Author Topic: 3.6.12 MediaVPs Discussion thread  (Read 97211 times)

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Re: 3.6.12 MediaVPs Discussion thread
Does anyone know of a torrent for the files?

 

Offline Iss Mneur

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Re: 3.6.12 MediaVPs Discussion thread
Hey I'm not getting the posted md5 for MV_Maximum_3612.7z after downloading it twice. I got FACF36C14493AAE7CC5D84CB8C1C46A4 both times. Also after unzipping it looks like MV_Assets.vp has its md5 sums reversed as I got the MD5 for the zip file. Can anyone else verify?
I have the same MD5 sum on my MV_Maximum_3612.7z, and mine seems to be working fine (ie it extracted correctly and seems to be working correctly as I have played some of WiH).
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Offline Macfie

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Re: 3.6.12 MediaVPs Discussion thread
I think what we are going to do is to release a vp with the unused maps that got removed from the main vps. That should take care of these compatibility issues.

Will this happen soon?
If not would it be possible to get a list of dropped maps?
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Edi

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Re: 3.6.12 MediaVPs Discussion thread
Using the RC Inferno build currently, will my pilot file and saves be compatible?

 
Re: 3.6.12 MediaVPs Discussion thread
Using the RC Inferno build currently, will my pilot file and saves be compatible?
I was also using the RC before the final release, and my pilot and saves were still completely compatible. It might not be the best idea for whatever weird unpredictable reason, but it seems to work.

 

Offline The E

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Re: 3.6.12 MediaVPs Discussion thread
That's more of a question for the 3.6.12 release thread in the SCP board (which this isn't), but the answer is no. You can't use pilot files created with non-Inferno builds.

Also, you should NOT use any of the Release Candidate builds, there's a final one available.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Edi

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Re: 3.6.12 MediaVPs Discussion thread
That's more of a question for the 3.6.12 release thread in the SCP board (which this isn't), but the answer is no. You can't use pilot files created with non-Inferno builds.

Also, you should NOT use any of the Release Candidate builds, there's a final one available.
Thanks, and sorry about the confusion. Downloading the new one right now, will finish tomorrow. I have not used a non-Inferno build, because of the instructions I got earlier this month.

 

Offline CommanderDJ

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Oh, man, so much shiny awesomeness! Thanks for all your effort, guys! Amazing work! Although some of the models that appear in the target box (lower left hand corner of the screen) don't seem to match up to the in-game ones. Like, they're the same ships and all, but... I dunno, instead of being black, the shivan ships are an annoying sort of grey. Is this supposed to happen?

But seriously, the new explosions are so shiny and flashy and shiny and awesome... AND SHINY! I LOVE SHINY THINGS!
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline MatthTheGeek

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Re: 3.6.12 MediaVPs Discussion thread
It's probably a lightning issue.
People are stupid, therefore anything popular is at best suspicious.

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Offline Kolgena

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Re: 3.6.12 MediaVPs Discussion thread
Matt's probably right.

The model in target box uses default lighting settings (low emphasis on anything except emissive and ambient light) while the thing you actually see flying around uses whatever custom lighting tags you've set. If you have -no_emissive_light as a tag, Shivan ships (and all ships, actually) will probably look a lot darker than their target view.

 

Offline Aardwolf

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Re: 3.6.12 MediaVPs Discussion thread
It's probably a lightning issue.

Lighting. Not the same as lightning. Get is straight.

 

Offline Snail

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Re: 3.6.12 MediaVPs Discussion thread
It's probably a lightning issue.
Lighting. Not the same as lightning. Get is straight.
It. Not the same as is.

 

Offline General Battuta

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Re: 3.6.12 MediaVPs Discussion thread
It's probably a lightning issue.
Lighting. Not the same as lightning. Get is straight.
It. Not the same as is.



but anyway, folks

 

Offline Aardwolf

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Re: 3.6.12 MediaVPs Discussion thread
It should be a snail, not a cat.

Actually, since an Aardwolf is not quite a "dog" (in the domesticated-pet sense), perhaps it should be a slug, or some other mollusk.

[/continued digression]

 

Offline MatthTheGeek

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Re: 3.6.12 MediaVPs Discussion thread
Come on, not native English speaker, remember ? That's not fair :D
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 
Re: 3.6.12 MediaVPs Discussion thread
What's the bloom multiplier command?

thanks ^_^

******BLOOOOOOOM********

 

Offline Angelus

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Re: 3.6.12 MediaVPs Discussion thread
What's the bloom multiplier command?

thanks ^_^

******BLOOOOOOOM********

add this line to the features tab, custom flag field:

-bloom_intensity 80  ( values between 0 and 150 )

 
Re: 3.6.12 MediaVPs Discussion thread

add this line to the features tab, custom flag field:

-bloom_intensity 80  ( values between 0 and 150 )

Many thanks!

Odd note: The game seems to crash when running Minefield (Firefox nightly) in the background. Other than that, I'm so happy to have post-processing effects.

 

Offline Rodo

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Re: 3.6.12 MediaVPs Discussion thread
Odd note: The game seems to crash when running Minefield (Firefox nightly) in the background. Other than that, I'm so happy to have post-processing effects.

Actually I experienced something like that myself... I was loading a video on chrome while playing the "blade itself" missions from BP WiH and I got a crash... I thought it was because of the textures making the system go crazy and all that so I droped FS, when I got back to chrome the flashplayer pluggin had failed.. weird.

I'll test it later on, see if that happens again, just to check.

el hombre vicio...

 
Re: 3.6.12 MediaVPs Discussion thread
Is there a list of all the new stuff included in .12?
So far, I know of the Hattie, Cain/Lilith, missile trails, explosions, beam piercing, flashy deaths, and that's all I know about.
What other ships or effects got a noticible change or upgrade?