campaign to overcome these problems? It's a pain to create new pilot and edit all HUD and controls setup. :mad:

Anyway, I think it's a nice campaign even though it's just a demo. :yes:
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on September 29, 2006, 03:42:29 pm
Strange...you should start with a Herc 2 with standard weapons in that mision.

Are any weapons or other craft appearing in the ship/weapon selection?
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Herra Tohtori on September 29, 2006, 03:57:29 pm
Oh, the "Leave the Door Open" starts normally with correct setup that I chose in the Ship/Weapon selection; but the mission after the subspace jump starts with unarmed Herc 1.


In fact, my whole wing is in Herc 1's. Difficult to say about their weaponry, though.

With different pilot the mission starts (from Tech Room) with the mentioned  standard Herc II armament, so it's definitely a pilot issue, but on the other hand, that can be caused by something played earlier, or something in this campaign demo. I haven't yet tried to play the demo campaign through with another pilot, only as individual missions.
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on September 30, 2006, 11:54:00 am
This shuldn't be happening. t

The ships have a red-alert flag so the Herc 2 from the first mission should carry over in the second one.
I'll have to look into this, but I don't recall having this problem myself.
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Mobius on September 30, 2006, 04:12:57 pm
It's a SCP feature.  Just put $callsign in the message (or briefing or whatever) and it will be replaced with your actual callsign.

You could have also just opened the mission in FRED and looked at it. :p What happened to the lust for experimentation?

SCP? Wasn't it already present in retail?

I agree with the "lust of experimentation" opening other missions with FRED is an excellent way to learn more things.
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on October 04, 2006, 06:21:51 pm
I checked it.

Mission7 (leave the Door open) has no debrief, and the player wing has a red-alert flag.
When player jump it red alerts to mission 7R.
Player wing there also has the red-alert flag, so everything should work.

I played the campaign trough but didn't encounter this problem.

anyone else getting it?


EDIT:
To all FOW team mebers - report in by the start of hte next week on HC if your'e still in. I got a dozen of you with internal clerance and only two of you have actually lifted a finger... Time to clean house!
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: neoterran on October 04, 2006, 09:27:22 pm
I'm still in, but i'm still having problems with getting the weapons to show up in the first mission.
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on October 05, 2006, 09:14:55 am
Create a new pilot and try then.

Oh, did you get the fix?
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: neoterran on October 06, 2006, 12:40:16 am
Oh, the new pilot fixed it.

Okay, I like the new ships, and the setups of the missions, and the backgrounds, but a few things

a.) i would like to see some new weapons or some of the more unusual weapons that have been developed over the years and by different mod authors. playing with subach hl-7 and prometheus R sucks - they're just not fun weapons to use really. even giving some unusual recolors such as the green subach hl-11 in renegade resurgence makes all the difference and gives the campaign it's unusual flavor. For some reason i find firing FS1 era weapons much more gratifying.

b.) mission three had some of the worst slowdowns i have ever seen on any mission campaign so far - it was really just too battle of endor ish. I know i don't have the greatest graphic card ever but I got slowdowns from around 40 fps to like 0. Not everyone out there has the latest Geforce 8800GTX you know :D

Also on the first mission i had trouble scanning any ships as well. this might  be a new bug introduced to the 10/3 CVS... i remember scanning worked before.

Other than that, fine campaign - i'll be testing more - Great job and thanks for all your time trashman... theres some great fighting action in this one :) and Nice unusual ships and ship names!!
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: woutersmits on October 07, 2006, 04:22:15 pm
Oh, the new pilot fixed it.

Okay, I like the new ships, and the setups of the missions, and the backgrounds, but a few things
hi seys atempt to load mission
a.) i would like to see some new weapons or some of the more unusual weapons that have been developed over the years and by different mod authors. playing with subach hl-7 and prometheus R sucks - they're just not fun weapons to use really. even giving some unusual recolors such as the green subach hl-11 in renegade resurgence makes all the difference and gives the campaign it's unusual flavor. For some reason i find firing FS1 era weapons much more gratifying.

b.) mission three had some of the worst slowdowns i have ever seen on any mission campaign so far - it was really just too battle of endor ish. I know i don't have the greatest graphic card ever but I got slowdowns from around 40 fps to like 0. Not everyone out there has the latest Geforce 8800GTX you know :D

Also on the first mission i had trouble scanning any ships as well. this might  be a new bug introduced to the 10/3 CVS... i remember scanning worked before.

Other than that, fine campaign - i'll be testing more - Great job and thanks for all your time trashman... theres some great fighting action in this one :) and Nice unusual ships and ship names!!

i have a problem wish loading the mission hey seys atempt to load the mission
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on October 07, 2006, 05:30:43 pm
You experienced the worst slowdown in mission 3?

Missions 7R and 9 have many more ships, shoudln't they have caused an even bigger slowdown?

I might have to rethink some of the missions then, 13 and 22 have even more ships in them....


b.t.w. - as for new weapons..I do have a lot of those, but I'm not sure it would be a good idea to put them in this Chapter, since it's supposed to be FS2 era.

Allright, I did pull out 3 new ships out of my ass AND some new ship weapons...I don't know if I should add more.
Would a gattling plasma cannon be enough for you?
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: neoterran on October 10, 2006, 09:02:31 pm
yah, part of the fun of new campaigns is using some new weapons or getting a new weapon to use in combo with the old ones. The other part is the new ships, which you already have plenty of. I think as far as slowdowns go the main problem for me is animated beams, not so much the ship polycount. I guess i'll have to ditch animated beams when there are like 4 ships beaming each other its just way too slow, and running without animated beams speeds it up alot.
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on October 12, 2006, 10:04:07 am
I dunno...

Currently, I whipped up a campaign out of all the mission I have made thus far and am testing it, so it shouldn't be too long now. Adding a new gun is easy and I'll leave that consideration for the end.

Anyone else want me to add a gun?
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on October 15, 2006, 04:25:57 pm
damn!

I have created a new campaing file with all the mission I made so far (well, allmost all) and am currently testing all the missions one by one (around 20 missions).

That damn Legion bug is still there! And I found a few minor ones too, but most of htem I fixed by now... dang, is this irritating!
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Herra Tohtori on October 15, 2006, 04:40:47 pm
I hope you get the Legion bug solved by the full release.

And as a side note, I don't really see the slightest reason to add new weapons into a campaign that takes place simultaneously with original FS2 campaign. Unless the pilot is some super-duper-extrasecret A-1 intel pilot, that is. Which doesn't seem to be the case in this campaign at all, so I don't see the point.

It's the missions that make the campaign, not the weapons used in them. The Legion model (when working) will be a nice touch, but otherwise the canon weapons should do well enough. They sure are enough for me in a campaign like this... :D

Of course, if the plot can fit other weapons in addition to the ones used in FS2 campaign, I'm definitely not against in any case.
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on October 16, 2006, 04:44:04 am
Well, the squadron does get involved with the SOC in the last few missions... ups. I let part of the plot slip :o

IF I add a new fighter weapon it will be only one (a Stilleto#short is not counted as a new though)

This would be a good time to ask for supprt..

NEED MORE ORDINANCE!!!! *read: FREDers and testers*

I stil lgot a lot of testing to do and I feel like I have a gap in missions near the end (I could use 2-3 more missions).

Oh yeah, the Attack of Rear Admiral Kotlh on the 6th flett mission is scrubbed since I got too many of the "Oh noes! the NTF comes! Run!" missions anyway.

I'm still thinking wether or not to put in (and finish) the "Colossus blockading the Vage node" mission. It's a good show of just how usefull and powerfull this ship is (given that it pulverizes a whole shivan fleet!)
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on October 17, 2006, 02:37:09 pm
I gove up!

I tried EVERYTIHNG and I can't fix that damn Legion Hulk bug.

Teh mass and MOI are exactly hte same, I re-did the docks and paths and STILL it happens!!!!!! :mad:
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Goober5000 on October 29, 2006, 10:20:42 am
i have a problem wish loading the mission hey seys atempt to load the mission

:welcome:

Do you mean you get a dialog box that says "Attempt to load the mission failed"?

This probably means you're using an out-of-date build.  This campaign requires FreeSpace Open.  Grab a more recent build and try again.  Try this installer:
http://www.hard-light.net/forums/index.php/topic,42854.0.html
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: Herra Tohtori on October 29, 2006, 10:56:01 am
I gove up!

I tried EVERYTIHNG and I can't fix that damn Legion Hulk bug.

Teh mass and MOI are exactly hte same, I re-did the docks and paths and STILL it happens!!!!!! :mad:


Any progress on this front since that burst of resignation? :D

Could the phenomenon be related to the problem discussed in this thread: Cargo spinning (http://www.hard-light.net/forums/index.php/topic,42846.0.html)? That one seems to have been banished by changing some spline path vales from one to zero or something like that...
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on October 29, 2006, 04:28:30 pm
Well I fiddled around a bit more. Havn't tested ti yet, but I think ti should work now.

I'll leave it to the Alpha testers.
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: falcon2105 on January 08, 2007, 10:47:02 am
I don't know if anyone still reads this thing, but if you do, can anyone help me in the "is not enough mission"? The fury always goes down, and then it just ends the mission and doesn't let me progress. Then once i tinkered around w/ the ship hitpoints and got the fury to live, but it just sat there after we destroyed the deimos, any ideas?
Title: Re: RELEASE: Flames of War - Chapter 1 Demo (10 missions)
Post by: TrashMan on January 09, 2007, 06:40:29 am
You got hte demo of hte full campaign?
Try downlading hte campaign files again.