(I mean yeah Galaxy Express 999 fits the spirit more but come on)
In terms of resources expended to move the cargo, it is extremely efficient. Relying on a slower paire of ships to guide the "freight cars" to their destinations, the cars themselves would be cheap, barely hulls with minimal systems. Full starships are much more complicated because of the environmental systems and supplies needed for the crews.Depends what you want, you kind of showed the options you have here, it could be some cheap, unarmed civillian tug pulling a train of cargo containers that just needs disabling like most transports do, though unlike those ships that need to be kept intact in order to get the cargo, a train can just be blown off the front then the pirates can move in and scoop up the cargo or even attach their own tug.
Well within one's borders, it would be a viable option. There is also historical precedent for armored and armed trains.
Or the other end of the scale, a massive, thickly armoured train with destroyer class weaponry on it right the way down the train. Additionally in a long train some of the carriages could open up to release fighters. Or swarms of missiles...
A train could have a problem in that it could have engines at the back burning carriages behind. Colony Wars has engine wash and cargo transports with trains of cargo. The game also has tractor beams, so that's how the issue was solved there, the tractor beams connected the cargo and the cargo was far enough back to not suffer from engine wash.
I am getting warmer on the controller support. Can anyone lend a hand? The below was found out after selecting "No Joystick" under Knossos settings.
- Using GlovePIE in non-retail FS2, the dual sticks aren't operating separately from one another (eg, I have left stick mapped to thrusters, right for mouse control) and both sticks are doing mouse control
- Using Glove PIE in retail FS2, the dual sticks operate as expected, but now the triggers on the ps3 controller (set up to be IDed as a 360 controller) don't work.
What's going on here?
But i found another bug in the 'Escape from high school' mission if you advance to the school to catch the ninth beta tester without the conversation text being finished (extra problematic for people that want to rush it and have text to speech on by default) it just cuts to a blackscreen and not even restarting seems to fix the issue, the only way to fix it is to restart the game but then again you can avoid it by not rushing super fast.
And now to JADXA: is it normal that i can't choose alex's ship in any of the arcade missions? i was pretty sure i could play as him in the pre-knossos builds.
I also suffered a crash on the reflection boss when i shoot like a full load of rainbow rockeye missiles on him when he was reflecting my shoots.
I don't think i noticed anything else right now, so if you excuse me i am gonna see a doctor before i become also infected by the beta tester virus
Thanks for making such crazy wonderful mods!
@mjn.mixael: Thank you - it seems to streamline @Rhymes steps if I wanted to play MediaVP for example, right?
@Galemp: will give it a go. I also posted in reddit and someone let me know the controller codes change from retail to MediaVP and I need to either fix a string in the config file (any idea where I could find that?) or update Knossos - to my understanding I am using the latest built already though.
in all cases, I'll do some poking around and report back later today!