All known bugs have now been fixed, with the exception of the top navbar, which is in progress. If you see anything that isn't working, please let us know.
0 Members and 1 Guest are viewing this topic.
======= IMPORTANT NOTES ========This version of HWBP is intended for Homeworld Remastered. You can find the HW2 Classic demo here http://steamcommunity.com/sharedfiles/filedetails/?id=398853576&searchtext=This is a very early version with a number of outstanding issues. Please keep that in mind while playing.For now, this mod is intended for Gauntlet gameplay mode only.Everything in this mod can be considered free to use as long as credit is given where it's due. Feel free to contact me if you are not sure who exactly is to be credited for something specific in the mod.========= KNOWN ISSUES =========GAMEPLAY- Only one map (Training grounds) is available.- All stats are placeholders taken directly from BP game stats that do not necessarily reflect the intended capabilities of the ships.VISUALS- Skyboxes have not been ported yet.- Hyperion uses outdated model.- Raynor doesn't have AAA and TT2s implemented yet.- A number of ships don't have glowpoint implemented yet.- Beam visuals and sounds are to be overhauled.- Ship icons are to be overhauled.=========== CHANGELOG ============V3 - 06/03/2015- Chimera, Bellerophon, Diomedes and Raynor have been updated with the latest models/textures.- Raynor doesn't have AAA and TT2s implemented yet.V2 - 03/03/2015- Fixed shading issues and added normal maps on all ships except Hyperion, Chimera, Bellerophon, Diomedes and Raynor.- Fixed issue on some ships that were using the matte.st shader, with which hyperspace materialization was not occuring properly.- Removed leftover svn files and unused ships to reduce .big size.- Made GTD Carthage available for construction.V1 - 02/03/2015- Initial port to HWR.- Deathmatch mode, Kelym's pass and skyboxes were removed.=========== CREDITS ============HWBP Team members:- MatthTheGeek: Main modder, converter, hoder and stuff.Music:David O'Brien - Critical MassIgor Dvorkin/Ellie Kidd - HordeSpecial thanks to:- Darius and the Blue Planet team, for building this awesome extension to the Freespace universe, and giving us a great story and excellent missions to play with.- The Freespace Upgrade team, for various models, textures and effects used, and for bringing our favourite space shooter back to today's visual standards.- The Ancient-Shivan War team for the subspace effect.- The Freespace Source Code Project, for offering us always more possibilities.- The Hard-Light Productions community, for keeping Freespace alive, for finding me a little corner of web to show my stuff on, and for their support.- The Homeworld:@ Team, for letting me use some of their effects and scripts, and for their support.- Volition, Relic and Gearbox, for making the great games we all love.
Copyright © 2001-2017 Hard Light ProductionsAll Rights Reserved
SMF 2.0.14 |
SMF © 2017, Simple Machines
Page created in 0.046 seconds with 29 queries.