Author Topic: Burning Heaven Campaign Launched + Patch 1.1!  (Read 65494 times)

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Offline MetalDestroyer

  • Starwars reborn!
  • 210
Re: Burning Heaven Campaign Launched + Patch 1.1!
For me, this campaign should never be related to Freespace universe. You could replace Freespace ships by Esarai's/Vengence/Steve-O models. I'm currently modify ships. The only thing that stuck me is POF CS 2. It crashes when I try to reduce the size of a ship. I have several ships I want to put in are 3 Km long or greater.

 

Offline est1895

  • 28
Re: Burning Heaven Campaign Launched + Patch 1.1!
Is there any work left for this mod, because its a large file to download. 

 
Re: Burning Heaven Campaign Launched + Patch 1.1!
I finished the campaign a few days ago.  It may have been short but it certainly lived up to the hype of the trailer. 

The use of FreeSpace 2 ships actually didn't kill the immersion for me.  It was the choice of the author and I respect that.  The storyline and excellent voice acting certainly merit a playthrough.

Regarding the size of the campaign.  I actually ran a test using 7zip (ultra compression setting) and the campaign comes out to about 840 MB. I don't remember the exact size so take that number with a grain of salt.


@LoneKnight: Do you plan on releasing additional mini campaigns in this universe?

EDIT: I did come across one bug.  In the ship yard mission, after you perform your task and get past security the drone reattaches itself to you and drags you almost all the way back to the checkpoint before releasing you.  This doesn't break the mission but it is a tad annoying.

 

Offline LoneKnight

  • 27
  • One does not simply ALT-J into Mordor.
Re: Burning Heaven Campaign Launched + Patch 1.1!
@LoneKnight: Do you plan on releasing additional mini campaigns in this universe?

We'll see what happens with time. I'm in my last semester of college, and getting ready for finding a job as a Game Designer. Volition is actually on my list of potential companies to apply at :) Bearing how things work out, I'd like to continue releasing projects to cover the pilot making the first subspace jump, expansion into other systems and exploration, and probably ending it with the first encounter with the Vasudans many years later, as there are reputable campaigns following that conflict. I'd also like to one day replace the retail ships with unique ships for this series, but that's a pipe dream which would require a team of artists. I'm really glad that people enjoyed it.
Burning Heaven

 

Offline est1895

  • 28
Re: Burning Heaven Campaign Launched + Patch 1.1!
I finished the campaign a few days ago.  It may have been short but it certainly lived up to the hype of the trailer. 

The use of FreeSpace 2 ships actually didn't kill the immersion for me.  It was the choice of the author and I respect that.  The storyline and excellent voice acting certainly merit a playthrough.

Regarding the size of the campaign.  I actually ran a test using 7zip (ultra compression setting) and the campaign comes out to about 840 MB. I don't remember the exact size so take that number with a grain of salt.


@LoneKnight: Do you plan on releasing additional mini campaigns in this universe?

EDIT: I did come across one bug.  In the ship yard mission, after you perform your task and get past security the drone reattaches itself to you and drags you almost all the way back to the checkpoint before releasing you.  This doesn't break the mission but it is a tad annoying.

Yeah that would be great if LoneKnight would use 7zip.  :nod:

 

Offline Tyrian

  • 29
  • Dangerous When Thinking
Re: Burning Heaven Campaign Launched + Patch 1.1!
My IFF beacons not doing anything to the Constantine (I "only" hit their flak turret)

I've got the same problem.  I've tried the mission several times, but each run gives me the same error.  I'm currently running 3.6.14 RC4.  I haven't played around with other builds, but I am curious, is there a recommended build for this mod?
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Re: Burning Heaven Campaign Launched + Patch 1.1!
I've got the same problem.  I've tried the mission several times, but each run gives me the same error.  I'm currently running 3.6.14 RC4.  I haven't played around with other builds, but I am curious, is there a recommended build for this mod?

Turn off subsystem targeting before your attack (Alt S is the default). Be sure you aren't hitting a turret. That's what fixed it for me.
This is my only contribution to FSSCP

These mods are made from natural code that we pump in from retail. If you tried to run one, it would be like standing outside with nostalgia and pure awesome shining on your face. It would also set your computer on fire, so don't actually do it.

 
Re: Burning Heaven Campaign Launched + Patch 1.1!
I've got the same problem.  I've tried the mission several times, but each run gives me the same error.  I'm currently running 3.6.14 RC4.  I haven't played around with other builds, but I am curious, is there a recommended build for this mod?

Turn off subsystem targeting before your attack (Alt S is the default). Be sure you aren't hitting a turret. That's what fixed it for me.

That worked for me as well, Thanks.

 

Offline LoneKnight

  • 27
  • One does not simply ALT-J into Mordor.
Re: Burning Heaven Campaign Launched + Patch 1.1!
Any idea what causes that / how I could fix it?
Burning Heaven

 

Offline swamper123

  • 27
  • Just call me Swamper
Re: Burning Heaven Campaign Launched + Patch 1.1!
I have a problem, the intro mission runs fine, but in the second one, it crash .

Sorry if it not attached I cant remember how to do it  :D

Not all subsystems in model "TCSF-Gallileo.pof" have a record in ships.tbl.
This can cause game to crash.

List of subsystems not found from table is in log file.

ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! Warning + 430 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! do_new_subsystem + 479 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! read_model_file + 15206 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! model_load + 754 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! ship_create + 331 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! parse_create_object_sub + 77 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! parse_create_object + 193 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! mission_parse_maybe_create_parse_object + 390 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! post_process_ships_wings + 93 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! post_process_mission + 49 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! parse_mission + 1520 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! parse_main + 449 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! mission_load + 215 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! game_start_mission + 184 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! game_enter_state + 462 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! game_process_event + 242 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! game_main + 782 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! WinMain + 330 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
Let's play Blue Planet

 

Offline LoneKnight

  • 27
  • One does not simply ALT-J into Mordor.
Re: Burning Heaven Campaign Launched + Patch 1.1!
Do you have 1.1?
Burning Heaven

 

Offline swamper123

  • 27
  • Just call me Swamper
Re: Burning Heaven Campaign Launched + Patch 1.1!
Yes, the last version downloaded from freespacemods
Let's play Blue Planet

 

Offline swamper123

  • 27
  • Just call me Swamper
Re: Burning Heaven Campaign Launched + Patch 1.1!
I also have a flickering black screen, I read that can be the new shaders, but I eliminated them, and moved my files into a fresh installation of FS2, any option for repairing this?

Edit: Fixed with the RC5 release
« Last Edit: February 22, 2012, 08:41:34 pm by swamper123 »
Let's play Blue Planet

 

Offline Cobra

  • 212
  • Snake on a Cain
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Re: Burning Heaven Campaign Launched + Patch 1.1!
I also have a flickering black screen, I read that can be the new shaders, but I eliminated them, and moved my files into a fresh installation of FS2, any option for repairing this?

It's a bug from a fade-out SEXP while having VSync on (off? one of those).
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline swamper123

  • 27
  • Just call me Swamper
Re: Burning Heaven Campaign Launched + Patch 1.1!
I also have a flickering black screen, I read that can be the new shaders, but I eliminated them, and moved my files into a fresh installation of FS2, any option for repairing this?

It's a bug from a fade-out SEXP while having VSync on (off? one of those).
Yes, it only happened with fade out's
Let's play Blue Planet

 
Re: Burning Heaven Campaign Launched + Patch 1.1!
Ive got lag on the first and second missions... Has something to do with those huge custom ships cause my framerate jumps back up when I'm not facing them...

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Burning Heaven Campaign Launched + Patch 1.1!
Hardware?
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline swamper123

  • 27
  • Just call me Swamper
Re: Burning Heaven Campaign Launched + Patch 1.1!
When I was able to run this mod, -I dont know why its crashes at second mission-, I also have that awfull lag.

Let's play Blue Planet

 

Offline Nighteyes

  • 211
Re: Burning Heaven Campaign Launched + Patch 1.1!
I usually don't write reviews for mods I play(maybe I should start?  :nervous:) but I felt like I should in this case.
the overall game was pretty good, I enjoyed the story, voice acting and music, I also really liked the news reports after each mission as well as the CBanims :yes:

on the bad side was the bugs:
massive framerate drops(first and last missions) for no real reason, apart from maybe mass weapon spam.
mission breaking bugs, M3 comes to mind, I died while boosting, boosting didn't start, and wasn't able to tag the station untill reading the "fix" for this on the boards.
the M3 bugs really killed my mood, and I almost stopped playing, you should fix them asap
another small remark I have is the missions wern't interactive enough IMO, most were there as an interactive movie rather than a typical FS mission, not a bad thing but something  to think about in future releases :)

 

Offline swamper123

  • 27
  • Just call me Swamper
Re: Burning Heaven Campaign Launched + Patch 1.1!
Fatal crash while trying to get in the second mission, attaching debug log

[attachment deleted by a ninja]
Let's play Blue Planet