Author Topic: MediaVPs 2014 Discussion thread  (Read 55762 times)

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Offline mjn.mixael

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MediaVPs 2014 Discussion thread
Starts here.
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Offline General Battuta

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Re: MediaVPs 2014 Discussion thread
YAY

e: jeez, that's kind of a mean way to put it  :(

 

Offline mjn.mixael

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Re: MediaVPs 2014 Discussion thread
Can I just say that that release post took waaaaaayy too long to get written.. it took all of my evening almost to get everything packed up, uploaded, and posted.

3.5 years in the making and MediaVps 2014 is finally out. I have a headache. Who's got some aspirin?  :p

Also, I hope you all like the new mod images I whipped up. Since Oddgrim remade almost all the zods out of nowhere, the zods get a little feature.  :)
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Offline Hellzed

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Re: MediaVPs 2014 Discussion thread

 

Offline Luis Dias

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Re: MediaVPs 2014 Discussion thread
Congratulations on the release!

 

Offline Rodo

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Re: MediaVPs 2014 Discussion thread
Oh ****! Now i've got to wait till i get back home to download this.
el hombre vicio...

 
Re: MediaVPs 2014 Discussion thread
Congrats! Damn glad to see this release. Looking forward to grabbing it when I am able to.
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Offline Mobius

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Re: MediaVPs 2014 Discussion thread
I love you guys.  :D
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Offline est1895

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Re: MediaVPs 2014 Discussion thread
All the thanks Guys!!!!
This means that you will need to be sure about your mod.ini's and Launcher Mod selection to accommodate this change. We feel it is a good way to allow for existing mods to have a better amount of time in which to keep up.

What or how do I change the mod.ini?

 

Offline General Battuta

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Re: MediaVPs 2014 Discussion thread
You edit it with a text editor to point to the new MediaVPs folder instead of mediavps_3612. But this will break a lot of mods.

 

Offline est1895

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Re: MediaVPs 2014 Discussion thread
So just change each Mods Media VP designation folder with a text editor?  This is really gonna sound stupid, but what kind of text editor?

 

Offline General Battuta

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Re: MediaVPs 2014 Discussion thread
Open the mod folder you want to change. Open the mod.ini file in Notepad. Alter the 'mediavps_3612' field to the name of your mediavps 2014 folder. Save the mod.ini file WITHOUT CHANGING THE FILE EXTENSION.

You may break the mod by doing this.

 

Offline SF-Junky

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Re: MediaVPs 2014 Discussion thread
Pix, pix, pix, pix, pix, pix, pix, pix, pix, pix, pix, pix. :)


 
Re: MediaVPs 2014 Discussion thread
awesome work! love the revamped nebulae! looking forward to DLing the moloch, iceni and demon when they get polished :)

 

Offline TParis

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Re: MediaVPs 2014 Discussion thread
Thanks for the new release.  :yes: :) Can't wait to give it a try.

  

Offline Yarn

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Re: MediaVPs 2014 Discussion thread
It looks like the readme hasn't been completely updated. In case an update is possible, here are the errors that I noticed:

Quote
-> A working install of Freespace 2. If you do not have the retail Freespace 2, it (and Freespace 1 separately) can be purchased from Good Old Games for $6 USD:  http://www.gog.com/en/gamecard/freespace_2
FS2 is now $10 on GOG.com (although FS1 is still $6).

Quote
-> A working version of Freespace Open 3.6.12 and it's associated Launcher 5.5f. For more details here, see:  http://www.hard-light.net/forums/index.php/topic,47640.0.html
As you know, the 2014 MediaVPs aren't compatible with 3.6.12, and Launcher 5.5f is outdated (and not just because we have wxLauncher). Also, that URL points to an outdated installation guide.

Quote
1) Each mediavps zip-file contains a folder named as mediavps_3612, extract this folder to your FreeSpace2 folder. Usually C:\Games\FreeSpace2 or C:\Program Files\GOG.com\FreeSpace2 on Windows.

Note that anything in the data folder ("\FreeSpace2\mediavps_3612\data") will override the new media VP content, so be aware of this when adding 3rd party modifications.

2) Open the launcher and go to the MOD tab and click "Select MOD". From here select the 'mediavps_3612' folder and click ok.
This stuff should refer to "MediaVPs_2014", not "mediavps_3612".

Quote
==> Graphics List:

   Enable Specular
   Enable Glowmaps
   Enable Environment Maps
   Apply Lighting to Missiles
   Enable Normal Maps (If your system supports this)
   (Personal preference) Enable 3D Shockwaves (switches shockwaves from always facing the camera to spawning with random orientations)
The items in bold are obsolete and should be removed.

Quote
===== (6) Contact Info =====

Hard Light Productions:         http://www.hard-light.net
Freespace Wiki:            http://www.hard-light.net/wiki/
Game Warden:            http://www.game-warden.com
Freespace 2 Sector:         http://www.sectorgame.com/f2s/index.php
FreeSpace Source Code Project website:   http://scp.indiegames.us
FreeSpace Source Code Project forums:   http://www.hard-light.net/forums/index.php/board,50.0.html
FreeSpace Source Code Project Mantis:   http://lore.maxgaming.net/~scp/mantis/login_page.php
FreeSpace Upgrade Project Mantis:    http://www.hard-light.net/mantis/set_project.php?project_id=7
The bolded URL is dead and should be "http://scp.indiegames.us/mantis/my_view_page.php".


I also noticed that the description in mod.ini says "Freespace II - SVN MediaVPs". I'm pretty sure that it's supposed to say "Freespace II - 2014 MediaVPs".
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline Veers

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Re: MediaVPs 2014 Discussion thread
Can we also list the sizing of the files? or just the approximate total? :)
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Offline mjn.mixael

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Re: MediaVPs 2014 Discussion thread
No one reads the readme, anyway. I'm not worried. I'm definitely not patching for just the readme. I'm hoping to not have to patch at all as that was the source of much confusion with 3.6.12.
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Offline AdmiralRalwood

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Re: MediaVPs 2014 Discussion thread
No one reads the readme, anyway. I'm not worried. I'm definitely not patching for just the readme. I'm hoping to not have to patch at all as that was the source of much confusion with 3.6.12.
You don't have to release a "readme patch", but you can just quietly update the download for MV_Root.7z; it's not like that one file being different will cause any versioning problems.
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<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

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Offline Bobboau

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Re: MediaVPs 2014 Discussion thread
I thought we did bit torrent downloads? it's probably too late for it now, but that could have helped ease server strain.

I don't see a single package download link, is there supposed to be one? the language is a little ambiguous, but I'm guessing not.
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