Author Topic: Release: 3.7.2 RC1  (Read 26408 times)

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Offline SirKnightly

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Release: 3.7.2 RC1
Good day, and welcome to the first release made by automation!  3.7.2 will be bringing many new features, most recently of which is the new debug console, as well as quite a few bugfixes since the pilot code was introduced in 3.7.0.

Important!!
As always, you need OpenAL installed.  Linux and OS X come with it but Windows users will need to get Creative's OpenAL installer.

Important!!
Also, since the internal code linking for TrackIR was revised, an external DLL is now required for FSO to use TrackIR functions.
The following DLL is simply unpacked in to you main FreeSpace2 root dir.
TrackIR is only supported on Windows.
TrackIR SCP DLL (Mirror) (Mirror) (Mirror)

Launchers, if you don't have one already:
All platforms:  wxLauncher (ongoing project for a unified launcher)
-or-
Windows:  Launcher 5.5g (Mirror) (Mirror) (Mirror) Not compatible with Windows 8, use wxLauncher above
OS X:  Soulstorm's OS X Launcher 3.0
Linux:  YAL or by hand or whatever you can figure out.

Known issues:
  • See the list of Fix for next release bugs - mark a bug as an elevated priority (high, urgent, immediate) to get it included in that filter.
  • Here is the filter for Target 3.7.2 bugs.


Windows (MD5s)
Compiled on MSVC 2008 SP1

If you don't know which one to get, get the third one (no SSE).  If you don't know what SSE means, read this: http://en.wikipedia.org/wiki/Streaming_SIMD_Extensions
You can use freely available tools like CPU-Z to check which SSE capabilities your CPU has.

fs2_open_3.7.2_RC1.zip (Mirror) (Mirror)
This one is based on the SSE2 Optimizations from the MSVC Compiler.

fs2_open_3.7.2_RC1_SSE.zip (Mirror) (Mirror)
This one is based on the SSE Optimizations from the MSVC Compiler.

fs2_open_3.7.2_RC1_NO-SSE.zip (Mirror) (Mirror)

What are those SSE and SSE2 builds I keep seeing everywhere?
Your answer is in this topic.


OS X Universal (32/64-bit Intel) (MD5s)
Compiled on Xcode 5.1.1

fs2_open_3.7.2_RC1.dmg (Mirror) (Mirror)


Linux 32-bit (MD5s)
Compiled on Ubuntu 12.04 LTS 32bit, GCC 4.6.3

fs2_open_3.7.2_RC1.tar.bz2 (Mirror) (Mirror)


FreeBSD 64-bit (experimental, limited support) (MD5s)
Compiled on GhostBSD LXDE 3.0 64-bit, GCC 4.2.1

fs2_open_3.7.2_RC1.tar.bz2 (Mirror) (Mirror)

Source Code Export (MD5)
fs2_open_3_7_2_RC1_src.tgz (Mirror) (Mirror)
« Last Edit: May 06, 2014, 11:49:59 pm by chief1983 »

 

Offline headdie

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Sweet.  Posted to reddit and Facebook
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Offline Arpit

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Every time i play the fs2 Mvps 2014 with this build,it causes a crash in the starting of the mission 'The Great Hunt'

 

Offline The E

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Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Macfie

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Any chance of an AVX build?  Also what build is the RC1 based off of?
« Last Edit: May 07, 2014, 06:21:23 am by Macfie »
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Trivial Psychic

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I think this deserves a Highlight.
The Trivial Psychic Strikes Again!

 

Offline chief1983

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Currently identical to trunk r10632.  MSVC 2008 is not capable of AVX builds I don't believe, I may move to 2012 though in which case I could build AVX.  Need to look into its command line automation options.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
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iamzack:  lays

 

Offline General Battuta

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I find the default pillarboxing really troublesome.

  

Offline z64555

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There's way fewer commands available in the debug console than what there should be. I'm looking into the issue now.
Secure the Source, Contain the Code, Protect the Project
chief1983

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Offline Macfie

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I find the default pillarboxing really troublesome.

If you are talking about the menus it can be turned off in the options.  In the case of -stretch_menu, you can toggle it just like most of the other flags; it's called "Stretch interface to fill screen" and is found in the Gameplay section.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline mjn.mixael

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I find the default pillarboxing really troublesome.

I agree. I like that it's there, but the whole implementation was a super quick fix to the stretching that ignored a few other issues.
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Offline Spoon

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I'm not big on the stretching being off by default. Makes me feel like I picked a wrong resolution, a 4:3 one.
I get that the stretched interface is not exactly pretty, but I find it less bothersome than having two big black boxes on each side of the screen.
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Offline Mongoose

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Personally I'd far rather have it be pillarboxed than stretched, since the latter always looks fugly, but given that I'm still riding the 4:3 train I don't really have much of a concern either way.

 

Offline chief1983

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So like, if you guys are watching an old TV show, like The Next Generation on Netflix, and it's only in 4:3 and you've got your big honkin' wide screen, do you stretch that out to fill the TV too?  Because that looks disgusting to me and I always watch in the proper aspect ratio.  Personally I would feel that stretching any graphic like that would be a disservice to the artist(s) who created it.  Wasn't someone working on something that would tile a graphic in the pillarbox area so the interface screens wouldn't actually have pillarboxing, just texture fill?  I wasn't sure what happened with that, I just saw some screenshots of it.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Spoon

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Comparing a stretched Jean-luc picard with a stretched menu button is just not the same thing to me.
Having blackboxes/pillars next to the menu makes the game look like a cheap flash game. Stretching is definitely the lesser of two evils in my book.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline chief1983

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I've still personally found the interface details look crisper and more appealing when not stretched.  That said, I'm just releasing the code now, I didn't even realize that change had been committed.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Luis Dias

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This has been discussed previously. The flag to stretch the menu is there for anyone to use it as they wish, and while some people disagreed to where the default should be, the wide majority of members voted as it is right now.

 

Offline Spoon

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I don't see any voting anywhere? Was there a poll for this?
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline General Battuta

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Comparing a stretched Jean-luc picard with a stretched menu button is just not the same thing to me.
Having blackboxes/pillars next to the menu makes the game look like a cheap flash game. Stretching is definitely the lesser of two evils in my book.

Yeah, definitely this. Something deep and instinctual in me sees a pillarboxed menu as a sign that I've just booted up an old, broken, or ****ty game.

 

Offline Luis Dias

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No there was no poll I misspoke there. By "voted" I meant commented. I also think that I abstained from giving my impression because I haven't a strong opinion on this yet. If this decision proves to be controversial, perhaps an actual poll would not be a bad idea?