Author Topic: Thought you might be interested...  (Read 30588 times)

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Offline Woomeister

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Re: Thought you might be interested...
The lod0 hull of the Zagreus should be symmetrical, it was sliced down the middle.

Really you only need to worry about one side of the ship, since I'll be slicing it in half anyway to texture it.

 

Offline Snail

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Re: Thought you might be interested...
The Zagreus is HTL already, right? No point hi-polifying something already hi-poly. Try some of the ****tier models. Like the Apis or Pakhet (the latter is available in one of Aldo's modelpacks).

 

Offline Woomeister

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Re: Thought you might be interested...
No it's not HTL. None of the INF:A capships were.

Vasudan ships probably won't look good with this type of modelling technique, as they are supposed to look more round and organic. Also neither of those are in INF:A, and the more INF:A stuff that gets done, the faster I release a new HTL pack for it :p

 

Offline Snail

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Re: Thought you might be interested...
But its above the FS2 Retail level, correct?

 

Offline Woomeister

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Re: Thought you might be interested...
The Zagreus is 1170, so it's over the retail limit, but if it was 'true' HTL it would be 4000-6000.

 

Offline Snail

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Re: Thought you might be interested...
Ever seen one of those stupidly high-poly models which crash your system even when playing on a new one with a dedicated graphics card and all that? Like the 50,000 poly ones? I hate those.

 

Offline Woomeister

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Re: Thought you might be interested...
Highest polygon model INF uses is about 9k (HTL Lucifer) I don't see the point of anything higher except maybe for the Gigas and Icanus.

I've updated the Alliance HTL Support thread. Has the current INF:A HTL status as well as the current status for INF:A2

 
Re: Thought you might be interested...
Don't worry, you won't be seeing any 50k poly models from me. ::) And as for the Vasudan ships... well don't even ask me to do those. Im not even going to try. I can't make rounded, delicate models, I prefer the angular Terran designs.
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Offline Woomeister

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Re: Thought you might be interested...
I wouldn't want to map a 50k model :D

 

Offline Snail

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Re: Thought you might be interested...
Some people do it polygon by polygon. :D

 
Re: Thought you might be interested...
Happy New Year! Its not much, but I did the Centaur (it was on the list). Im not even going to post a pic, but here's the file:

[attachment deleted by admin]
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Offline Woomeister

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Re: Thought you might be interested...

 

Offline Trivial Psychic

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Re: Thought you might be interested...
There's another one for my hack-into-FSPort list.
The Trivial Psychic Strikes Again!

 
Re: Thought you might be interested...
As you can see, I tried to add details that matched the origional textures. Looks good Woo. :yes:
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Offline Woomeister

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Re: Thought you might be interested...
The mapping isn't a 100% match to the original model as there are some differences between them, but I'd say it's an 85% or better match. I also merged all 3 of its texture file into one file when I mapped it.
The cockpit isn't that great but the Centaurs cockpit is huge for a ship its size. The guy in it is scaled quite well to the one in the HTL Herc though.

 

Offline Woomeister

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Re: Thought you might be interested...
I've attached a version for the FS Port, this version might need slight modification to work correctly with INF:A.
You might already have the cockpit and glass textures in some format or another but I've included them anyway. You need the new textures for the main hull though.

[attachment deleted by admin]

 

Offline Trivial Psychic

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Re: Thought you might be interested...
Installed and it works.  I just needed to rename the model file for INF:A though.
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Offline Mobius

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Re: Thought you might be interested...
Me likes.
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Offline Snail

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Re: Thought you might be interested...
[idiotic Borat accent]Is nice. I like.[/idiotic Borat accent]

 

Offline Trivial Psychic

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Re: Thought you might be interested...
It looks like that antenna just behind the cockpit could use a blinking light glowpoint.
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