Author Topic: RELEASE: SHMUPSpace Battle of Deneb Demo 1.2  (Read 28448 times)

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Offline The E

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
This mod is an awesome showcase of the power of deferred rendering. Rock-solid 20 FPS all the way through (which is pretty good, considering my PC)
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Spoon

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
Well its is pretty darn cool.
It only took two years, but its good to see something productive came out of my one day creation of TDS  :p

The basic mechanics and all there are there and feel pretty solid. I do however have a few points for improvement:
1a. Purple background with purple/blue subach lasers = Bad. Can't see **** captain!
1b. Background clutter. It's kiiinda hard to make out what is going on in the foreground when there is so much ships doing things in the background (it becomes really bad once the orion starts doing things in the background)
2. Collision troubles (resurrecting the dead horse, then killing the undead abomination again here)
3a. Laser upgrades, why is there no visual upgrade to them? Two weapon upgrades later, its still the same looking subach.
3b. Weapon impact effect, make it bigger so I know im hitting something.
4. Weapon damage and fast moving loki trains. It's impossible to get infront of the loki train and expect to able to clean them all up. They move too fast and it takes too many hits to kill the first few ones. The collision damage of the still exploding loki's will ruin your day.

Do continue developing this, its neato  :yes:
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline bigchunk1

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
I got all the way to the boss on the first playthrough. I was probably very lucky. There are some Health+ powerups, one just above a deimos rear engine, that increases survivability. Also, I don't think kills mean anything. I think it's about surviving. Once I realised that I had a much easier time. I could be wrong.
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline Kobrar44

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
In traditional SHMUPS: You die in one hit but your hitbox is either just your "sprite" or smaller than your sprite. Some enemies fire in fixed "spreads", or fires at where your ship is currently at (generally no target leading even in aimed/homing shots).
In this: Collision in this is bigger than the visible ship model. Everything always aims for your ship, with leading taken into assumption.

http://hard-light.net/wiki/index.php/Weapons.tbl#.24Homing:
'The bolts of primaries will turn to face their target if this option is set to YES'
Doesn't this one fix the aiming? Aeolusses aimed well before me and i didnt need to move to see them actually miss.
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/

 
Re: RELEASE: SHMUPSpace Battle of Deneb Demo
No, I mean not anyone has a qwerty keyboard. Cheats have always been technically unavailable for me.
i have a qwertzu keyboard and hilariously enough, the tilde is to the left of my "1" key. always worked just fine.
Except from what Matth has *****ed about on IRC, www.freespace2.com is hardcoded for the key positions on QWERTY keyboards.  If he types in www.freespace2.com on his AZERTY keyboard it won't work.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline pecenipicek

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
No, I mean not anyone has a qwerty keyboard. Cheats have always been technically unavailable for me.
i have a qwertzu keyboard and hilariously enough, the tilde is to the left of my "1" key. always worked just fine.
Except from what Matth has *****ed about on IRC, www.freespace2.com is hardcoded for the key positions on QWERTY keyboards.  If he types in www.freespace2.com on his AZERTY keyboard it won't work.
i know. did i ever tell you how hard it is to play FSO on Linux without rebinding about half the more important keys?
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline Legate Damar

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
No, I mean not anyone has a qwerty keyboard. Cheats have always been technically unavailable for me.
i have a qwertzu keyboard and hilariously enough, the tilde is to the left of my "1" key. always worked just fine.
Except from what Matth has *****ed about on IRC, www.freespace2.com is hardcoded for the key positions on QWERTY keyboards.  If he types in www.freespace2.com on his AZERTY keyboard it won't work.

Extract mission from vp
Open in FRED
Select player ship
Open ship editor
Misc. -> check invulnerable
Save
Recompile into vp

 

Offline pecenipicek

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
the last step is utterly redundant, for the record.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline Droid803

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
And is also a horrible idea, because doing so may actually end up corrupting the VP :P
(´・ω・`)
=============================================================

 

Offline niffiwan

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
i know. did i ever tell you how hard it is to play FSO on Linux without rebinding about half the more important keys?

:confused: Do you mean playing FSO on Linux without a querty keyboard?
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline pecenipicek

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
i know. did i ever tell you how hard it is to play FSO on Linux without rebinding about half the more important keys?

:confused: Do you mean playing FSO on Linux without a querty keyboard?
qwertzu keyboard, croatian layout, the \ and such are actual letters on my keyboard, which FSO refuses to bind and are completely ignored, whereas on windows they all work as if they are in an american english layout.
compare:
Croatian vs ANSI US(if wikipedia is to be believed)
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline T-Man

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
Gave this a quick blast. Nightmarishly hard (especially for someone like me who could be called 'post-arcade age') but also utterly hilarious and disturbingly addictive :D. Made it through to the boss of Lv1 on medium by some miracle... then got my arse handed to me. :lol: Shall fight on!

I did have one occassion where my ship got knocked out of the right plane (which means no one can shoot you, but you can't shoot them or the crates either! :lol:), and it did make me think that (assuming my memory of SEXPs hasn't failed) an every-time SEXP triggered by the players position not being the plane's value (assuming Z=0 here) that resets it to that value might fix that, though you would likely need a way to lock it's repeat speed at something like twice a second to avoid slowing the game (some PCs can repeat checks like that a stupid number of times a second).
Also goes by 'Murasaki-Tatsu' outside of Hard-Light

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Offline Valathil

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
Didn't have a chance to try it yet. I have to decide first if I either take the "That dude" in the credits as incredibly insulting or as Andrew's sincere form of buddy gratitude.
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Offline Thaeris

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
Taking Andy seriously is only for rare occaisions. I am certain this is not one of those occaisions.

:p
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It's the Duke Nukem Forever of prophecies..."


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Everyone else takes normal damage.
"

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Offline mjn.mixael

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
Played it. It was fun! I played it again. Still fun.

The controls are a little funky (even after the update) in that occasionally after a collision, the game tries to push my fighter forward for some reason.

Some things that would help. Make your weapons really look different with each upgrade. Change the weapon names. The second primary.. would have been nice to know from it's name that it fires backwards too, for example. It has the same name, so I assumed it did the exact same thing. Just a matter of perfectionism, I guess, but make sure weapon names don't overrun with weapons HUD graphic.

Those are my only nitpicks after a couple playthroughs.
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Offline MetalDestroyer

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
Hey, if you want better weapons with other effects than a subach just grab this !! Unzip and Install it in the same repository of SHMUPSpace.
Just grab Power upgrade and enjoy !!

 

Offline iVoid

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
Amazing accomplishment! It's incredible to see the FSO engine used in such original ways that go so radically beyond what volition originally intended.

I love shmups and seeing freespace, a game that I've just recently come to know and love in shmup flavour is just AWESOME.

I haven't played many modern shmups but would I be going too far if I said that this is the most graphically superior shmup this world have ever seen?

Also: first post :D

 

Offline AndrewofDoom

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
Thanks. I have always wished to see a shmup for FSO, so I eventually did set out to do it after I realized that Wanderer's Corridor Mode script could easily be adapted to be a side scrolling shoop em up. I used his script as a base and modified it but now it looks nothing like the original did outside of the initialization routine. I have taken people's input into consideration and have been working on it slowly on updating the mod. A lot of bug fixes have been made, but I want to add some new stuff before I release an update.

I haven't played many modern shmups but would I be going too far if I said that this is the most graphically superior shmup this world have ever seen?

Well, there's this really cool shmup right now in development that I happen to so really like. [/shameless plug]

My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline Commander Zane

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
Well, there's this really cool shmup right now in development that I happen to so really like. [/shameless plug]
HNNNGGH it reminds me of Einhänder. Like it already.

 
Re: RELEASE: SHMUPSpace Battle of Deneb Demo

I haven't played many modern shmups but would I be going too far if I said that this is the most graphically superior shmup this world have ever seen?

Also: first post :D

:welcomesilver:

It's definitely up there, though I'm hesitant to call it "the best". I can't think of very many shmups off the top of my head whose graphics could compare with FSO's, but give me some time.


Well, there's this really cool shmup right now in development that I happen to so really like. [/shameless plug]

I am... cautiously optimistic at that one, I'd say.

The game looks decent graphically, and I do like what I saw of the gameplay. Multi-directional guns in a shmup? **** yeah! :yes:

Some of the weapons seem a tad redundant (a missile launcher and... a double missile launcher. That's an "I'm running out of ideas!" alert if I ever saw one), but whatever, most of them seem well-varied.

Music is generic as all hell, though. Hope they update the soundtrack prior to release.
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