Author Topic: SC Raguel WIP  (Read 28024 times)

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Offline DahBlount

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I'm interested in both the .dae and .blend file once you release this ship to the public. A few weeks ago I came across plans for adding OpenCollada support to FSO by Quanto, DahBlount and Vaktezraj, which allows better animation support. My Raguel and my Sariel will take advantage of them of course :)

It might not be done in time for that. :nervous:

Right now the project is really bogged down because I'm the only person doing work on it right now. Quanto is MIA and Vaktezraj has been having WiFi card problems so they might not be back for some time.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Bryan See

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I'm interested in both the .dae and .blend file once you release this ship to the public. A few weeks ago I came across plans for adding OpenCollada support to FSO by Quanto, DahBlount and Vaktezraj, which allows better animation support. My Raguel and my Sariel will take advantage of them of course :)

It might not be done in time for that. :nervous:

Right now the project is really bogged down because I'm the only person doing work on it right now. Quanto is MIA and Vaktezraj has been having WiFi card problems so they might not be back for some time.
I can offer you some hand in the form of helping to work on it, though.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

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Lost in the Mist - Cyrene vs. Psamtik
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GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline DahBlount

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If you know anything about C++ and OO then I would appreciate any help you can give.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Bryan See

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I know anything about C++ and OO, DahBlount, and I'm happy to work on it. :)

Betrayal, I'm interested in unmodified .DAE and the .blend file though.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline Nyctaeus

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Both will be sent to you, when I finish the model.
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All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Bryan See

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Regarding your appreciative comment above, thank you, Betrayal. Looking forward to my first Shivan model, and I hope I can learn from this in my making of my another Shivan model - the SBs Sariel :)
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline Bryan See

  • Has anyone really been far as decided to use even go want to do look more like?
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How's my hi-poly Raguel going? I'm eager to see it finished.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline Nyctaeus

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No progress since last update.
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Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Bryan See

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It's now a month since your last post, Betrayal. Are there any progress on my SC Raguel HTL?
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline Nyctaeus

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Nope. I have too much work on models for Act I of Mystery Project. Raguel is for Act II. I will let you know when I make some progress.
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Bryan See

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Looking forward to it.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline Bryan See

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It's been more than a year since I and Betrayal started my renovation of the SC Raguel model.

How it is going? I do have a re-textured version of the Raguel in my Shattered Stars mod, called the GRC Senaya.

I think this model should be PBR-enabled.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline Bryan See

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After getting my model back, I started working on it again! :)

This time, I'd like to work on main body, then use the Cain/Lilith and the SSD Bhaal maps. From there, I can adapt them into GRW textures since this ship is being used in Shattered Stars as the GRC Senaya.

Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline Nyctaeus

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I have no idea what have you done with normals -___-

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Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Bryan See

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Normals? Then how do I solve this?
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline Nyctaeus

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Open the model in Edit Mode, find Normal section in left window, select all and click "recalculate normals". If any normal is not still flipped properly, select it and click "Flip".
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Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline The Dagger

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Normals? Then how do I solve this?

Normals are vector that indicate the direction a triangle or quad is facing. In order to see them in Blender you should check the face normal button on the Display section of the Tools panel:

Normals should always point outward, or it will introduce strange lighting glitches in-game.
As Betrayal says, you can use the "Recalculate normals" or the "Flip normals" command from the Specials toolbox (the one you get with "W").
If this doesn't work, it may be that normals are getting messed up by negative scalings, so if your model has inverted normals only when you export, you should apply scale (Ctrl+A in object mode) and re-check normals.

 

Offline Bryan See

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Thanks for the tip, Betrayal and The Dagger, I've used it. :)

And I've updated my Raguel p3d once more, it should have a detail on the rear, as well as four hexagonal engines, which are improved versions of the Bobbtman's Sathanas engines.

Since I cannot find the SSD Bhaal for textures, I might as well create them from scratch. I know this take a hell lot of time, but it's neccessary.
« Last Edit: December 05, 2015, 12:42:50 pm by Bryan See »
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline Nyctaeus

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They are included in ED dump. I told You.

Meh... Grab files from here. It will make your work easier.
http://www.mediafire.com/download/xsx3j2b189zwhxx/BHAALmaps.rar
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Bryan See

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Thanks for the maps, Betrayal! :)
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...