Author Topic: The Millennium Falcon (Complete)  (Read 71122 times)

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Offline Luis Dias

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Re: The Millennium Falcon (Complete)
I was expecting that number more or less... the displacement that 3D studio provides works really well in your renders... how I wished that FSO worked well with them ;).

 

Offline newman

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Re: The Millennium Falcon (Complete)
I can't fathom how you have so few polies but that much detail on the hull...  I'd expect something 3-4x that...
Epic normal mapping?

Epic Vray displacement. Unlike a bump map, displacement will modify actual geometry so it will look a lot more realistic. Unfortunately you can't use this effect in the game, other than possibly baking a normal map from a displaced model. While I've had very good results with baking normals from high poly meshes, it's still no competition to an actual high poly mesh so there's really no way a ship will look that good in the game. Still going to look great and since most of these things move quite fast normals will do the job just fine :)
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Offline chief1983

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Re: The Millennium Falcon (Complete)
Yeah, we have to convert those height (displacement) maps currently into normal (bump) maps, which produces a more subtle, but still impressive effect in game.  But the height map is what gives it such ridiculous looking detail.  Also, that's probably not a triangulated poly count, but I don't know that for certain.
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Offline brandx0

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Re: The Millennium Falcon (Complete)
That is the triangulated poly count.

Here's about the best I can come up with to approximate how it'll look in game:



No real time AO, no shadows, no reflection, just the diffuse texture with a shine map and a normal map.
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Offline JGZinv

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Re: The Millennium Falcon (Complete)
Little flatter and more blurry, but that's still a ton of detail.
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Offline Commander Zane

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Re: The Millennium Falcon (Complete)
If the render showed the inside of the cockpit it would look frightfully close to it being taken right out of the movies. I wonder what flying it will be like with the off-center variables. :D

 

Offline brandx0

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Re: The Millennium Falcon (Complete)
Yeah cockpits will come eventually, but our first priority is getting a full ship set.  Then we'll worry about putting cockpits in.

Also, I don't think you'll notice the blur in game
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Offline JGZinv

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Re: The Millennium Falcon (Complete)
http://starwars.com/games/playnow/soundboards/#/?theme=42

Now we can imagine it going woosh this way and that way... and the experience is complete. ^_^
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Offline CountBuggula

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Re: The Millennium Falcon (Complete)
Aren't displacement maps one of the things that was added in DX11?  Or am I thinking of something else?

If so, what's the chance of seeing features like that added to the FSO code?

 

Offline StarSlayer

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Re: The Millennium Falcon (Complete)
Millennium Falsehood!
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Offline chief1983

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Re: The Millennium Falcon (Complete)
Actually, FSO currently has displacement map support.  We're just not going to use it.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: The Millennium Falcon (Complete)
Actually, FSO currently has displacement map support.  We're just not going to use it.
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Offline headdie

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Re: The Millennium Falcon (Complete)
Actually, FSO currently has displacement map support.  We're just not going to use it.

waiting on the material system?
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Offline chief1983

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Re: The Millennium Falcon (Complete)
Ok, it's height maps, and they're not currently supported by the shaders, although I think they used to be.  So there's no point in utilizing something that might not be around.  But a materials system would be better.  We'll probably be out before that hits though :P
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline CountBuggula

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Re: The Millennium Falcon (Complete)
Well, I certainly hope you guys stick around and continue to support and improve the mod after release so such things can be added if and when they're available.  Thanks for this info!

Sorry for the threadjack, by the way.

 

Offline Mongoose

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Re: The Millennium Falcon (Complete)
Yeah cockpits will come eventually, but our first priority is getting a full ship set.  Then we'll worry about putting cockpits in.
I can't wait for the little Han and Chewie in there. :D

 

Offline Luis Dias

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Re: The Millennium Falcon (Complete)
That is the triangulated poly count.

Here's about the best I can come up with to approximate how it'll look in game:



No real time AO, no shadows, no reflection, just the diffuse texture with a shine map and a normal map.

Ok, this is actually stunning.

 

Offline CountBuggula

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Re: The Millennium Falcon (Complete)
Dangit...now I want wallpapers for all the ships with the starfield background instead of reflective surface!  It looks so amazing!

 
Re: The Millennium Falcon (Complete)
Dangit...now I want wallpapers for all the ships with the starfield background instead of reflective surface!  It looks so amazing!
...re-enacting the Rebel fleet approaching the 2nd Death Star! :eek: That would be epic! :nod:

Speaking of which, Brand aren't you still going to do the Y-wing wallpaper? :(
Chance favors the prepared mind.

 

Offline brandx0

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Re: The Millennium Falcon (Complete)
How many times have you asked me again?  Quit it.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport