Author Topic: Travelling to Ky Cygni (Shadow Genesis)  (Read 2352 times)

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Offline Makhpella

  • 27
  • Kharak is burning!
Travelling to Ky Cygni (Shadow Genesis)
Hello.

I've been playing through SG, with relatively no issues. Relatively meaning I get this

Found 12 asteroids/debris when 15 expected

<Number expected> = <Number of species> * 3 + 3 generic asteroids
15 = 4*3 + 3

Run a debug build to see a list of all parsed asteroids

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2.exe! <no symbol>
fs2_open_3_7_2.exe! <no symbol>
fs2_open_3_7_2.exe! <no symbol>
fs2_open_3_7_2.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlInitializeExceptionChain + 143 bytes
ntdll.dll! RtlInitializeExceptionChain + 90 bytes

every time I enter SG (using 1.1, btw), but the game plays. Or at least it did until the cinematic from Travelling's beginning.

Now, I wanted to post a log about the error, but when I use a debug build, I can't even get to the main menu...I receive 5-6 warnings, and when I get to the one I posted above, I click ok and it dies.

Anyway, here comes the log.

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.2.11329
Passed cmdline options:
  -missile_lighting
  -brief_lighting
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -mod Shadow Genesis 1.1,mediavps_2014,Shadow Genesis
  -window
Building file index...
Found root pack 'C:\Games\Freespace 2\Shadow Genesis 1.1\sg1_1.vp' with a checksum of 0xf85a2bd1
Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Assets.vp' with a checksum of 0x23b7997e
Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Music.vp' with a checksum of 0x6c8f665e
Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Root.vp' with a checksum of 0x107a739e
Found root pack 'C:\Games\Freespace 2\Shadow Genesis\SG-advanced.vp' with a checksum of 0x862139ac
Found root pack 'C:\Games\Freespace 2\Shadow Genesis\SG-assets.vp' with a checksum of 0x0b7b3e64
Found root pack 'C:\Games\Freespace 2\Shadow Genesis\SG-core.vp' with a checksum of 0xd00337b6
Found root pack 'C:\Games\Freespace 2\Shadow Genesis\SG-interface.vp' with a checksum of 0x5868fac7
Found root pack 'C:\Games\Freespace 2\Shadow Genesis\SG-sounds.vp' with a checksum of 0x5b9f7193
Found root pack 'C:\Games\Freespace 2\Shadow Genesis\SG-textures.vp' with a checksum of 0xf1814554
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\Shadow Genesis 1.1\' ... 67 files
Searching root pack 'C:\Games\Freespace 2\Shadow Genesis 1.1\sg1_1.vp' ... 112 files
Searching root 'C:\Games\Freespace 2\mediavps_2014\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_A-Glows.vp' ... 1735 files
Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Advanced.vp' ... 1654 files
Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Assets.vp' ... 2015 files
Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_CB_ANI_2.vp' ... 57 files
Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Effects.vp' ... 2063 files
Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Music.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Root.vp' ... 848 files
Searching root 'C:\Games\Freespace 2\Shadow Genesis\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\Shadow Genesis\SG-advanced.vp' ... 13 files
Searching root pack 'C:\Games\Freespace 2\Shadow Genesis\SG-assets.vp' ... 988 files
Searching root pack 'C:\Games\Freespace 2\Shadow Genesis\SG-core.vp' ... 69 files
Searching root pack 'C:\Games\Freespace 2\Shadow Genesis\SG-interface.vp' ... 1136 files
Searching root pack 'C:\Games\Freespace 2\Shadow Genesis\SG-sounds.vp' ... 155 files
Searching root pack 'C:\Games\Freespace 2\Shadow Genesis\SG-textures.vp' ... 818 files
Searching root 'C:\Games\Freespace 2\' ... 25 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 29 roots and 18838 files.
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  Capture device: Microphone (Realtek High Defini
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1366x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GT 740M/PCIe/SSE2
  OpenGL Version   : 4.4.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  OpenGL Shader Version: 4.40 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'zoom-sct.tbm' ...
TBM  =>  Starting parse of 'AnEngines-sct.tbm' ...
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'shipsaveload-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'SG-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
TBM  =>  Starting parse of 'sg1_1-snd.tbm' ...
WARNING: "Duplicate sound name "216" found!" at gamesnd.cpp:461
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'SG-mus.tbm' ...
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'SG-mfl.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'SG-aip.tbm' ...
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
TBM  =>  Starting parse of 'SG-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
WARNING: "Weapon explosion 'exp06b' does not have an LOD0 anim!" at weapons.cpp:182
BMPMAN: Found EFF (bexp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (exp_fire.eff) with 14 frames at 30 fps.
BMPMAN: Found EFF (exp_flare.eff) with 18 frames at 20 fps.
BMPMAN: Found EFF (exp_plasma.eff) with 15 frames at 30 fps.
BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps.
BMPMAN: Found EFF (gauss_impact.eff) with 8 frames at 32 fps.
BMPMAN: Found EFF (ArcherMuzz.eff) with 5 frames at 20 fps.
BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
BMPMAN: Found EFF (ShieldHit03a.eff) with 22 frames at 30 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
weapons.tbl(line 58): Warning: Token too long: [GTW-7f GTVA Krator Fragment Cannon].  Length = 34.  Max is 31.

WARNING: "weapons.tbl(line 58): Warning: Token too long: [GTW-7f GTVA Krator Fragment Cannon].  Length = 34.  Max is 31." at parselo.cpp:331
weapons.tbl(line 338): Warning: Token too long: [GTW-94f Excalibur Fragment Cannon].  Length = 33.  Max is 31.

WARNING: "weapons.tbl(line 338): Warning: Token too long: [GTW-94f Excalibur Fragment Cannon].  Length = 33.  Max is 31." at parselo.cpp:331
WARNING: "$Pspew specified for weapon Big Assault Railgun but this weapon does not have the "Particle Spew" weapon flag set. Automatically setting the flag" at weapons.cpp:2379
TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'sg1_1-wep.tbm' ...
TBM  =>  Starting parse of 'SG-obt.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'shipsave-shp.tbm' ...
TBM  =>  Starting parse of 'sg1_1-shp.tbm' ...
species.tbl(line 310): Warning: Error parsing id# in XSTR() tag XSTR("RACES",3220

WARNING: "species.tbl(line 310): Warning: Error parsing id# in XSTR() tag XSTR("RACES",3220" at parselo.cpp:331
Error.  Too much text (4158 chars, 4096 allowed) before $end_multi_text
TABLES: Unable to parse 'species.tbl'!  Error code = 4.
TBM  =>  Starting parse of 'escort-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
Asteroid.tbl as parsed:
Parsing asteroid: 'Small Asteroid' as a 'generic' small
Asteroid.tbl as parsed:
Parsing asteroid: 'Medium Asteroid' as a 'generic' medium
Asteroid.tbl as parsed:
Parsing asteroid: 'Large Asteroid' as a 'generic' large
Asteroid.tbl as parsed:
Parsing asteroid: 'Terran Debris 1' as a 'Terran' small
Asteroid.tbl as parsed:
Parsing asteroid: 'Terran Debris 2' as a 'Terran' medium
Asteroid.tbl as parsed:
Parsing asteroid: 'Terran Debris 3' as a 'Terran' large
Asteroid.tbl as parsed:
Parsing asteroid: 'Vasudan Debris 1' as a 'Vasudan' small
Asteroid.tbl as parsed:
Parsing asteroid: 'Vasudan Debris 2' as a 'Vasudan' medium
Asteroid.tbl as parsed:
Parsing asteroid: 'Vasudan Debris 3' as a 'Vasudan' large
Asteroid.tbl as parsed:
Parsing asteroid: 'Shivan Debris 1' as a 'Shivan' small
Asteroid.tbl as parsed:
Parsing asteroid: 'Shivan Debris 2' as a 'Shivan' medium
Asteroid.tbl as parsed:
Parsing asteroid: 'Shivan Debris 3' as a 'Shivan' large
ERROR: Found 12 asteroids/debris when 15 expected

<Number expected> = <Number of species> * 3 + 3 generic asteroids
15 = 4*3 + 3

See the debug.log for a listing of all parsed asteroids

File: asteroid.cpp
Line: 1984
Int3(): From c:\code\fs2_open_3_7_2\code\globalincs\windebug.cpp at line 1260

Any help would be most welcome.
'I'm from the marksman school of conversation.' -Kovacs

 

Offline The E

  • He's Ebeneezer Goode
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Re: Travelling to Ky Cygni (Shadow Genesis)
It seems that the Shadow Genesis species.tbl is not correctly written. Someone will need to extract that file and fix it.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Makhpella

  • 27
  • Kharak is burning!
Re: Travelling to Ky Cygni (Shadow Genesis)
Thank you for your reply. Is there anything I could do on my end? No, I don't have any coding skill whatsoever. I probably answered myself.

After actually opening the species.tbl, I realized how stupid my question was. I'll wait for professional help now.
« Last Edit: July 31, 2015, 01:49:35 pm by Makhpella »
'I'm from the marksman school of conversation.' -Kovacs

 

Offline The E

  • He's Ebeneezer Goode
  • Moderator
  • 213
  • Nothing personal, just tech support.
    • Steam
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Re: Travelling to Ky Cygni (Shadow Genesis)
Well, if you've already got it opened, you could just post it here as an attachment. Then someone could fix it for you :P
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Makhpella

  • 27
  • Kharak is burning!
Re: Travelling to Ky Cygni (Shadow Genesis)
Right. Uh...Here it is.

[attachment deleted by nobody]
'I'm from the marksman school of conversation.' -Kovacs

 

Offline The E

  • He's Ebeneezer Goode
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Re: Travelling to Ky Cygni (Shadow Genesis)
Here's the fixed one:
Code: [Select]
;==================SHADOW GENESIS: CHAPTER I - SPECIES.TBL=======================

$Entry:
$Name: XSTR("HISTORY",3184)
$Anim:
$AlwaysInTechRoom: 1
$Description:
XSTR(
"", 3185)
$end_multi_text

$Entry:
$Name: XSTR("  The Great War",3184)
$Anim: Intel_Great_War
$AlwaysInTechRoom: 1
$Description:
XSTR(
"In 2335, the Terran-Vasudan War entered its fourteenth year. The Galactic Terran Alliance (GTA) and the Parliamentary Vasudan Navy (PVN) were both exhausted, demoralized, and on the verge of internal collapse.

The invasion of a mysterious species, designated the Shivans, compelled Terran and Vasudan leaders to sign an armistice and form a new alliance. Using advanced weaponry and shields, the Shivans attacked without provocation and without warning.

The allies acquired and developed new technologies to confront the menace. At the vanguard of the Shivan armada was the SD Lucifer, a massive superdestroyer. The Lucifer exterminated all life on Vasuda Prime and set course for Earth. No weapon in the allied arsenal could penetrate the Lucifer's shields.

In the Altair system, Vasudan scientists uncovered the ruins of an extinct civilization destroyed by the Shivans eight thousand years ago. The artifacts explained how to track the Lucifer into subspace where its shields would not function. In subspace, the Lucifer could be destroyed.

From the Delta Serpentis system, a squadron launched from the GTD Bastion pursued the Lucifer into the Sol jump node. These fighters and bombers had to destroy the Lucifer's reactors before the superdestroyer extinguished all life on Earth.

According to declassified transmissions, the mission succeeded. However, the explosion of the Lucifer created a subspace cataclysm that collapsed the Sol jump node, severing all contact between Earth and the other systems of Terran-Vasudan space.", 3185)
$end_multi_text

$Entry:
$Name: XSTR("  Reconstruction",3186)
$Anim: Intel_Reconstruction
$AlwaysInTechRoom: 1
$Description:
XSTR(
"By the end of 2335, the Great War was over. The victory over the Lucifer had dealt the decisive blow. Incapable of coordinated strikes or strategic planning, the Shivans were outmaneuvered, isolated, and gradually destroyed. However, both species faced the challenge of rebuilding their interstellar societies from the ground up.

An ill-fated coup d'etat, orchestrated by the rogue intelligence branch of the GTA, marked the beginning of post-war factional politics. With its economy in ruins and political structures in turmoil, the Galactic Terran Alliance disintegrated into semi-autonomous regional blocs, each with its own agenda. The major entities included the Adhara Coalition, the Antares Federation, the Regulus Syndicate, and the Luyten New Alliance. As these groups consolidated and stabilized, the reconstruction gained momentum, and the resumption of open commerce rekindled the notion of a pan-Terran community.

Despite the annihilation of all life in their home system, the success of the Vasudan reconstruction surpassed that of their Terran allies. The Vasudans were governed by a Parliament until 2339, when the Vasudan Emperor, Khonsu II, dissolved this body and formed a new government, bringing an end to an institution notorious for its Byzantine treachery, corruption, and arrogance. The heir of a 10,000 year dynasty, Khonsu distinguished himself as a leader of unusual acumen and wisdom. Economists credit the Khonsu regime for the miraculous rehabilitation of Vasudan industry and society.", 3187)
$end_multi_text

$Entry:
$Name: XSTR("  Origins of the GTVA",3188)
$Anim: Intel_GTVA
$AlwaysInTechRoom: 1
$Description:
XSTR(
"The Galactic Terran-Vasudan Alliance (GTVA) was formed in 2345, ten years after the Great War. This treaty organization recognized the autonomy of its constituents as it provided a framework for trade and mutual defense. The Great War had transformed the enmity between Terrans and Vasudans into a lasting fellowship.

As the industry and economy of the Terran-Vasudan systems recovered, support for a more powerful GTVA gained momentum. In 2358, delegates signed into existence the Beta Aquilae Convention (BETAC), named after the system where the constitution was drafted and ratified. BETAC dismantled the governments of the Terran blocs and recognized the General Assembly, the Security Council, and the Vasudan Imperium as the supreme authorities of Terran-Vasudan space.

Under BETAC, the Vasudans and the Terrans maintain separate fleets under a single command structure. A warship is designated GT or GV, indicating whether it is Galactic Terran or Galactic Vasudan. The two species openly exchange information and technology, and the most recent fighters and bombers can be modified to accommodate pilots of either species.", 3189)
$end_multi_text

$Entry:
$Name: XSTR("  Hammer of Light",3190)
$Anim: Intel_HOL
$AlwaysInTechRoom: 1
$Description:
XSTR(
"The dark side of the Vasudan obsession with history was the emergence during the Great War of Hammer of Light (HoL), a cult that gained a strong following among the PVN, resulting in defections to the HoL cause. The HoL believed the Shivans were the cosmic redeemers and destroyers predicted in obscure prophecies written thousands of years ago. Following the destruction of the Lucifer, the ideology and activities of Hammer of Light shifted.

While some followers committed ritual suicide, the military branch of the movement continued their armed opposition to the Vasudan government and its alliance with the Terrans. Though they continued to espouse HoL's religious dogma, their activities turned more toward acts of terrorism and guerilla warfare. This branch of the HoL was later crushed in Operation Templar, following the HoL's kidnapping of the Vasudan admiralty. Other HoL leaders vanished into obscurity, returning to the study of arcane texts.

By the time of the NTF rebellion the Hammer of Light was marginalised, divided and unable to undertake any action that would threaten integrity of the GTVA. After the second war the organisation almost completely vanished and stopped all activity. However, there are reports about several former members of the HoL in Vasudan cells of Cerberus Legacy.", 3191)
$end_multi_text

$Entry:
$Name: XSTR("  Neo-Terran Front",3192)
$Anim: Intel_NTF
$AlwaysInTechRoom: 1
$Description:
XSTR(
"The NTF rebellion broke out in 2366 starting with a violent military coup in Polaris launched by commander of the GTVA 6th Fleet, Admiral Aken Bosch. The rogue officer took full control over Polaris, Regulus and Sirius system and with multiple Terran battlegroups supporting his cause, declared independence from the GTVA and created the new political force - the Neo-Terran Front.

Bosch's vision of Neo-Terra informs the ideology of his movement. Though Terrans have lived in exile from Earth since the end of the Great War, Bosch imagined a utopia that would restore the grandeur of the lost world. As the people of Earth once relied on Polaris to help them navigate the seas, the North Star would become the spiritual and political compass for Terrans of the new era. Bosch's message had a profound impact on the so-called Lost Generation, born during the post-war Reconstruction. The Neo-Terran Front provided the youth of Polaris, Regulus, and Sirius with a cause to fight and die for.

Bosch succeeded because his pro-Terran ideology was explicitly anti-Vasudan. The NTF opposed any Terran-Vasudan alliance and called for the dissolution of the GTVA. The NTF core systems had suffered political and economic chaos throughout the post-war Reconstruction. The Vasudans' miraculous recovery under Khonsu II's leadership embittered those Terrans still struggling to rebuild their own systems. Bosch exploited this anti-Vasudan sentiment to achieve his own political ends.

18 months of devastating civil war let Bosch bring the fight to the GTVA. Battles in Deneb and Alpha Centauri resulted in heavy losses on both sides. After the NTC Trinity opened the Knossos portal and let the Shivans to Gamma Draconis, the Alliance was forced to divide its forces and fight on two fronts. That allowed the NTF to press their offensive and push the GTVA forces back. Rear admiral Koth launched a massive invasion on Epsilon Pegasi that decimated Alliance fleet and almost succeeded in capturing the system. At the same time, however, construction of the GTVA Colossus came to an end. The GTVA deployed the juggernaut against the NTF invading forces, defeated rear admiral Koth and turned the tide of battle and, as a result, an entire war.

Decisive Victory in Epsilon Pegasi allowed the GTVA to lead a counterattack and finally bring the war to the NTF core systems. Allied forces launched an offensive on Sirius, Regulus and Polaris hoping to bring the rebellion to a quick end as the Shivan forces were advancing in the nebula. When the NTF lines were about to fall, admiral Bosch ordered all his remaining forces to break throught the GTVA defences in Epsilon Pegasi and Capella and reach the Shivan-infested nebula. Despite initial successes, the rebels were eventually decimated by the Colossus and the Third Fleet and only a few warships, including admiral's frigatte NTF Iceni, made it to the nebula.

The Iceni was later found deeply in the nebula communicating with a Shivan cruiser what proved that admiral Bosch was able to communicate with the Shivans and finding a way to do that was a real goal of the rebellion. Shortly after the Sathanas was destroyed, Vasudan forces tracked the Iceni in the nebula and sent a boarding party to capture the admiral and find an ETAC device that NTF specialists designed to make contact with the Shivans. All remaining data and personel was successfully delivered to the Alliance, but Bosch himself and his closest companions departed in a Shivan transport initiating self-destruction sequence of the Iceni. Trace of an admiral disappeared near the second Knossos portal.
", 3193)
$end_multi_text

$Entry:
$Name: XSTR("  Second Shivan incursion (1)",3194)
$Anim: Intel_Shivans
$AlwaysInTechRoom: 1
$Description:
XSTR(
"Opening the Knossos portal in Gamma Draconis by the NTC Trinity led to a first contact with the Shivans since the Great War and began the second Shivan incursion on Terran-Vasudan systems.

After initial victories in Gamma Draconis the GTVA deployed elements of the Third Fleet in order to begin exploration of the nebula behind the portal. First battles proved that the Alliance had drawn conclusions from the Great War. Enemy spaceships were more advanced and dangerous than the ones encountered 32 years earlier, but still inferior to Terran-Vasudan forces. Problems occurred after encountering the SD Ravana destroyer, but despite loss of the GTD Delacroix, GTVA bomber squadrons successfully took down the warship.

As the allied forces were advancing further into the nebula, Shivan attacks frequency and strength began to raise rapidly. With significant progress on the front of civil war, the Alliance decided to deploy additional reinforcements to fight with the Shivans. GTVA's progress was stopped with appearence of the SJ Sathanas juggernaut. The giant warship led an offensive pushing Alliance forces back to Gamma Draconis and crashing any unit it encountered. Densely populated system of Capella was then directly threatened by a Shivan attack so it was decided to evacuate all civilian population to Vega and Epsilon Pegasi. After the Sathanas entered Capella, allied command made a difficult decision to deploy the Colossus. Aggresive bomber strikes combined with firepower and endurability of the GTVA flagship turned out to be the key to victory and destruction of the Sathanas.
", 3195)
$end_multi_text

$Entry:
$Name: XSTR("  Second Shivan incursion (2)",3196)
$Anim: Intel_Shivans
$AlwaysInTechRoom: 1
$Description:
XSTR(
"Having destroyed the Sathanas, allied command made a terrible mistake of underestimating the enemy. Believing the juggernaut to have been a flagship of the Shivan armada, Alliance forces launched a counterattack to regain control over the nebula. Pursuing a Shivan transport with admiral Bosch onboard, battlegroup of the GVD Psamtik discovered a second Knossos portal deeply in the Shivan-controlled space. Shortly after the Psamtik was deployed to secure the portal, second Sathanas juggernaut entered the nebula and blew up the Vasudan destroyer. Since that moment allied forces have been in full retreat and the Shivans were advancing towards Gamma Draconis and Capella.

The Shivan armada of about 80 Sathanas juggernauts and hundreds of smaller warships entered Capella. Remnants of the Third Fleet were being ruthlessly decimated by overwhelming Shivan forces while the Sathanas armada began gathering themselves around the Capella star. With evacuation of civilian population being in its final stage, allied forces concentrated their efforts on protecting convoys of refugees. In a desperate attempt to draw the Shivan attention and distract them from civilians, the GTVA Colossus was deployed to engage the enemy near the Gamma Draconis jump node. As a result of mistakes and wrong strategy of Colossus' commander, the allied flagship was destroyed by the Sathanas with all crewmembers onboard. However, its sacrifice bought time to execute final GTVA plan to stop the Shivan invasion. The GTD Bastion packed up with Meson bombs was destroyed in Capella-Epsilon Pegasi in order to cause a subspace cataclysm and collapse the node leading to other GTVA systems. An analogical strategy was used to blow up Capella-Vega node with the GTD Nereid. When the last convoys of civilians were about to reach Vega jump node, the Sathanas armada made Capella go supernova, obliterating an entire system with all Terran, Vasudan and Shivan forces in it.

Although Shivan motives remain unclear to us, it is certain that strategy of collapsing the jump nodes to Capella saved the GTVA from another apocalypse. The second Shivan invasion came to an end, but the price of victory was very high. With the Colossus lost and the Third Fleet decimated, the Alliance power significantly declined. On the other hand, it is estimated that 169,2 million of civilians were successfully evacuated from Capella, with the other 40 million killed by the Shivan forces of in the supernova. We gained precious experience about how to deal with our adversaries, ETAC technology from the Iceni and Ancient data needed to reestablish contact with Earth.
", 3197)
$end_multi_text


$Entry:
$Name: XSTR("  Post-capellan era",3198)
$Anim: Intel_GTVA
$AlwaysInTechRoom: 1
$Description:
XSTR(
"Destruction of the Capella-Vega and Capella-Epsilon Pegasi jump nodes successfully cut the GTVA off from the Shivans and a direct threat seemed to have expired. However, there were multiple issues Terrans and Vasudans had to handle with, with Third Fleet�s reconstruction, former NTF systems lying in ruin and tens millions of refugees from Capella being the most important ones. Betaaquilian government was unstable, its popularity was declining and fear of the Shivans spreading across the Alliance did not make the situation better.

The first two years were time of political and social unrest. Numerous populist and religious movements started to grow in strength and the government�s stimulus packs and public works did not move the economy from stagnation as they were expected.

After general elections on 12th October 2369 a new government came to power and entirely changed state�s economical policy. Significant reduction of bureaucracy, deregulation of the economy and lowering taxes for middle class finally ended the era of stagnation that has lasted since Capella. Terran prosperity encouraged the Vasudan emperor to change his policy and extend economic freedom in the empire as well. Following years, however, brought restoration of many state institutions previously reduced and now the economy is slightly slowing down.

An important part of government�s policy was to accelerate reconstruction of the fleet, but unlike the previous one, it did not create inefficient public work programs. Thanks to the economy boost GTVA�s financial state was improving and that in turn enabled it to begin a huge fleet construction program. The biggest Terran and Vasudan corporations were involved in a program. Since 2370 hundreds of warships have been constructed in the entire Alliance.", 3199)
$end_multi_text

$Entry:
$Name: XSTR("  Wolf's Group's colonization",3200)
$Anim:
$AlwaysInTechRoom: 1
$Description:
XSTR(
"In 2371 Terran unmanned vessels were sent through a S2 node in Ross 128 that let Lucyfer enter our systems in 2335. The drones sent for a recon discovered four systems: Delta Majoris, Herschel, KY Cygni and Spica, packed out with valuable resources as well as ruins of the Ancient cities and derelicts of their spacecrafts.

The first colony, Ensoph, was established on the 24th November 2371 on a planet Maxuvez IV in Delta Majoris. It was the first capital of the Wolf�s Systems and a starting point of most expeditions in the group. Thanks to the reputation of place of great opportunities and chances, Delta Majoris pulled millions of refugees from Capella and people that couldn�t make their livings in their home systems. Business-friendly economical policy got attention of the biggest Terran and Vasudan corporations and encouraged them to invest in the Wolf�s Group. Delta Majoris, with population of 97 million, is now the richest and the most densely populated system of the Wolf�s Group, and almost half of its inhabitants live in Ensoph agglomeration.

In 2376 explorers and investors� attention was attracted by Herschel, probably one of the most important systems in an old Ancient empire. The Wolf�s Group�s authorities decided to establish a new capital city on planet Aeon XII in order to oversee archaeological work on the planet surface. While Delta Majoris gained and maintained leadership in trade and industry, investors interested in Herschel were focused on search of Ancient technology in and under ruined cities on Aeon. Curiosity killed the cat, and the next two years were time of uncontrolled plundering of Ancient ruins. That opportunity made Herschel attractive for many adventurous people, eager for quick, but ridiculous way of making money. Today Herschel, with population of 51 million, is the second richest system in the Wolf�s Group, but illegal plundering of Ancient ruins is still a big problem, despite creating the Wolf�s Fleet and its intensive operations to keep main cities secured.

The third system, KY Cygni, has been intensively colonised since 2383 and pulled immigrants and companies with mild agriculture-friendly climate of planet Spectronica II and presence of a gas giant Imorkan IV that consists mainly of hydrogen, helium and methane. In the first years after Wolf�s Group discovery KY Cygni became an attractive place for various pirates and outlaws that couldn�t find their place in the GTVA. Illegal groups set up small portable refineries in the atmosphere of Imorkan IV in order to produce fuel for their spacecrafts. With modified plants grown on space stations and fuel from Imorkan, pirate groups were almost self-sufficient what in turn let them attack colonies and blackmail local authorities who couldn�t protect civilians with insufficient presence of the GTVA navy. After creating of the Wolf�s Fleet, most pirate groups were destroyed, and the remnants withdrew to the weakly colonized system of Spica. Since then KY Cygni�s population has been growing rapidly, and now equals to 964 thousand.

Spica, the most lately discovered and colonized system of the Wolf�s Fleet, is now populated with only 127 thousand of people. Due to presence of many pirate groups and small number of GTVA vessels, all plans of system�s colonization were being stopped in the trenches of Betaaquilian bureaucracy. In spite of unstable political situation in Spica, the system has good conditions for a massive colonization: 16 planets in total, including life-friendly Tau Enigma and Gameden Prime, and many small orbs. The Wolf�s Group authorities are planning to accelerate colonization of Spica.", 3201)
$end_multi_text

$Entry:
$Name: XSTR("  Wolf's Fleet: origins",3202)
$Anim:
$AlwaysInTechRoom: 1
$Description:
XSTR(
"Shortly after the process of Wolf�s Group�s exploration had begun, the GTVA authorities faced the problem of insufficient military presence in Delta Majoris, Herschel, KY Cygni and Spica. Intensive growth of these systems got attention of numerous pirate groups, smugglers and criminals. Their activity was concentrated mainly in KY Cygni and Spica. Regular attacks on newly established colonies forced governors to pay tributes to the assaulters. Elements of the 7th Fleet of Ross 128 that stationed in the Wolf�s Group at that time were not enough to maintain security of all four systems. That situation quickly started to endanger Wolf�s Group�s reputation of life-friendly and business-friendly place.

In the beginning the GTVA�s reaction was slow and not immediate. New units started to protect the biggest cities, but smaller colonies and installations remained vulnerable to pirate attacks. It took too much time for the GTVA warships to get to the colonies that were under attack, and when they finally reached them, the pirates had already been gone.

Growing instability of the Wolf�s Group made the GTVA Security Council engage in the matter so as to find an appropriate solution. In 2384 they decided to create new fleet that would station permanently in the Wolf�s Group. This task was given to a veteran of the second Shivan incursion, Admiral John Peters, commanding officer of the GTSD Merdarion, Anchorage-class superdestroyer, who had been coordinating the process of rebuilding the 3rd Fleet in Epsilon Pegasi. With a group of loyal and experienced officers, mainly from the 3rd Fleet, Peters built a new, autonomic command structure and gathered ships to build a completely new fleet - GTSD Merdarion and a group of warships were separated from the rest of the 3rd Fleet and placed in the Wolf�s Group. They were then strengthened by ships from the other fleets, and in Delta Majoris and Herschel a huge construction program began. The next capital ships that joined the fleet were GTD Meleager and GTD Neya. The new fleet, numbered and officially entitled as the 6th Terran Fleet, is commonly known as the �The Wolf�s Fleet�, after the name of the Wolf�s System Group.

The new military force in the Wolf�s Group led a blitzkrieg and in a time of a few weeks, destroyed or forced to surrender about 140 pirate and smuggler bases in all four systems. Delta Majoris and Herschel were cleared without problems. The fiercest battles were fought in KY Cygni, main pirate base in the Wolf�s Group. Since then, pirate activity has almost completely disappeared, and the most stubborn and desperate ones withdrew to Spica, the least colonized system of the group.
", 3203)
$end_multi_text

$Entry:
$Name: XSTR("",3204)
$Anim: 
$AlwaysInTechRoom: 1
$Description:
XSTR(
"", 3205)
$end_multi_text

$Entry:
$Name: XSTR("POLITICS AND MILITARY",3206)
$Anim: 
$AlwaysInTechRoom: 1
$Description:
XSTR(
"", 3207)
$end_multi_text

$Entry:
$Name: XSTR("  Outer colonies",3208)
$Anim: Intel_GTVA
$AlwaysInTechRoom: 1
$Description:
XSTR(
"Outer colonies are a common name used in a reference to all post-Capellan colonized systems of the Alliance except for the Wolf's Group. Their most characteristic features are: relatively small GTVA military presence, wide autonomy given to colonial governments and corporations and security provided by local militia, mercenaries or private armies.

Hellion, Copolture ARB-2 and Aerdim systems were the first ones discovered and colonized thanks to S2 nodes. These systems, very rich in resources, received a wide autonomy and are now ruled by local colonial governments. More than 70 percent of systems� population is Vasudan. GTVA military presence is limited, security is provided by local police forces and private armies of Vasudan houses. Shivan derelicts have been found in Hellion system, but no active Shivan spacecrafts have been detected there.

Alcor and Zeta Candri were reached via a node in Procyon A. They became home for many refugees from Capella. Two Earth-like planets were found and agriculture is intensively developing in these systems.

Talania and Alpha Eridani became other new colonies of the GTVA. Colonized in almost 100 percent by Terrans, they attracted many colonists to immigrate and start a new life there.

Ephemeral M70 is a single system situated in the middle of Helix Nebula. It became an important source of fuel for the Alliance, but has no Earth-like colonizable planets, so its population remains relatively small.", 3209)
$end_multi_text

$Entry:
$Name: XSTR("  Earth",3210)
$Anim: Intel_Earth
$AlwaysInTechRoom: 1
$Description:
XSTR(
"In 2335, the destruction of the Lucifer superdestroyer collapsed the Sol jump node in Delta Serpentis, severing all contact with Earth.

The fate of the Terran home planet remains open to speculation, though a number of scenarios are possible. As the center of an interstellar community, Earth could not survive in isolation without a radical transformation of its political and economic structures. On this point, there is no disagreement. However, the question remains whether this transition occurred peacefully or whether Terran society collapsed into anarchy. Strong arguments have been advanced for both sides.

For generations, Earth had been the political, economic, and cultural center of Terran civilization. Humans still measured time in hours, days, months, and years. They named their ships after the mythological figures of ancient Terran civilizations, and systems were still identified according to the constellations observed from Earth. The planet served as capital of the GTA, and the bulk of the Terran industrial base was located in the Sol system. Offworlders identified their nationality according to the old Earth boundaries, though nation-states dissolved after the discovery of subspace and the emergence of an interstellar Terran society.

Discovering the means to return to the humanity's birthplace has remained a high priority since the reconstruction era. During the second Shivan incursion scientific team under Dr Mina Hargrove was examining the Knossos subspace portal. Although the device was destroyed in a failed attempt to prevent the Shivans from entering Gamma Draconis, the team gathered wide range of data that could, in theory, make it possible to construct a subspace portal to Sol in Delta Seprentis.

After the second war Dr Hargrove set up Hargrove Corporation that quickly grew to power prior to lucrative government contracts connected with Ancient and Shivan technology. Since 2370 the corporation has been overseeing construction of the Delta Seprentis-Sol subspace portal. However, With further progress of the enterprise it became clear that knowledge gained examining the Knossos and current Terran and Vasudan technology is sufficient to made unstable node usable, but not the collapsed one, like the DS-Sol one. Portal's construction was stopped and now other means of reestablishing contact in Sol are being seeked.", 3211)
$end_multi_text

$Entry:
$Name: XSTR("  Wolf's Fleet: structure",3212)
$Anim:
$AlwaysInTechRoom: 1
$Description:
XSTR(
"The main goal of the Wolf�s Fleet is to provide and maintain peace and security in the Wolf�s System Group. We secure all important cities, colonies and installations, control trade routes such as Delta Majoris-Ross 128, coordinate colonization actions in weakly populated sectors of the Wolf�s Group. One of the most important goals is protection of the Ancient ruins that have been isolated from the public as well as fight with smuggling.

The Supreme Command of the Wolf�s Fleet is located in Herschel, and the commander of the fleet is Supreme Admiral John Peters. The Supreme Command is independent from the GTVA Command in Beta Aquile and its decisions are mostly autonomic. The Wolf�s Fleet is subject only to the GTVA Security Council. The Fleet consists of 6 battlegroups, one and the biggest stationing in Herschel, two stationing in Delta Majoris, two stationing in KY Cygni and one stationing in Spica. All groups with capital ships and their commanding officers, are listed below:

3rd Battlegroup (Herschel)
GTSD Merdarion � Anchorage-class superdestroyer; flagship of the 3rd Battlegroup and the Wolf�s Fleet; CO: Supreme Admiral John Peters
GTD Impaler � Nephelai-class destroyer; CO: Admiral Claus Vig�e-Lebrun
GTCa Rhiannon - Magnus-class supercarrier; CO: Admiral Akashi Yoshida

9th Battlegroup (Delta Majoris)
GTD Meleager � Hecate-class destroyer; flagship of the 9th Battlegroup; CO: Admiral Edward Brimstone
GTD Nexus � Preliator-class destroyer; under construction in Delta Majoris; CO: Admiral David Drayman
GTCa Severian � Magnus-class supercarrier; CO: Admiral Alessia Sparkcat

10th Battlegroup (Delta Majoris)
GTD Arcturius � Hecate-class destroyer; CO: Admiral Armand Blanchard

11th Battlegroup (Spica)
GTD Neya � modified Orion-class destroyer; CO: Admiral Lena Hartwig

13th Battlegroup (KY Cygni)
GTD Nirvana � Nephelai-class destroyer; CO: Admiral Enesis Delacroix

24th Battlegroup (KY Cygni); formation of the group in progress
", 3213)
$end_multi_text

$Entry:
$Name: XSTR("  Cerberus Legacy: general info",3214)
$Anim:
$AlwaysInTechRoom: 1
$Description:
XSTR(
"For over a year a mysterious political-military organization known as Cerberus Legacy has strengthened its activity in the GTVA. Their main area of interest is alien technology, especially Shivan and Ancient one, but some cells are also involved in illegal genetic experiments, terrorist or separatist activity, blackmailing, extortion. An officially declared aim of the organization is to force Betaaquilan and Vasudan parliaments to perform wide and definite actions for establishing contact with an alleged race of Nightmares that Scripti Caliginis mentions as the power capable of destroying the Shivans.

Organization's origins are not clear. There are reports about Cerberus in the archives dated back to the times of the Great War. However, even if it existed decades ago, it used to be a marginal terrorist organization. It is the post-Capellan era that made this organization dangerous for stability and security of the Alliance.

Instead of engaging Alliance warships openly, Cerberus prefers relying on surprise attacks and guerilla warfare, using tiny specialized units and spreading terror among the civilians. They are masters of quick hit and run assaults of light bombers armed with anti-turret Penetrator torpedoes as well as eliminating enemy cruisers with heavy fighters armed with Maxim cannons. Cerberus' military potential is very difficult to estimate. We know of one capital ship - the CLD Argus - and tens of corvettes, cruisers and gunships scattered across the GTVA, mainly old retired of defected units that have been considerably modified. Cerberus main force is its fighters and bombers, so for sure they have numerous tiny carriers that are cheap and produced in large numbers. They also construct or capture various installations hidden far away from main cities, colonies and bases. Organization's land forces consist of small self-sufficient commando squads capable of undetectable travels to any place in the GTVA space and quick execution of their goals. What is more, Cerberus uses service of many mercenary and pirate groups.

We have been hunting for Cerberus leaders for months, but position in organization hierarchy is proportional to performed precautions. Cerberus has mostly decentralized structure, most of its cells are fully independent and information about them is well protected. Even if we destroy one cell, every connection between it and the other ones in the system is instantly cut off.

Cerberus Legacy is the greatest danger for peace, security and integrity of the GTVA today. We cannot neglect it. They are difficult opponent that will not hesitate to do anything to achieve his aims. Until we find a way to destroy or scatter this organization, the Alliance will not be safe.
", 3215)
$end_multi_text

$Entry:
$Name: XSTR("  Cerberus Legacy: leaders",3216)
$Anim:
$AlwaysInTechRoom: 1
$Description:
XSTR(
"We know of three Cerberus leaders, each one responsible for another area of organization activity.

Anya d'Angouleme, former admiral of the 4th Terran Fleet is in charge of military operations in new Alliance colonies such as Hellion and Aerdim. She is the commanding officer of the CLD Argus destroyer, equipped with powerful weaponry and modern stealth system that keeps the ship beyond our sensors range. Argus first appeared in Laramis in 13th April 2389 where it crashed 5 GTVA units and let Cerberus commando unit plunder large cargo of Ancient artifacts. Admiral d'Angouleme is a perfectionist, always cautious, paying attention to details and taking into consideration all possible variations.

Second of three Cerberus leaders - Kaimler Ovadiah - is undoubtedly one of the most dangerous individuals in the GTVA. Very little do we know about his childhood. He grew up in a world of guns, drugs and violence. He was a member of a gang and then a pirate group, but he eventually gave up his old life and in mysterious circumstances began a science career. After decrypting information about the Nightmares in Scripti Caliginis he was fascinated with this race and later became one of the persons that revived Cerberus Legacy. Ovadiah is a mysterious manipulator with brilliant intelligence and oratorical skills who deviously made a system of contacts and connections enabling him to act in the entire Alliance. We know nothing of him that could direct us to any trace and all attempts of capturing him have always ended in a failure. We know his appearance and voice from many records that are regularly placed in Terranet and attract hundred thousands of viewers. Probably Ovadiah is in charge of Cerberus research department. He is wanted in entire GTVA for mass murders, separatist and terrorist activity, illegal genetic experiments on Terrans and Vasudans, piracy, corruption and intimidation. The GTVA Security Council has set a prize of 10 million credits for his head. He is a dangerous man and capturing him is one of our goals.

According to our sources, there is one mysterious individual known as the Phantom who is responsible for getting sponsorship for Cerberus as well as maintaining contacts among the Alliance politicians and officials. We don't know who he is, how he looks like or ever if he is a single man or if there is a few of them. It seems clear, however, that his organization skills let Cerberus extend its opportunities to act. We can only guess how deep Cerberus tentacles reach, but recent records that reveal some deputies' contacts with this organization do not make us optimistic. The Phantom seems to be a head of Cerberus that makes strategic decisions about a direction of activity and their execution is left to other leaders that are lower in hierarchy.
", 3217)
$end_multi_text

$Entry:
$Name: XSTR("",3218)
$Anim: 
$AlwaysInTechRoom: 1
$Description:
XSTR(
"", 3219)
$end_multi_text

$Entry:
$Name: XSTR("RACES",3220)
$Anim: 
$AlwaysInTechRoom: 1
$Description:
XSTR(
"", 3221)
$end_multi_text

$Entry:
$Name: XSTR("  Vasudans",3222)
$Anim: Intel_Vasudan
$AlwaysInTechRoom: 1
$Description:
XSTR(
"The Vasudans are a civilization of philosophers, artists, and scholars. They immerse themselves in the teachings of those who came before them, perceiving history not as a linear chronology of events but as a space inhabited by both the living and the dead.

To the Terran outsider, Vasudan society appears convoluted and ritualistic. The Vasudans themselves may seem arrogant, treacherous, and superstitious. On the other hand, Vasudans tend to view Terrans as aggressive, paranoid, and stupid. Thirty years of peaceful interaction between Terrans and Vasudans has helped to deconstruct these stereotypes.

The crowning achievement of the Vasudan civilization is its language. For the average Terran, the formalities governing its usage are beyond comprehension. Syntax and vocabulary are dictated by such factors as the speaker's age, rank, and caste, the time of day and the phase of the Vasudan calendar, and the relative spatial position of the speaker to the Emperor. This is further compounded by the existence of several alphabets, dozens of verb tenses, and thousands of dialects. A translation device is standard on all GTVA communications systems, enabling Terrans and Vasudans to understand each other.

Because the Vasudan homeworld was primarily desert, the Terrans used Egyptian names to designate Vasudan warships during the Terran-Vasudan War and the Great War. After the defeat of the Shivans, the Vasudans insisted on maintaining this convention. The Emperor strongly identified with the history of Ancient Egypt, particularly the longevity of its civilization. Following their Emperor's example, Vasudans will take on what they call a Terran name from the myths and history of Ancient Egypt.", 3223)
$end_multi_text

$Entry:
$Name: XSTR("  Shivans",3224)
$Anim: Intel_Shivans
$AlwaysInTechRoom: 1
$Description:
XSTR(
"The Shivans, a mysterious, deadly race of conquerors was encountered twice by the Terrans and Vasudans and twice did both our races stand on the brink of destruction.

Physically, the Shivans have multiple, compound eyes and five legs with claw-like manipulators. Their insect-like carapace does not appear original to the creature's physiognomy, suggesting the Shivans are a cybernetic fusion of biology and technology. The integrated plasma weapon also exhibits properties of an organic-artificial fusion. The weapon may be a kind of focusing device powered by the energy of the being itself, though this point is the subject of heated controversy.

These details are cited as evidence that the Shivans could not have evolved as the Terran or Vasudan species had, but that they were likely constructed by another entity. Only a handful of Shivans have ever been captured, and all research on live specimens ended with the GTI's Hades rebellion in 2335. The results of these studies remain highly classified.

Though the Shivans are obviously xenocidal, their motives and origins have yet to be determined. According to Ancient artifacts, the Shivans seem to possess some kind of sensitivity to subspace disturbances. We do not know if the Shivans returned to this corner of the galaxy by chance, by cycle or pattern, or by their detection of Terran-Vasudan subspace travel.

Xenobiologists know very little about Shivan society. A leading hypothesis is the hive mind theory, arguing that Shivan society is broken down in specialized functions driven by a collective intelligence. The most convincing evidence supporting this theory is the behavior of Shivan forces following the destruction of the Lucifer, the turning point of the Great War. Other experts caution against attributing insectoid properties to the Shivans, regardless of their appearance and behavior.

The second war gave us much knowledge and experience about the Shivans, but it also brought multiple new questions. The Sathanas armada that consisted of about 80 juggernauts and hundreds of smaller units at the moment of Capella's destruction, is the most powerful military force the humanity has ever encountered. However, juggernaut's primary designation does not have to be fighting on the first line. Many theories appeared after the second war about what purpose the Shivans had destroying Capella. Some say that the star going nova could create such a big subspace disturbence that could temporarily establish new jump nodes to uncharted star systems.

So far we knew no way to communicate with the Shivans, although the events of the second war brought a big progress in this matter. Admiral Aken Bosch, leader of the Neo-Terran Front, created a device called the ETAK that made him possible to send transmissions the Shivans are able to receive. There are proofs that the Iceni was communicating with Shivan warships and that admiral Bosch and his closest companions were taken alive when the Iceni was boarded. An ETAK technology was retrieved and then examined by GTVA specialists, although we do not have living Shivan specimen to test it.

The Shivans remain the greatest threat to the GTVA. They outnumber our fleets and surpass us with technology. Since Capella we have made a great effort to prepare for another Shivan invasion as well as we could. New destroyers assisted by artillery frigattes and sniper squadrons are capable of disarming and destroying overwhelming Shivan forces, including Sathanas juggernauts, but total strength of their armada we fought in Capella is still tens times greater than ours. It is agreed that if we face our adversaries for the third time, we will have to combine quick, aggresive strikes of our heavy warships with guerilla warfare and inconventional tactics. Everything we have built for the last 23 years may not be enough against the Shivans. The Alliance must remain vigilant, united and mobilized in order to guarantee safety of all Terrans and Vasudans.
", 3225)
$end_multi_text

$Entry:
$Name: XSTR("  Ancients",3226)
$Anim: Intel_ancients
$AlwaysInTechRoom: 1
$Description:
XSTR(
"During the Great War, as the annihilation of Earth seemed imminent, Vasudan scientists discovered the ruins of an extinct civilization we now call the Ancients. Data excavated at the site enabled the allies to track and destroy the SD Lucifer in subspace.

After the Great War, scientists uncovered more sites throughout Terran-Vasudan space. Their empire was more expansive than the current boundaries of the GTVA. Current evidence suggests the Shivans exterminated this civilization over eight thousand years ago. The Ancients believed the Shivans were a race of cosmic destroyers, and that the extinction of their species was an act of retribution for striving beyond their ordained place in the cosmic order.
", 3227)
$end_multi_text

$Entry:
$Name: XSTR("",3228)
$Anim: 
$AlwaysInTechRoom: 1
$Description:
XSTR(
"", 3229)
$end_multi_text

$Entry:
$Name: XSTR("SCIENCE AND TECHNOLOGY",3230)
$Anim: 
$AlwaysInTechRoom: 1
$Description:
XSTR(
"", 3231)
$end_multi_text

$Entry:
$Name: XSTR("  Subspace: basics",3232)
$Anim: Intel_Subspace
$AlwaysInTechRoom: 1
$Description:
XSTR(
"In simple terms, subspace is an n-dimensional tunnel between one point in the universe and another. A vessel can travel through this tunnel in a matter of minutes, making a journey that might otherwise take decades or even centuries at light speed.

A jump drive causes a ship to vibrate in multiple dimensions until its modulations are in perfect synchronization with the subspace continuum. A vortex opens, creating an aperture from an infinitesimally small point in the cosmos, enabling the vessel to cross the subspace threshold.

Two types of jumps are possible.

First, an intrasystem jump can occur between two points in a star system. Most small, space-faring vessels are equipped with motivators capable of these short jumps. The presence of an intense gravitational field is required, prohibiting travel beyond the boundaries of a star system.

Second, ships can jump from system to system via nodes. Until the Great War, only larger ships could generate sufficient power to use jump nodes. The development of jump drives for fighters and bombers in 2335 enabled the Alliance to destroy the SD Lucifer in subspace. Producing these small jump drives is prohibitively expensive, so they are restricted to missions that require pilots to travel between systems. The Head-Up Display indicates the location of jump nodes with a green sphere.

The vast majority of subspace nodes are extremely unstable, forming and dissipating in nanoseconds. Other nodes have a longer lifespan, existing for centuries or millennia before collapsing. The jump nodes sanctioned by the GTVA for interstellar travel are expected to remain stable for many years.", 3233)
$end_multi_text

$Entry:
$Name: XSTR("  Subspace: S2 nodes",3234)
$Anim: Intel_Subspace
$AlwaysInTechRoom: 1
$Description:
XSTR(
"Shortly after the second war, GTVA science facilities and corporations began paying more attention to various projects researching subspace nature and possible ways to explore it. Increased funds invested in numerous scientific enterprises resulted in important discoveries that significantly expanded our notion of subspace.

In 2370 scientific and engineering teams of the GTVA Alien Technology Research Institute under prof. Christopher Percy presented their concept of an upgrade of warp drive. According to them, implementing advanced modulation system they created would multiply an accuracy of ship's synchronization with subspace continuum and as a result, allow the ship to travel safely through the nodes previously considered too unstable to use. Percy invented a term of S2 node in reference to the type of node that was made possible to use thanks to the new jump drive.

An unmanned drone equipped with a new drive was prepared for a test and sent through an unstable jump node in Altair system. After successful contact with a drone a manned exploration mission was sent to the new system that was later christened as Hellion.

The following months proved the new drive was completely safe. The technology was implemented to all GTVA spaceships what allowed them to travel via less stable jump nodes. Thanks to the invention, many new planetary systems were colonized and Terran-Vasudan space's boundaries expanded far away from the Alliance's core systems.", 3235)
$end_multi_text

$Entry:
$Name: XSTR("  Scripti Caliginis",3236)
$Anim: Intel_ancients
$AlwaysInTechRoom: 1
$Description:
XSTR(
"In 2371 Vasudan archeologists working on an excavation camp in Hellion found an old script that was confirmed to be Ancient. They immediately realized how great value of their discovery may be. The script indeed contained valuable information about Ancient history, culture and technology and attracted attention of multiple persons in the GTVA. It soon turned out, however, that not only is most of the script too damaged to read, but an entire document is encrypted using a cipher much more advanced that anything our cryptologists encountered before. Joint effort of Terran and Vasudan specialists and their powerful computers deciphered a few short fragments of text, but this little piece of the script was enough to shock the public opinion and the authorities.

The Ancient document was named Scripti Caliginis, the Script of Darkness, after the content of the fragment that was deciphered. The script mentioned an old race of powerful beings that existed in times of the Ancient Empire. It was entitled the Mae�Vir, but most readers preferred the other name that was used: the Nightmares. Because most other pieces of the script were still unable to read, this tiny enigmatic piece of information led to creation of various theories. Many politicians, scientists and scholars thought the human- and vasudankind were then in much greater danger as there are two aggressive races, the Shivans and the Nightmares, awaiting somewhere in the galaxy. There were other groups, however, that suggested the Nightmares did not have to be hostile and, what is more, they can be enemies of the Shivans. The most extreme opinions were spoken by Kaimler Ovadiah. This well-known scientist published a manifest in which he claimed the Nightmares were the only hope for surviving another Shivan incursion and finding a way to contact them should be Alliance�s top priority. Ovadiah�s postulates became a base of Cerberus Legacy�s program after he revived the organization and led it to power.", 3237)
$end_multi_text

I'll also need the asteroids.tbl, if you could post that as well, that'd be fantastic.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Makhpella

  • 27
  • Kharak is burning!
Re: Travelling to Ky Cygni (Shadow Genesis)
Sorry about that, first time actually hitting a wall since I discovered FSO. :lol:

Code: [Select]
;==================SHADOW GENESIS: CHAPTER I - ASTEROIDS.TBL=======================

#Asteroid Types

$Name: Small Asteroid
$POF file1: AstLava03.pof
$POF file2: AstObsidian03.pof
$POF file3: astb03.pof
$Detail distance: (0, 30, 80, 150)
$Max Speed: 60.0
$Expl inner rad: 0.0
$Expl outer rad: 0.0
$Expl damage: 0.0 ;; set to zero for no area effect
$Expl blast: 0.0
$Hitpoints: 23 ;; Note, modified downward by Skill_level

$Name: Medium Asteroid
$POF file1: AstLava02.pof
$POF file2: AstObsidian02.pof
$POF file3: astb02.pof
$Detail distance: (0, 120, 240, 400)
$Max Speed: 60.0
$Expl inner rad: 25.0
$Expl outer rad:  75.0
$Expl damage: 20.0 ;; set to zero for no area effect
$Expl blast:      1000.0
$Hitpoints: 66 ;; Note, modified downward by Skill_level

$Name: Large Asteroid
$POF file1: AstLava01.pof
$POF file2: AstObsidian01.pof
$POF file3: astb01.pof
$Detail distance: (0, 185, 350, 600)
$Max Speed: 60.0
$Expl inner rad: 100.0
$Expl outer rad: 200.0
$Expl damage: 50.0 ;; set to zero for no area effect
$Expl blast: 3000.0
$Hitpoints: 147 ;; Note, modified downward by Skill_level

;; BEGIN SHIP DEBRIS SECTION
;; TERRAN DEBRIS
$Name: Terran Debris 1
$POF file1: Tdebris01.pof
$POF file2: none
$Detail distance: (0, 300, 600, 800)
$Max Speed: 60.0
$Expl inner rad: 100.0
$Expl outer rad: 200.0
$Expl damage: 50.0 ;; set to zero for no area effect
$Expl blast: 3000.0
$Hitpoints: 147 ;; Note, modified downward by Skill_level

$Name: Terran Debris 2
$POF file1: Tdebris02.pof
$POF file2: none
$Detail distance: (0, 300, 600, 800)
$Max Speed: 60.0
$Expl inner rad: 100.0
$Expl outer rad: 200.0
$Expl damage: 50.0 ;; set to zero for no area effect
$Expl blast: 3000.0
$Hitpoints: 147 ;; Note, modified downward by Skill_level

$Name: Terran Debris 3
$POF file1: Tdebris03.pof
$POF file2: none
$Detail distance: (0, 300, 600, 800)
$Max Speed: 60.0
$Expl inner rad: 100.0
$Expl outer rad: 200.0
$Expl damage: 50.0 ;; set to zero for no area effect
$Expl blast: 3000.0
$Hitpoints: 147 ;; Note, modified downward by Skill_level

;; VASUDAN DEBRIS
$Name: Vasudan Debris 1
$POF file1: vdebris01.pof
$POF file2: none
$Detail distance: (0, 300, 600, 800)
$Max Speed: 60.0
$Expl inner rad: 100.0
$Expl outer rad: 200.0
$Expl damage: 50.0 ;; set to zero for no area effect
$Expl blast: 3000.0
$Hitpoints: 147 ;; Note, modified downward by Skill_level

$Name: Vasudan Debris 2
$POF file1: vdebris02.pof
$POF file2: none
$Detail distance: (0, 300, 600, 800)
$Max Speed: 60.0
$Expl inner rad: 100.0
$Expl outer rad: 200.0
$Expl damage: 50.0 ;; set to zero for no area effect
$Expl blast: 3000.0
$Hitpoints: 147 ;; Note, modified downward by Skill_level

$Name: Vasudan Debris 3
$POF file1: vdebris03.pof
$POF file2: none
$Detail distance: (0, 300, 600, 800)
$Max Speed: 60.0
$Expl inner rad: 100.0
$Expl outer rad: 200.0
$Expl damage: 50.0 ;; set to zero for no area effect
$Expl blast:
3000.0
$Hitpoints: 147 ;; Note, modified downward by Skill_level



;; SHIVAN DEBRIS
$Name: Shivan Debris 1
$POF file1: Sdebris01.pof
$POF file2: none
$Detail distance: (0, 300, 600, 800)
$Max Speed: 60.0
$Expl inner rad: 100.0
$Expl outer rad: 200.0
$Expl damage: 50.0 ;; set to zero for no area effect
$Expl blast: 3000.0
$Hitpoints: 147 ;; Note, modified downward by Skill_level

$Name: Shivan Debris 2
$POF file1: Sdebris02.pof
$POF file2: none
$Detail distance: (0, 300, 600, 800)
$Max Speed: 60.0
$Expl inner rad: 100.0
$Expl outer rad: 200.0
$Expl damage: 50.0 ;; set to zero for no area effect
$Expl blast: 3000.0
$Hitpoints: 147 ;; Note, modified downward by Skill_level

$Name: Shivan Debris 3
$POF file1: Sdebris03.pof
$POF file2: none
$Detail distance: (0, 300, 600, 800)
$Max Speed: 60.0
$Expl inner rad: 100.0
$Expl outer rad: 200.0
$Expl damage: 50.0 ;; set to zero for no area effect
$Expl blast: 3000.0
$Hitpoints: 147 ;; Note, modified downward by Skill_level


;; NIGHTMARE DEBRIS
$Name: Nightmare Debris 1
$POF file1: adebris01.pof
$POF file2: none
$Detail distance: (0, 300, 600, 800)
$Max Speed: 60.0
$Expl inner rad: 100.0
$Expl outer rad: 200.0
$Expl damage: 50.0 ;; set to zero for no area effect
$Expl blast: 3000.0
$Hitpoints: 147 ;; Note, modified downward by Skill_level

$Name: Nightmare Debris 2
$POF file1: adebris02.pof
$POF file2: none
$Detail distance: (0, 300, 600, 800)
$Max Speed: 60.0
$Expl inner rad: 100.0
$Expl outer rad: 200.0
$Expl damage: 50.0 ;; set to zero for no area effect
$Expl blast: 3000.0
$Hitpoints: 147 ;; Note, modified downward by Skill_level

$Name: Nightmare Debris 3
$POF file1: adebris03.pof
$POF file2: none
$Detail distance: (0, 300, 600, 800)
$Max Speed: 60.0
$Expl inner rad: 100.0
$Expl outer rad: 200.0
$Expl damage: 50.0 ;; set to zero for no area effect
$Expl blast: 3000.0
$Hitpoints: 147 ;; Note, modified downward by Skill_level

#End

$Impact Explosion: ExpMissilehit1 ; ani played when laser hits asteroid
$Impact Explosion Radius: 20.0 ; radius that animation will have
'I'm from the marksman school of conversation.' -Kovacs

 

Offline The E

  • He's Ebeneezer Goode
  • Moderator
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: Travelling to Ky Cygni (Shadow Genesis)
Huh. Weird. That tbl is actually correct. Can you check if the game can start with the corrected species.tbl in place?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Makhpella

  • 27
  • Kharak is burning!
Re: Travelling to Ky Cygni (Shadow Genesis)
I could, if you could tell me how to edit it.
'I'm from the marksman school of conversation.' -Kovacs

 

Offline The E

  • He's Ebeneezer Goode
  • Moderator
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: Travelling to Ky Cygni (Shadow Genesis)
That's really simple. You don't. What you do instead is, you take the text I posted above, copy it to a new file named species.tbl, which you then save in C:\Games\Freespace 2\Shadow Genesis 1.1\data\tables\ (Create those directories if they do not exist). The engine will prioritize files in data directories over files in .vp archives.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Makhpella

  • 27
  • Kharak is burning!
Re: Travelling to Ky Cygni (Shadow Genesis)
Sorry I took so long. The error persisted, so I also added asteroid.tbl to the tables folder and now it's gone. Will try running it with a debug build, see if I can start the mission.
'I'm from the marksman school of conversation.' -Kovacs

 

Offline Makhpella

  • 27
  • Kharak is burning!
Re: Travelling to Ky Cygni (Shadow Genesis)
OK, thanks for your help with that one, now to the actual problem.

To be exact, I don't know if you've played Shadow Genesis, the mission crashes after the Poseidons crash into the cargo they're suposed to pick up, when the screen goes black. And do ignore the pathetically low FPS, I'm runnig on battery atm. Could post a new log while charging, if you want.

Sorry, have to upload as attachment, got a mesage too long error.

[attachment deleted by nobody]
'I'm from the marksman school of conversation.' -Kovacs

 

Offline Makhpella

  • 27
  • Kharak is burning!
Re: Travelling to Ky Cygni (Shadow Genesis)
Hello. I've managed to skip the mission by deleting most of the events. :lol:
That aside, I also tried removing the advanced textures vps, thinking it might be a hardware issue, I even enabled all of the low memory usage options in the launcher, yet it still crashed in the same place.

So...I thought I'd upload the mission file, maybe someone could look at it, see if there's an issue in it or I don't know.

Thanks in advance.

Edit: I feel I should either quit Shadow Genesis, or get a new PC. The mission after Dragon Entry, did not catch its name, also crashed after the Cerberus ships entered subspace.

Uh, about the laptop I'm playing on, my CPU is the weakest link, Intel Pentium 987, 1,50 GHz, dual-core. 6 GB memory and NVidia GT 740M, 2 GB

Edit2: Yea, redownloading did pretty much what I expected. Last resort would be reinstalling FSO, which I can't right now.

Yea, you can probably ignore this topic henceforth, E. Since the SG team hasn't released anything after the patch, and there are a few reviews on the release topic (also people with unexplainable crashes :lol: which I haven't seen fixed), I suppose the missions are fine, it's the computer that's to blame.

Thank you, and apologies for wasting your time again.

[attachment deleted by nobody]
« Last Edit: August 04, 2015, 12:42:25 pm by Makhpella »
'I'm from the marksman school of conversation.' -Kovacs